Masked Fey

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RPG Superstar 8 Season Star Voter, 9 Season Star Voter. Pathfinder Lost Omens, Rulebook Subscriber. Organized Play Member. 363 posts (402 including aliases). 3 reviews. No lists. 1 wishlist. 6 Organized Play characters. 7 aliases.



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Please Give More Like This!

5/5

Thank you, Paizonians, for giving us a defintive who's who of the Inner Sea Region. There are so many big players in this setting that having a go-to reference for whose nefarious plot the party has found up in is incredibly handy. The art is friggin' gorgeous, the supplementary rules are distinctive and engaging (Shall Not Falter, Shall Not Rout comes to mind), and Erik Mona answered a question I had about the book live during a GenCon stream, so I have only positive opinions regarding this book, its origin, and it's future use.

I'm one of those players who loves the weird little specific things, like the World Guide's detailing what exports are popular in the different regions, or the Inner Sea World Guide's explanation of the major trade routes, or the different dialectical names for the standard currency coins.

What's next? Lost Omens: Anthropology? I'd buy that book so hard if I weren't already a subscriber.


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This Was Not the Book I Was Looking For

5/5

I've been a rabid fan of Pathfinder for years. I read book after book, and desperately sought a game, but none of my friends played, and none of them were into epic fantasy like I am. Along comes Starfinder, and it has just enough chrome in it to lure them in. We're about to start the third Dead Suns book.

One thing we've been stumbling around is lack of setting knowledge. When I heard this announced, I drooled at the thought of the Inner Sea World Guide for Starfinder. I had loved the ISWG, it had plenty of juicy oliphant meat for a gm to sink their teeth into.

Starfinder: Pact Worlds is not the ISWG, and that's fine with me.

Starfinder: Pact Worlds is chock full of detailed information on each planet/planetoid/seedship/station/potential sleeping Great Old One, a bunch of new playable races, and a plethora of player-focused character options; including archetypes, themes, items, and spells.

This was not the book I wanted, but it is the book I need.

The ISWG was too meaty for trepid adventurers. Starfinder: Pact Worlds will be massively more effective at helping me intrigue, befuddle, and awe my players. It will give them the tools and the allies they'll think they need to surmount the infinite darkness.

Thank you, truly, Paizo, for not giving me what I wanted. You've done well by me yet again. I look forward to the next book, and the next, and the next, and the next, and the next, and the next, and the next.....


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Intrigue, intrigues intriguingly.

5/5

Paizo's recent splurge on the Intrigue line of books is something that I have been missing since I started playing Pathfinder. Ultimate intrigue, and this successor Inner Sea Intrigue, have given me the tools I need to convince my players that it's well worth their time to stop slaying monsters for a minute and talk. A particular favorite this book is the Enchanting Courtesan PRC. It is absolutely everything I could want to have in a social character, and no intrigue focused campaign should be without one (or a secret society of such.)