Tactical Lore Master?


Rules Questions


After reading, and re-reading a few times I've come to the strange conclusion that the fighter Archetypes Tactician and Lore Warden 1st level skill advantages stack. Since by RAW when you take multiple archetypes and they have a conflicting choice (in this case proficiencies) you take one or the other as long as the chain (example one archetype replacing armor training 1, 2, 3, and 4 at level 3, and another archetype wants to replace armor training 3 at a much later level, you have to stick with the one you took at level 3)

So if I'm correct in how I've read the rules and the archetypes, you can get a fighter that's getting 4 skill points a level +2 skill points a level that can only be spent on INT based skills, gain a whole crap-ton of skill choices. and only at the cost of most of your armor proficiencies and your 1st level fighter feat.


DeusTerran wrote:
Since by RAW when you take multiple archetypes and they have a conflicting choice (in this case proficiencies) you take one or the other as long as the chain (example one archetype replacing armor training 1, 2, 3, and 4 at level 3, and another archetype wants to replace armor training 3 at a much later level, you have to stick with the one you took at level 3)

You'll have to sell that one to your GM, because that's not quite RAW but rather a logical application of a rule clarification.

I agree with your interpretation, but I don't think it'll work anyway: both archetypes take away heavy armor and tower shield proficiencies. So they modify the same abilities anyway.


The proficiencies aren't even the only thing they both alter. For example, Bravery 1.

These two archetypes definitely cannot be taken together.


mplindustries wrote:

The proficiencies aren't even the only thing they both alter. For example, Bravery 1.

These two archetypes definitely cannot be taken together.

then by your rigid definition, the fighter is the ONLY class that can't take multiple archetypes, due to the fact that damn near every single one replaces everything at the same time


A quick perusal of the table on D20PFSRD shows that the weapon bearer squire stacks with gladiator, mobility, and armor master. The rest share changed features and are not compatible.


DeusTerran wrote:
mplindustries wrote:

The proficiencies aren't even the only thing they both alter. For example, Bravery 1.

These two archetypes definitely cannot be taken together.

then by your rigid definition, the fighter is the ONLY class that can't take multiple archetypes, due to the fact that damn near every single one replaces everything at the same time

It is sad but it is true. an it is not an d interpretation those are the rules.


DeusTerran wrote:
then by your rigid definition, the fighter is the ONLY class that can't take multiple archetypes, due to the fact that damn near every single one replaces everything at the same time

Sure, Fighters can barely take multiple archetypes because almost everything conflicts on Weapon Training or Armor Training. But Rogues can barely take multiple archetypes because almost everything replaces Trapfinding. Summoners can barely take multiple archetypes because almost everything modifies the Eidolon. Oracles can barely take multiple archetypes because almost everything replaces the fourth-level Mystery bonus spell. Clerics can barely take multiple archetypes because almost everything modifies the Domain. Wizards can barely take multiple archetypes because almost everything alters the Arcane Bond. Sorcerers can barely take multiple archetypes because almost everything replaces Eschew Materials. Ignoring the [Specific Animal Type] Shaman series, Druids (pre-ARG) had 17 archetypes... of which zero are compatible.

That's not a special anti-Fighter rule. Half the classes in the game are pretty much limited to one archetype. (And it's certainly not designed specifically to screw over martials, considering that 9-level spellcasters are by far the group whose archetypes are least compatible with each other.)

If you post in the Rules Questions forum, you've got little grounds to get snippy about how mean and unfair people are when they tell you what the RAW is. If you want to make a house-rule, your GM doesn't need our permission - but the way the game officially works is that conflicting archetypes can't be taken.

Silver Crusade RPG Superstar 2014 Top 16

DeusTerran wrote:

After reading, and re-reading a few times I've come to the strange conclusion that the fighter Archetypes Tactician and Lore Warden 1st level skill advantages stack. Since by RAW when you take multiple archetypes and they have a conflicting choice (in this case proficiencies) you take one or the other as long as the chain (example one archetype replacing armor training 1, 2, 3, and 4 at level 3, and another archetype wants to replace armor training 3 at a much later level, you have to stick with the one you took at level 3)

So if I'm correct in how I've read the rules and the archetypes, you can get a fighter that's getting 4 skill points a level +2 skill points a level that can only be spent on INT based skills, gain a whole crap-ton of skill choices. and only at the cost of most of your armor proficiencies and your 1st level fighter feat.

Nope, they both replace Bravery, so sadly they can't be taken together. Their abilities would work really well together, though. You should ask your GM if you could take both of them together by giving up either Tactical Awareness or Expertise (the two abilities that conflict) but I think you should only get one boost to skill points, to keep it fair.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Tactical Lore Master? All Messageboards

Want to post a reply? Sign in.