Poison Dusk Venture-Agent, Indiana—Lafayette |
With the Adventurer's Guide out, it has brought up discussion of the 2nd level ability Hellknight Armor.
Hellknight Armor (Ex): At 2nd level, a Hellknight earns the right to wear Hellknight plate (see page 97), which does not reduce his speed. While wearing this armor, the Hellknight reduces its armor check penalty by 1 and increases the maximum Dexterity bonus allowed by 1. At 5th level, these adjustments increase to 2. At 8th level, these adjustments increase to 3.
I would like to petition to let them keep this ability, which was removes form the previous printing by the Campaign Clarifications. I understand wanting fighters to have nice things, but most people would probably be taking fighter levels to get this prestige class already, (especially with the new Arbiter archetype)so it would just be stacking with Armor Training as is. Any other classes would either be giving up core features (Paladin, Ranger, Bloodrager, Slayer) or waiting until level 9 to take their first level of the PrC (3/4 BaB classes). And many of the classes that fit in the second group would fit better as a Signifer, which does not gain this ability.
Perhaps in the Campaign Clarifications you could limit it to Fighters, if it is an issue of stepping on their toes. And of course, this is all assuming that it will all be made legal in the first place. Thank you for your time and possible consideration.
James Risner Owner - D20 Hobbies |
Poison Dusk Venture-Agent, Indiana—Lafayette |
Poison Dusk Venture-Agent, Indiana—Lafayette |
So you're asking to let them keep the old wording under the interpretation that it would allow them to move full speed even when overencumbered, am I reading this right? Sorry if I'm not.
Not in the least. I just want the ability we are given. Move with no reduction from the armor. I myself had never heard of the other thing before I posted something about the change in another thread.
Edit: Upon rereading my previous post I can see how you read it that way. No worries.
zefig |
Old version says in ability description that you can move at full speed in armor from level 2, but the old table lists that ability at level 8. Which is confusing and probably a mistake.
Looks to me like the Clarification really clarifies that you get that ability from level 2 onwards.
That's exactly how I read it as well.
Poison Dusk Venture-Agent, Indiana—Lafayette |
Rysky |
PFS did not take that ability away.
Page 278—In the Hellknight prestige class chart, remove (full speed) from the list of 8th level abilities.
At 2nd level, a Hellknight earns the right to wear Hellknight armor (see page 290). While wearing this armor, the Hellknight reduces the armor check penalty by 1, increases the maximum Dexterity bonus allowed by 1, and moves at full speed. At 5th level, these adjustments increase to 2. At 8th level, these adjustments increase to 3.
The Hellknight has always gotten Full Speed at 2nd level, all the CC did was remove the redundant text from the table at 8th level.
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
Poison Dusk Venture-Agent, Indiana—Lafayette |