Can we let Hellknights have their movement?


Pathfinder Society

2/5 Venture-Agent, Indiana—Lafayette aka Poison Dusk

With the Adventurer's Guide out, it has brought up discussion of the 2nd level ability Hellknight Armor.

Adventurer's Guide wrote:
Hellknight Armor (Ex): At 2nd level, a Hellknight earns the right to wear Hellknight plate (see page 97), which does not reduce his speed. While wearing this armor, the Hellknight reduces its armor check penalty by 1 and increases the maximum Dexterity bonus allowed by 1. At 5th level, these adjustments increase to 2. At 8th level, these adjustments increase to 3.

I would like to petition to let them keep this ability, which was removes form the previous printing by the Campaign Clarifications. I understand wanting fighters to have nice things, but most people would probably be taking fighter levels to get this prestige class already, (especially with the new Arbiter archetype)so it would just be stacking with Armor Training as is. Any other classes would either be giving up core features (Paladin, Ranger, Bloodrager, Slayer) or waiting until level 9 to take their first level of the PrC (3/4 BaB classes). And many of the classes that fit in the second group would fit better as a Signifer, which does not gain this ability.

Perhaps in the Campaign Clarifications you could limit it to Fighters, if it is an issue of stepping on their toes. And of course, this is all assuming that it will all be made legal in the first place. Thank you for your time and possible consideration.

The Exchange 5/5 Venture-Agent, Kentucky—Lexington

"full speed"

and

"which does not reduce his speed"

Can you enlighten me how those terms are different?

2/5 Venture-Agent, Indiana—Lafayette aka Poison Dusk

I think they just changed the wording to prevent any arguments that they can move at full speed no matter what. However, in the Campaign Clarifications it says to ignore this anyway. My request is to allow it, both because of the reasons I stated above, and for this reason as well.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

So you're asking to let them keep the old wording under the interpretation that it would allow them to move full speed even when overencumbered, am I reading this right? Sorry if I'm not.

Sovereign Court 4/5 Venture-Lieutenant, Netherlands—Leiden aka Ascalaphus

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Old version says in ability description that you can move at full speed in armor from level 2, but the old table lists that ability at level 8. Which is confusing and probably a mistake.

Looks to me like the Clarification really clarifies that you get that ability from level 2 onwards.

2/5 Venture-Agent, Indiana—Lafayette aka Poison Dusk

Rysky wrote:
So you're asking to let them keep the old wording under the interpretation that it would allow them to move full speed even when overencumbered, am I reading this right? Sorry if I'm not.

Not in the least. I just want the ability we are given. Move with no reduction from the armor. I myself had never heard of the other thing before I posted something about the change in another thread.

Edit: Upon rereading my previous post I can see how you read it that way. No worries.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Okies :3

Well in that case I don't see the issue, you still get full movement in your armor starting at level 2.

Shadow Lodge 5/5

Lau Bannenberg wrote:

Old version says in ability description that you can move at full speed in armor from level 2, but the old table lists that ability at level 8. Which is confusing and probably a mistake.

Looks to me like the Clarification really clarifies that you get that ability from level 2 onwards.

That's exactly how I read it as well.

Scarab Sages 5/5

seems this is a non-issue since you get the ability at level 2 in the old wording. They just removed the level 8 redundancy that would have given full movement under all circumstances which potentially would have caused all kinds of interesting rules interactions.

2/5 Venture-Agent, Indiana—Lafayette aka Poison Dusk

The only issue was PFS took the ability away. I am hoping they let us keep it this time, as any potential for abuse is now gone. I was trying to make a well reasoned and sensible request to PFS leadership for that cause.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

PFS did not take that ability away.

Campaign Clarifications wrote:
Page 278—In the Hellknight prestige class chart, remove (full speed) from the list of 8th level abilities.
Hellknight Armor (Ex) wrote:
At 2nd level, a Hellknight earns the right to wear Hellknight armor (see page 290). While wearing this armor, the Hellknight reduces the armor check penalty by 1, increases the maximum Dexterity bonus allowed by 1, and moves at full speed. At 5th level, these adjustments increase to 2. At 8th level, these adjustments increase to 3.

The Hellknight has always gotten Full Speed at 2nd level, all the CC did was remove the redundant text from the table at 8th level.

Sovereign Court 4/5 Venture-Lieutenant, Netherlands—Leiden aka Ascalaphus

All the old clarification did was clarify things by removing a redundant table entry. (Which, apparently, confused things. Yay for clarification :P)

2/5 Venture-Agent, Indiana—Lafayette aka Poison Dusk

Well... it seems I have misread this whole thing for years. As have some others I will have to speak to. Thanks to both of you. Hellknights get to keep their speed.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Is okay ^w^

*hugs*

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