Pathfinder Society Scenario #1-03: Escaping the Grave

3.60/5 (based on 28 ratings)

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A Pathfinder Society Scenario designed for levels 1–4 (Subtiers 1–2 and 3–4).

The Whispering Tyrant has escaped Gallowspire and ravaged the lands of Lastwall. Although the nation managed to evacuate many civilians, there are still refugees, Pathfinders, and irreplaceable cultural treasures trapped in this undead-ridden realm known as the Gravelands. The PCs are part of the Society's efforts to infiltrate these dangerous lands, rescue the Pathfinders missing in action, and recover what historical texts and treasures they can. Just be quick! Every hour behind enemy lines increases the chance a nearby army learns of the PCs' mission.

Written by Adrian Ng.

Scenario Tags: Faction (Envoys' Alliance)

Online Resources: Rules and mechanics from this scenario can be accessed for free on Paizo's official online resource: Archives of Nethys. Click here!

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Society Scenario Subscription.

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPFS0103E


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Average product rating:

3.60/5 (based on 28 ratings)

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Fun Adventure

4/5

This is a fun adventure. We played 7 player and It went relatively smooth.

The objective: Sweep in enemy's territory, find artifact and people and return alive.

The aventure illustrate the change in this region.

One note... The DM must be ready calm the players about the time effect.

Also... in my opinon the final fight was hard. (because we were volontary stupid).


Mechanically Challenging but plotwise a dud

2/5

Of all the opening weekend scenarios, this is the only one that felt like it required use of tactics to survive which I had begun to fear would not be necessary in this edition.

However, those mechanically interesting battles aside the plot was dull, skill check DCs felt just plainly off having multiple trained characters failing to hit the DC just simply doesnt feel good.

Exploration mode felt very stilted and having to be in rounds while exploring a dungeon/locale that simply wasn't interesting enough to demand that level of attention and time. In the future, these exploration sections will need to be more fleshed out to be worth doing.


Not a good introduction to PF2.


The early portion of the module involves several skill tests, which are fine in their own right, but by the time a combat encounter rolls around, we were already bored.

The actual area where play takes place is interesting enough. That said, the whole adventure is on a timer with a constant time-pressure that is vague. "Do we have time to check one more room?" Who knows? We achieved the most important task of the module first, and spent the rest wondering if we could afford to do the rest or if we should just leave. Not a good feeling.

The final "boss" fight was too much. It involves one creature which is party level +1, and unlike PF1, that's a huge difference. Against anyone but a perfectly armored, shielded PC, it's going to crit on its first strike. And that's enough to take out anything but the perfectly optimized barbarian in that one hit. It can comfortably kill another, lesser PC on its second strike. So yeah, party of 5 reduced to 3 active members pretty much immediately. No healing can keep up with its damage output, so even if you come back up from a heal, you're prone, wounded, barely alive, and going to die.

So, for a first PF2 adventure, don't try this one. Balance is probably off, and the start is... bland.


Not a Fan

1/5

I really did not like this one. Didn't like the flow and if your party doesn't roll great (not even good) and/or doesn't have the perfect characters, the beginning skill challenge makes the end fight really impossible.

Hated the 10 minutes to search for anything with the numbers of locations you had to search. That whole part could have been so cool, just felt off.

As for the end fight, for a party of 4, 1st level characters, before most of the party could act, half of them were down. And, DC20 saves against spells at 1st level is a BIT too much.

If you have the option, would skip it.


26 to 29 of 29 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
The Exchange

1 person marked this as a favorite.

Any map info yet?

Scarab Sages Organized Play Developer

2 people marked this as a favorite.
Marc Waschle wrote:
Any map info yet?

Escaping the Grave uses:

The Exchange

1 person marked this as a favorite.

Thanks Micheal!
I'm running this a couple of times at GENCON. It's nice to get a head start on prep/organizing!

Liberty's Edge

1 person marked this as a favorite.

Is there a custom map?

Scarab Sages Organized Play Developer

1 person marked this as a favorite.
Gary Bush wrote:
Is there a custom map?

There is not.

Liberty's Edge

1 person marked this as a favorite.

Do we get credit as a GM only once for the scenario? (I ran it four times and really enjoyed it.)


3 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
William Ronald wrote:
Do we get credit as a GM only once for the scenario? (I ran it four times and really enjoyed it.)

As it does not have the repeatable tag then we can only take credit once without some form of legal replay to use. I had fun running it several times at Gen Con and will be running it several more times in the near future.


1 person marked this as a favorite.

The Zombie Shambler on page 26 is listed as a large creature while the bestiary has it as medium. It's also missing the undead trait.

Sovereign Court

3 people marked this as a favorite.

This is hands down the most tedious adventure I've ever had the displeasure of playing in the past 20 years of various living campaigns. If that's what encounter mode is supposed to play like I'm totally out for 2nd edition Pathfinder. It was so bad I felt compelled to come here and complain about it.

Now that I've done that I feel better and can try to put this out of my memory.


Pathfinder Adventure Path Subscriber

The Reporting this marks as repeatable, but I don't think it is supposed to be, and it doesn't have the repeatable tag at the front.

It also doesn't have a spot to say if they completed the Envoy Alliance mission.

Sovereign Court Organized Play Manager

I checked the system and it is a "consumes replay" adventure. This catagory is for those scenarios that aren't replayable now, but that would be if we introduced a replay points pool to the Pathfinder (second edition) program. Forward planning, on our part.

We've got new/improved reporting sheets coming, but they are still a bit out.


3 people marked this as a favorite.
Morgen wrote:
This is hands down the most tedious adventure I've ever had the displeasure of playing in the past 20 years of various living campaigns.

Huh, I had the opposite experience this past weekend when I played this adventure at a local con.

I suspect that a big part of it is the GM and how they use exploration mode, and the players and how they engage in it.

I've played at tables where the players just aren't into it, and if the GM digs in and forces all of the skill checks, it can certainly drag. I've had other tables where the GM doesn't inject any of the roleplay into it and it is just a spreadsheet to churn through.

On the other hand I've had GMs who get into it, and my experience with Escaping the Grave was great. We all felt the clock ticking as we worked our way through the adventure, and the pervasive danger and fear of the Gravelands was experienced by all of us. It was the highlight of the whole con for our group. And, I believe, the Exploration Mode part of the adventure was a big part of it.

I'd say that there are a few keys here, though.. spoiler free here, but there is a few moments when the PCs should be made aware that they need to HUSTLE during this adventure and make efficient use of their time. If those moments are missed, it takes the fear out of the Exploration Mode skill checks. When you fail a check and need to try again, you will only feel that hit home if you know that [redacted] is 100% coming for you, and you need to complete your tasks before [also redacted] happens.

If that time pressure is off, then yeah, I can see how it would be just a series of rolls to be made without much context or meaning.


Unikatze wrote:
The Zombie Shambler on page 26 is listed as a LARGE creature while the bestiary has it as medium. It's also missing the undead trait.

Anyone going to officially address this?

Scarab Sages Organized Play Developer

1 person marked this as a favorite.
Zero the Nothing wrote:
Unikatze wrote:
The Zombie Shambler on page 26 is listed as a large creature while the bestiary has it as medium. It's also missing the undead trait.
Anyone going to officially address this?

The Appendix entry overrides whatever's in the Bestiary; that's part of why we completely reprint monsters in the back.

The undead trait missing is an error tied to the fact that this adventure was being written and developed while the Bestiary was still being worked on, but the zombie trait clarifies that creatures who have it are mindless undead, so this shouldn't impact running the adventure in any meaningful way.


Michael Sayre wrote:
Zero the Nothing wrote:
Unikatze wrote:
The Zombie Shambler on page 26 is listed as a large creature while the bestiary has it as medium. It's also missing the undead trait.
Anyone going to officially address this?

The Appendix entry overrides whatever's in the Bestiary; that's part of why we completely reprint monsters in the back.

The undead trait missing is an error tied to the fact that this adventure was being written and developed while the Bestiary was still being worked on, but the zombie trait clarifies that creatures who have it are mindless undead, so this shouldn't impact running the adventure in any meaningful way.

Thanks for the clarification :)


So far I have enjoyed rhe scenarios I have played or run. This one was no exception.

Vigilant Seal

1 person marked this as a favorite.

Had the privilege to play in this adventure yesterday as part of ThodCon. I wanted to express how much fun this scenario was. It's understood that no small part of the enjoyment was due to the GM and others who shared the adventure with me, but as I've now played in over half a dozen various adventures, I feel confident in expressing that this one was very well written and presented.

It provided a great mix of opportunities for exploration, role play, and combat. It was equally satisfying with regards to the potential for rewards for smart play. I would highly recommend to anyone, GM and player alike, to put this one on your must play list.


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I can't seem to leave a review for this one.

Scarab Sages Organized Play Developer

caps wrote:
I can't seem to leave a review for this one.

If you're just not seeing the Reviews tab, try refreshing the page; I've noticed it tends to get "eaten" when I first load the page but then magically reappears on refresh.


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Michael Sayre wrote:
caps wrote:
I can't seem to leave a review for this one.
If you're just not seeing the Reviews tab, try refreshing the page; I've noticed it tends to get "eaten" when I first load the page but then magically reappears on refresh.

I have had that experience. But that is not what I am referring to. When I am able to get to the Reviews tab, the "leave a review" button is not there.

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