A Starfinder Society Scenario designed for levels 1-4.
When the dwarven miners of Ulrikka Clanholdings unearth a complex belonging to their erstwhile duergar kin on an asteroid in the Diaspora, they call on the Starfinder Society to investigate. As the duergar have very few remaining outposts or ruins left within the Pact Worlds system, investigating the asteroid complex is a rare opportunity to learn about ancient dwarven history. However, the duergar were masters of trap-forging and the creation of harmful machinery that they regularly employed in the defense of their homes. Can the PCs overcome these traps and foes to uncover the truth of the Ashen Asteroid?
At it’s core, Enter the Ashen Asteroid is a dungeon delve. PCs enter an enclosed location, look around, unearth some secrets, and fight some bad guys. It’s a type of adventure that’s underrepresented in Starfinder, so I think it’s a nice change of pace. Happily this delve is packed full of opportunities to use a wide variety of skill checks, has interesting environmental hazards, and features a few obstacles in it that can be overcome in multiple ways.
Spoiler:
Plus PCs might even get to walk on top of lava! That's such a cool thing to happen to a PC they might not even mind afterwards how much it hurts! Haha.
There’s some complex devices and backstory to untangle, which keeps the dungeon interesting, and plenty of important finds to collect. I particularly enjoyed the interconnectivity of the dungeon. Each room has ties to those around it, which is really nice to see.
The battles in this scenario are challenging, particularly one against an old foe from Pathfinder whose new art looks amazing!
Spoiler:
A forge-spurned.
At the end of the scenario PCs will have to report to some Ulrikka Clanholdings bigwigs and offer them a recommendation in regards to the fate of the asteroid. There's chances for some group RP and big decisions here, which is a nice addition.
It should be noted that this is a complex adventure to run. There’s some subsystems at work here that new or inexperienced GMs could find confusing — luckily this is mitigated by a super handy player handout. One of the locations also has a complex obstacle some PCs might struggle with. Although I really enjoyed it, I don't recommend this scenario for new or inexperienced GMs or players. It's not one I'd sit down to play with my kids, either.
I have a sub for SFS mods Since December, and I havent received any after 1-35, back in March. Just went and tried to "re-purchase" the subscription, and was informed I already have teh sub.....but the mods have not hit my downloads yet. I need to hit lvl 9 before Origins :)
There is one really massive map in this scenario, with three areas separated by a lot of space, but where the party and the monsters could conceivably occupy different rooms simultaneously. How is everyone handling this? It’s bigger than my largest wet erase battlemat.
It is written, that asteroid lice from location B can soften door in A3. How? Door has hardness 30, lice decrease it by 10 to 20 - and do nothing even on high tier with 2d4+3=11 damage