Starfinder Society Scenario #1-31: Treading History's Folly

4.60/5 (based on 5 ratings)

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A Starfinder Society Scenario designed for levels 3-6.

A renowned Starfinder leader sends the PCs into the Vast to explore a site of utmost importance: the planetoid that led the Society to its disastrous first mission into the Scoured Stars. Retracing the steps of First Seeker Jadnura, the PCs uncover a hidden repository that could hold crucial information to understanding the growing threat within the Scoured Stars.

Content in Treading History's Folly directly follows up on the events of Starfinder Society #1-99: The Scoured Stars Invasion, though playing the previous scenario is not required. Content in this scenario also contributes to the ongoing goals of the Second Seekers (Jadnura) faction and to the ongoing Scoured Stars storyline.

Written by Vanessa Hoskins

Scenario Tags: Faction (Second Seekers [Jadnura])

Note: This product is part of the Starfinder Society Scenario Subscription.

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Average product rating:

4.60/5 (based on 5 ratings)

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Space Fun


I really loved this scenario!
Lots of fun... with a good sense of fear and foreboding, and, a great and deeply moving element of history to learn.
Really good.

Solid Story; Solid Combats


I have played and run this (both times at tier 3-4).

This was a nice exploration into an nice and atmospheric location. Both times I played through this a few of the combats hit pretty heavy. Despite them going down quickly to a damage focused party they still did a bit to threaten the melee PCs. That might have just been the way one creature managed to line up at this tier though.

I do love the information about the location and history. However it is given in a pretty heavy burst all at one location. I would have liked to seen this spread out or involve more skill checks from the party interspersed among the lore to avoid it becoming a long unbroken exposition from the GM. I also didn't like the read aloud text within the exposition as it kept the imagery separate from the dialogue that was happening. While that would have helped if someone couldn't understand the dialogue, it felt a bit out of sorts to jump between the two to provide a coherent narrative of the actions and what was being said. If I were to run this again, I probably would try to write something for this section that tries to combine those actions.


5/5, would get ass kicked by stone again.

Interesting Story; skill dependent; easy combats.


(Disclaimer: i'm fairly new to Starfinder. Was a player in the scenario recently.)

An interesting scenario which felt like a chapter in an epic story related to the Scoured Stars.

The best part of the adventure was the story. The adventure had a large amount of exposition, but it was done in an interesting, varied way which made learning this material feel like an earned reward and not just the grind.

A couple of critiques:

- The adventure felt very skill-dependent. One skill in particular was instrumental in both the mission and the final fight. Our party had this skill, so did well, but it's possible that a party could be out of luck without it.

- The combats felt way too easy. We were barely in the upper tier (average party level 4.75). Our characters were nothing too fancy, and the dice were pretty average. That said, the opponents put up barely more of a fight than a few stalks of wheat vs. a skythe. Perhaps we had the exact right party / tactics, but I don't recall anyone taking hit point damage during the entire adventure.

Overall I liked it, but IMHO it's a scenario where you should relax and soak in the details and flavor and not worry about anything bad happening to your character.


This is a fun adventure that features a few interesting social interactions, and plenty of traps, hazards, and enemies. My favourite part was the exploration of Xaharee. It’s a really cool, atmospheric location, that gives clever PCs the chance to learn a LOT about the Scoured Stars trinary system and the Tears. Although some of this information can be gleaned from previous scenarios, a lot of the information is brand new. Very cool! There’s also a surprisingly touching player hand-out, which I always enjoy. My one nit-pick is that final encounter has the potential to be very hard or repetitive.

Paizo Employee Starfinder Society Developer

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Maps appearing in this adventure:

*Pathfinder Flip-Mat: Cavernous Lair
*Pathfinder Flip-Mat Classics: Village Square

1 person marked this as a favorite.

Running two tables of this at Con of the North. Looking forward to it, though I wonder if it will be as brutal as the last Jadnura joint, Truth of the Seeker.

Grand Lodge Contributor

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Dracomicron wrote:
Running two tables of this at Con of the North. Looking forward to it, though I wonder if it will be as brutal as the last Jadnura joint, Truth of the Seeker.

Probably. The author is a jerk.

Have fun!

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