Starfinder Society Scenario #1-32: Acts of Association

4.70/5 (based on 3 ratings)

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A Starfinder Society Scenario designed for levels 1-4.

One of the Society's foremost diplomats is just about to sign a major deal with a visiting alien species. Before the documents can be finalized, the visiting dignitary requests a tour of the station. In order to preserve the Society's negotiations and good standing with this species, the PCs must escort this dignitary across the station and avoid any diplomatic incidents.

Written by Scott Young

Scenario Tags: Repeatable

Note: This product is part of the Starfinder Society Scenario Subscription.

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4.70/5 (based on 3 ratings)

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had a blast


so I was assigned this to run at gencon and lets just say all my players had a blast even if some of them weren't really prepared for a social scenario but that's why I like this scenario to me it all cant just be combat and to make the players think of there actions luckly none of my players got infamy some got close. Even though I ran this scenario 7 times I still will pull this scenario out and run it as a repeatable and this was the best starfinder society scenario for 1-4

Space Ambassadors


A very nice repeatable scenario, that will be different each time, and that opens up to a lot of RP and fun.
Nice depth and scope to the story and possible actions.
Very nice.

One of the best Repeatables so far!


Acts of Association is, in my opinion, the best repeatable scenario so far. As a repeatable scenario, this adventure has some randomized elements to it, including the locations visited, the dignitary your PCs will be escorting, and their personality traits and preferences. Although there's plenty of opportunity to get into some fights and show off your skills, this scenario is heavily focused on social interactions. Although social skills will be helpful, it's your players actions which matter most, which is really nice to see.

There’s a series of seven different pre-made dignitaries, as well as an eighth dignitary which is created entirely by the GM. In addition, each dignitary has randomized personality traits, values, taboos, and attractions they want to see. These attractions will determine the locations your PCs visit. I really enjoy the pre-made dignitaries and the random personality traits. They’re all unique, memorable, and are going to be great fun to interact with. As a lot of this scenario involves social interactions, playing the scenario through with different dignitaries will make each play through unique. As an added bonus, playing through the scenario with the same dignitary can also have its own surprises, as they may not be the same person or value the same things the second time through.

I enjoyed the rather mundane tourism destinations that all seem to go awry — either this poor dignitary has the worst luck or Absalom Station is the worst place to go on vacation! There’s a lot of opportunity for clever use of skill checks and combat, and how you handle each situation can affect what the dignitary thinks of you — although how it affects them depends entirely on your actions and their personality traits. Their outlook matters, and you can’t just leave all the social interactions to your most charismatic PC — which is great!

The downside to all this randomness is how loosely scripted the social interactions are. The reactions of the dignitaries is entirely up to the GM to determine (based on their randomly rolled traits), which puts a lot of work into the GMs hands — particularly when you take into account how much of this scenario is social interactions. It’s definitely going to take some prep work or some great improv. Still, in the hands of a decent GM Acts of Association is going to be a lot of fun and really memorable.

Another minor downside is the number of attraction options. There’s only six locations, and on each playthrough the dignitary will want to visit four of them. That means that on your second playthrough you’ll already have some overlap. That said, it’s more variable than the other repeatable scenarios out there, so I think it’s going to be a popular one. It's certainly my favourite of the Repeatables so far.

Acts of Association has some nice player handouts — dossiers on each of the dignitaries (although you’ll only get one on a playthrough). Unfortunately, one has a typo. After labelling one of the dignitaries preferred pronouns He/him he’s referred to as she/her throughout the rest of the dossier.

Overall, I think it’s a really fun scenario that’s sure to create some memorable moments when run by any GM willing to embrace the roleplaying and social interactions.

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Yay! Announced!

2 people marked this as a favorite.

I'm loving all these repeatable 1-4's that have been released in the first season of Starfinder.

Dark Archive

Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

What maps will we need for this and 1-33? I’m looking forward to running them!

Liberty's Edge

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, Rulebook Subscriber; Starfinder Charter Superscriber

I second the question of maps. I would be appreciative of the opportunity to order the maps called for in time for my monthly subscription shipment. It’s always nice to have the map when the scenario drops.

Paizo Employee Starfinder Society Developer

3 people marked this as a favorite.

Maps Appearing in this Adventure:
Starfinder Flip-Mat: Urban Sprawl
Starfinder Flip-Mat: Jungle World
Starfinder Flip-Mat: Cantina
Starfinder Flip-Mat: Starship
Starfinder Flip-Mat: Space Station

*Note: This scenario does not require you to use all these maps, but some are required based on which encounters are randomly generated as part of the randomized elements of this scenario.

1 person marked this as a favorite.

Definitely got some laughs reading this one.

Grand Lodge

6 people marked this as a favorite.

I had a blast writing this one... so many NPCs!

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