
Jenna2784 |
My group is about to start Wrath of the Righteous campaign from 1 to 20, and we've got a great spread of character classes so I was thinking about a bard which I have played before to great success. Without too many spoilers I was hoping to get some advice on what kind of bard would be effective in this campaign from people who have played it or gm'd it. 25 pt build, any player character race option, and I have been granted access to the 1001 Spells book published by Cubicle 7.

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My group is about to start Wrath of the Righteous campaign from 1 to 20, and we've got a great spread of character classes so I was thinking about a bard which I have played before to great success. Without too many spoilers I was hoping to get some advice on what kind of bard would be effective in this campaign from people who have played it or gm'd it. 25 pt build, any player character race option, and I have been granted access to the 1001 Spells book published by Cubicle 7.
Any kind, really. You'd have to work at failing with any class at WOTR.

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its wrath of the righteous, play a regular bard, go into the archmage path, take the path ability where you can cast any arcane spells on your spelllist, then grab arcane training or whatever it is called, where you can cast spells up to 9th level spell (I believe its up to your mythic tier but well this game goes all the way to mythic tier 10), add wizard/sorcerer spells using your charisma and you are good to go.

Jenna2784 |
Bard is a class that can be taken in many different directions. Knowing who the rest of your party members are would help.
So far we have one aasimar paladin
One ninja, race unknownone shaman, race unknown
One player is considering arcanist
In a previous campaign I played a drow bard who specialized in trolling enemies instead of being a buffer or a combatant.

Jenna2784 |
its wrath of the righteous, play a regular bard, go into the archmage path, take the path ability where you can cast any arcane spells on your spelllist, then grab arcane training or whatever it is called, where you can cast spells up to 9th level spell (I believe its up to your mythic tier but well this game goes all the way to mythic tier 10), add wizard/sorcerer spells using your charisma and you are good to go.
I like it. Any particular weapon/feat setup you would recommend that would compliment this? I went weapon finesse and rapier build last time. *Edit: using bluff in close combat constantly

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Mostly what people are saying WotR and I tend to agree is very easy. Unless your dm is going to tweak and change the rules of mythic (Legendary games has some interesting house rules suggestions) ...you don't have to worry about optimization, just make a character you are going to enjoy. Grab a bow, so you stay at long range.

Jenna2784 |
Mostly what people are saying WotR and I tend to agree is very easy. Unless your dm is going to tweak and change the rules of mythic (Legendary games has some interesting house rules suggestions) ...you don't have to worry about optimization, just make a character you are going to enjoy. Grab a bow, so you stay at long range.
The Ninja is going to need someone to flank with, and you really don't have anyone that can take a hit. You may want to think about a front line fighter.
In my last campaign I played a fighter archer build, and while my action economy was completely insane and dps was rivaling the well built magus, I would like to avoid a repeat for fear of getting bored.
The paladin is going to be a front line, tank build.

Jenna2784 |
You can spec the Bard to be a frontliner. The Chelish Diva archetype gives you medium and eventually heavy armor.
I will definitely take a look.
Also, I was thinking about investing in UMD.
Can anyone tell me if the loot in the campaign is going to be worth my character spending UMD or should I worry about other skills?

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Eltacolibre wrote:its wrath of the righteous, play a regular bard, go into the archmage path, take the path ability where you can cast any arcane spells on your spelllist, then grab arcane training or whatever it is called, where you can cast spells up to 9th level spell (I believe its up to your mythic tier but well this game goes all the way to mythic tier 10), add wizard/sorcerer spells using your charisma and you are good to go.I like it. Any particular weapon/feat setup you would recommend that would compliment this? I went weapon finesse and rapier build last time. *Edit: using bluff in close combat constantly
I really don't think that this would quite work.
But any way if you're going to be a support Bard.. the path you want is Marshall. Dual Path to Archmage if you really want more spells available to cast, but trust me, spells aren't the be all and end all for your class using this path.

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A few mythic items here and there but well everybody gets a bit of everything. Paladin of course scores the jackpot with the ultimate paladin weapon.
My Paladin has that weapon... But when it comes to steady damage she generally lags behind the Bard and the Zen Archers, because smites aren't infinite. (And no, I had absolutely no interest in playing a Vengeance Paladin... that's been done to death.) She is however thanks to dual-pathing in Hierophant, and a feat, a pretty good summoner when she wants to be.
Wrath is the kind of campaign where you CAN afford to experiment and not be bound by the limited road of char-op.

Jodokai |

Wrath is the kind of campaign where you CAN afford to experiment and not be bound by the limited road of char-op.
Yes very much this. You don't need to worry about Race bonuses, so if you want an Elven Paladin with a greatsword sword you could make that work in Wrath. Mythic levels gives you enough bumps to stats where you could pull this off. Use this AP to play that concept you always wanted to, but didn't think the mechanics would let you pull it off.

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The Ninja is going to need someone to flank with, and you really don't have anyone that can take a hit. You may want to think about a front line fighter.
I would HOPE that the Paladin would be able to do so. My Paladin in WOTR is pretty much THE tank for the party. Her smites are used as much for tanking as anything else. But the defenses she can put into play as Guardian are borderline obscene. In a pinch, she can get her AC up into the 60's.

Jenna2784 |
LazarX wrote:Wrath is the kind of campaign where you CAN afford to experiment and not be bound by the limited road of char-op.Yes very much this. You don't need to worry about Race bonuses, so if you want an Elven Paladin with a greatsword sword you could make that work in Wrath. Mythic levels gives you enough bumps to stats where you could pull this off. Use this AP to play that concept you always wanted to, but didn't think the mechanics would let you pull it off.
I am very glad for this because I have been wanting to explore unknown territories for myself. I just didn't want to be gimp in this particular campaign. I still want to feel useful.
Will enemies be resistant to my spells that effect enemies or should I try more in the buffing route?

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if you go archmage...you can get ridiculous spell penetration, so spell resistance won't really be an issue and some mythic spells, if you take the mythic spell path ability have stuffs like: "if the enemy is not mythic...well you still suck, even if you save."
Buffing...is frankly one of the least necessary one in a mythic campaign. When you have people full round actions attack as a swift action...yeah.

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Jodokai wrote:LazarX wrote:Wrath is the kind of campaign where you CAN afford to experiment and not be bound by the limited road of char-op.Yes very much this. You don't need to worry about Race bonuses, so if you want an Elven Paladin with a greatsword sword you could make that work in Wrath. Mythic levels gives you enough bumps to stats where you could pull this off. Use this AP to play that concept you always wanted to, but didn't think the mechanics would let you pull it off.I am very glad for this because I have been wanting to explore unknown territories for myself. I just didn't want to be gimp in this particular campaign. I still want to feel useful.
Will enemies be resistant to my spells that effect enemies or should I try more in the buffing route?
Bards aren't really big in the offensive spell department, so it's not an issue worth worrying about. You'll be far more effective when you make your allies better than trying to make your enemies worse.

Fourshadow |

If you're still taking advice, might I recommend the bard archetype Sound Striker. It was recently FAQ'd and can be rather useful, particularly paired with archery feats to supplement/complement ranged combat. Instead of Suggestion @ level 6, they get a 4d6 sonic energy based ray touch attack. Very nice.