Starfinder Core Rulebook

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Starfinder Core Rulebook
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Shoot for the Stars

Blast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.

This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!

Inside this book, you'll find:

  • All of the rules you need to play or run a game of Starfinder.
  • Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.
  • Character species both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.
  • An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.
  • Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.
  • Complete rules for starships, including customization and starship combat.
  • Rules and tips on using Pathfinder RPG content with Starfinder.

ISBN-13: 978-1-60125-956-1

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Note: This product is part of the Starfinder Roleplaying Game Subscription.

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5/5


Ring Side Report- RPG Review of Starfinder

5/5

Originally posted at www.throatpunchgames.com, a new idea everyday!

Product- Starfinder Core Rulebook

System-Starfinder

Producer-Paizo

Price- $60.00

TL; DR-DND 3.5 IN SPACE!  94%

Basics-SPACE WIZARDS!  Starfinder joins the Pathfinder universe in the future after a massive, mysterious catastrophe.  Mankind’s homeworld has disappeared, and other races have joined us as we explore the cosmos looking for new peoples, places and our lost world.  Let’s break this down.

Base System- This honestly is Pathfinder 1.5.  It’s a little bit DnD 5e, a little bit DnD 3.5, and oddly enough DnD 4!  The basics don’t change.  Everything is roll a d20, add your ability modifier, then add your ranks in a skill or base attack bonus.  If you want to hop into a Starfinder game but don’t have any experience, you can easily get into this game with about three minutes of reading the rules.

Combat- If you know Pathfinder combat, you know Starfinder combat.  Characters still roll initiative to find who goes first, then when they attack they still have a base attack bonus and add damage based on stats like before.  But there are two major differences, and those deal with hit points and armor.  For hit points, a character now has three pools to draw from:  hit points, stamina points, and resolve points.  Hit points are the same pool of life we all know and love.  They are healed by magic and time.  Stamina points are new, and they represent you getting banged up but not broken.  When you rest, you can spend a resolve points to completely heal up your stamina points.  Resolve points are also spent when a character is knocked out and they want to wake up or stabilize.  However, you can’t regain stamina points through the standard mystic cure (the not cure wounds or cure minor wounds of this edition).  Armor class is also slightly modified.  Now you have two armor classes: elemental armor class (eac) and kinetic armor class (kac).  If the damage has slashing, piercing, or bludgeoning damage types, alongside anything else, the attack goes against kac, otherwise it's against eac.  Done!  It’s just that simple.  This also causes a reduction in rules, as now all combat maneuvers go against kac instead of having to figure out combat maneuver defence, and honestly, it’s a good trade off!

Technology-This is hands down my favorite part of what changed between Pathfinder and Starfinder-ITEMS HAVE LEVELS!  This doesn’t seem like a big deal, but now technology and magic can compete on an equal footing.  In most magic heavy games as soon as the wizard learns fireball, any alchemical/technological items are instantly useless.  Technology in those games seems like a crutch to get to level five and FIREBALL!  Here, you have your fireball, but I have my level 7 grenade.  Its damage values increase and so does the DC to dodge the attack.  Instead of having to guess about what the DC of an item identify check would be, now you can just do extremely simple math on an item's level and have a DC in seconds.  Everything has a level which corresponds to a price, which corresponds to DC and a whole host of other things that make the system work.  Outstanding.

Magic-And here is the low point of the system.  Magic now caps out at level 6.  The save against magic is spell level + ability modifier + 10, so it maxes out at 16+ ability.  The save against character powers is half character level + ability modifier + 10, so it maxes out at 20+ ability.  I’m going to be honest and say this feels wrong somehow.  The system works, but it's different in a way that you might not like on first trying it, akin to a fine wine.  It’s good, but might not necessarily be the tasty thing you hoped for on the first pass.

Spaceship and Vehicle Combat-This is the new, big thing of this system as running around in a vehicle is essential to Sci-fi.  Vehicle combat isn’t hard, but it mostly works by using zones where characters move between using their speed values.  Overall, its an easy system to use.  Spaceships are much more involved, but no less easy to use.  BUT, THIS ASPECT OF THE GAME ADDS FACING TO AN RPG!  That is a sentence the fills me with dread as now I have to spend HOURS fighting over how defenses work on different sides.  However, this system fixes most of that and simplifies it well.  Ships do have facing arcs for weapons and for shields, but it's pretty simple.  Combat rounds are broken down into three steps:  engineering (science scans/moves shields, engineering fixes stuff/supercharges stations), helm (pilots make checks and loser goes first), gunnery (ships shoot at one another).  Honestly, it’s pretty easy to do, and since there are lots of different things to do, EVERYBODY gets to roll dice during a turn from the captain who can yell or ask nicely for another crewmember to do better/get a bonus to gunners lighting up the other ship.

Review Time!

Mechanics or Crunch-Starfinder is a damn good system, but it’s going to suffer a bit because it gets compared to Pathfinder.  If Starfinder came first, then it would not be an issue.  There are things here like the magic DC compared to item and class DCs that are just a half bubble off.  It works, but it's not as clean as Pathfinder.  Magic seems much less powerful as well.  That might be a style choice, but it's a style I don’t enjoy as much right now.  Maybe after playing this game much more, I’ll see the light, but now, I’m having fun but also confused on some choices.  Also, this book needs a solid chapter describing the differences between Pathfinder and Starfinder to get experienced players up and running in minutes.  Small things like shooting into melee doesn't have penalties, but attack of opportunity to shooting in melee still occur are important and need to be explicitly told to the players.   Overall, this is a solid RPG and system, but I want just a bit more in their already massive tome.   4.25/5

Theme or Fluff-PATHFINDER IN SPACE,.... but it’s not!  It would be really easy for this book to phone in dwarves on a mountain planet schtick and call it a day, but this one has races where your puberty now encompases choosing to grow up super smart or super strong, insects who are addicted to individuality as a community, and even a fleet of undead that are disavowed from the other undead because they are too evil.  The book does have your old races, but they take a back seat to new ones who now are exploring the galaxy alongside mankind.  It’s got a mix of old magic from Pathfinder, the technology feel of Star Trek, and its own universe to draw you in. 5/5

Execution-Look, this book was put out by Paizo.  You can say that some of their books might not have been the best, but it's hard to argue that they don’t put out a quality constructed book.  Lots of awesome art, diagrams to walk you through, nice text spacing so I don’t hate it when I read it.  My only problem is I’d like a bit more in the index, but those are only minor concerns on an otherwise great book.  4.9/5

Summary-Starfinder is an awesome book that has a few minor problems.  In terms of execution, it's top notch and a phenomenal resource for how to make other books.  The book tells an amazing story that will draw you into the world and give you ideas on what stories to tell and what characters to put in it.  My one place where I am slightly put off is the mechanics.  This isn’t to say the mechanics are wrong, but they don’t feel completely right.  That’s a minor difference, but it's an important one.  I will happily sit down and play a Starfinder game, but I wouldn’t be surprised if the next major source book they announce is something called Ancient Magic that brings back the nine levels of magic from Pathfinder.  That said, this book is an amazing addition to the Paizo family of products and one I’m glad to get at GenCon.  I can’t wait to have more adventures across the galaxy, stomping space goblin ships and battling reptile wizard people on the moon!  94%


Not Your Everyday Space Opera RPG

4/5

It takes something special to make me want to convert a character across genres. As in take my all-time favorite converted-up-the-chain and played in Pathfinder since release character and convert said character into the Starfinder rules whole-hog conversion. To never look back, happily bidding a fond adieu to the Pathfinder rules. This hasn't been a serious consideration for me since the 1e AD&D days of Gamma World, Boot Hill and Top Secret.

Of course what would also be a LOT of fun is to use Starfinder's beautiful space opera weaponry against a great wyrm dragon, battling for one's sanity against tentacled eldritch horrors in the Dreamlands or taking down some snooty Runelord with a plasma cannon to the face!

Unlike previous iterations of the hit point/stamina point mechanics, Starfinder's is the best use I've seen of it yet. So long as the characters' stamina holds up, they're good to keep on adventuring for a while longer. When things get serious is when damage starts gnawing on your hit points. Then you need to worry about holing up.

Critical hits don't directly whack your hit points, they still have to chew through your stamina. So long as this mechanic is held sacrosanct we have a winner. Critical hits also aren't a combination of frequency-of-occurrence and damage multiplier. Instead critical hits deal double damage and, depending on the specifics, carry an additional effect that the target can attempt a saving throw to stop - and desired when at high-level play the victim is facing a critical hit that wants to add a 6d6 hp bleed to their woes!

Customization of gear is baked into the system. You have a maximum limit so as to thwart power creep. Other than that, the limit is on what the characters are capable of making via their skills. Not only is your gear easy enough to make to desired standards, but making your gear yourself/as a team is inherently tougher and much easier to repair if/when it is damaged.

Speaking of skills, there are fewer skills and no one is stuck with a base of 2 skill ranks per level. Everyone gets at least 4, which is a Good Thing. This eliminates the necessity for the various solutions to the quantity of skills in 3e and Pathfinder. This is a Very Good Thing.

Feats in general have been vastly overhauled and made more worthwhile. Personal opinion a few of these are unnecessary, but only time will tell if my intuition is correct or not.

My hope is that Starfinder doesn't fall into the Bottomless Pits of Hell that Pathfinder has regarding feats with somewhere north of 1,500 published feats (not counting 3rd-party published feats). Instead, I hope that new feats are rare, worthy of inclusion and held to consistent standards with those established by the SfCRB.

TL;DR: I eagerly await Pathfinder 2.0 using what we've seen here in Starfinder as its chassis. It's time to unleash the void-rifles of war!




An awesome start!

5/5

Starfinder Core Rulebook is simply great. I can't say it in any other words. The art is beautifully done... Rules are comprehensive and fun to play. A lot of useless rules from Pathfinder was dropped while new ones were introduced.

New races are interesting and you really wish to play them after reading about them. Classes are diverse but they could use a bit more balance (which can happen in the future - we know Paizo) - it isn't gamebreaking though (like some people claim).

Starship rules are nice addition. Complex yet quite easy to understand. I mean some things could be explained a tad bit better but it isn't by far badly written or anything!

Setting is fun to explore too. I might say that some things could deserve a bit more explanation, something is a little bland but then again - there isn't as much space for it.

GM segment of the book is fairly standard. Nothing really new but still well made.

So overall... I would give the book 4,5 stars - not full five. There are some balance issues, some tiny problems but overall? Overall this is one of the best sci-fi RPGs I have seen in a while. So yeah. I would recommend it.


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Vic Wertz wrote:
We will offer free PDFs to subscribers to the Starfinder RPG line. Subscribers will also be able to pick up their August shipment at Gen Con. We'll be announcing subscription details soon; the Gen Con pickup option will be turned on shortly after we ship our July releases. You haven't missed anything yet!

I know this has been said before, but want to confirm that those of us who have preordered can switch to subscription without major problems right?


Yep. You just add a subscription and your preorder is cancelled automatically.


So i was wondering if anyone knew if this product will be compatible with classes,items ect from pathfinder. Silly question sense it is set in the same world but in the future but i figured it was worth checking. I am also sorry if anyone else has asked this before hand i couldn't see any mention of it then again i was just glancing threw.

I am mostly asking sense i am putting a bit of work now on creating my own world with the races and classes as well as some third party stuff and well having this compatible would be a lot of fun.

Even if not it isn't a huge deal sense i love pathfinder and plan to keep playing it and now have a interesting new thing to look forward to!


Fenrirwolflord wrote:

So i was wondering if anyone knew if this product will be compatible with classes,items ect from pathfinder. Silly question sense it is set in the same world but in the future but i figured it was worth checking. I am also sorry if anyone else has asked this before hand i couldn't see any mention of it then again i was just glancing threw.

I am mostly asking sense i am putting a bit of work now on creating my own world with the races and classes as well as some third party stuff and well having this compatible would be a lot of fun.

Even if not it isn't a huge deal sense i love pathfinder and plan to keep playing it and now have a interesting new thing to look forward to!

I've heard they will not be innately compatible, instead some conversion and tweaking will be required. The game is specifically designed to allow for easy conversion of PF monsters to SF monsters though.


There's going to be a full chapter on how to handle conversion.


Plausible Pseudonym wrote:
There's going to be a full chapter on how to handle conversion.

Ah thank you very much for the info. I think it even says it in the books description i just missed it before heh.

Also thank you to Milo v3 for the replay as well.

The Exchange

Pathfinder Starfinder Roleplaying Game Subscriber

So is this coming out August or September?


August, first day of GenCon. :-)


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
captain yesterday wrote:
August, first day of GenCon. :-)

Or you could just say August 17th, like it does up above in the description. :-)


1 person marked this as a favorite.

But my way I get to hype GenCon. :-)


captain yesterday wrote:
But my way I get to hype GenCon. :-)

In space, no one can hear you hype...

Silver Crusade

Vic Wertz wrote:
We will offer free PDFs to subscribers to the Starfinder RPG line. Subscribers will also be able to pick up their August shipment at Gen Con. We'll be announcing subscription details soon; the Gen Con pickup option will be turned on shortly after we ship our July releases. You haven't missed anything yet!

That's great to hear! If we sign up for the sub should we assume that our existing pre-orders for the Core will be taken into account for that, we won't end up with 2 copies? Or do we need to have a word with CS?


1 person marked this as a favorite.
quibblemuch wrote:
captain yesterday wrote:
But my way I get to hype GenCon. :-)
In space, no one can hear you hype...

We aren't in space yet.

So there's still time to grab your towel. :-)

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
Dean HS Jones wrote:
Vic Wertz wrote:
We will offer free PDFs to subscribers to the Starfinder RPG line. Subscribers will also be able to pick up their August shipment at Gen Con. We'll be announcing subscription details soon; the Gen Con pickup option will be turned on shortly after we ship our July releases. You haven't missed anything yet!
That's great to hear! If we sign up for the sub should we assume that our existing pre-orders for the Core will be taken into account for that, we won't end up with 2 copies? Or do we need to have a word with CS?

We'll take it into account automatically.

Outreach Coordinator

2 people marked this as a favorite.

Starfinder Subscriptions are now live! Go to http://paizo.com/store/subscriptions#SFRPG. If you have any issues with your existing preorders and starting a new subscription, let customer service know via email, phone or by starting a new thread.

Silver Crusade

Ah cool, this thread in CS was great! Thanks Vic, Dan and Sara Marie!


So, there was word that those going to GenCon could pick up their preorder there. Will it be possible for a person to pick up preorders for *other* people, assuming that was done in advance?


Pathfinder Starfinder Society Subscriber
Derfmancher wrote:
So, there was word that those going to GenCon could pick up their preorder there. Will it be possible for a person to pick up preorders for *other* people, assuming that was done in advance?

No.


Derfmancher wrote:
So, there was word that those going to GenCon could pick up their preorder there. Will it be possible for a person to pick up preorders for *other* people, assuming that was done in advance?

Historically that hasn't been possible. The subscriber has to collect their subscription order in person.

Also, it's usually the case that one can collect subscriptions from GenCon but not preorders. Anyone hoping for a GenCon pickup should ensure they have subscribed to the Starfinder Roleplaying Game line and not just preordered (they also need to do that if they want access to the PDF at no charge).

Grand Lodge

So I have been concerningly seeing mention on Paizo Forums that Starfinder won't have the alignment system... is this true, an exaggeration, a lie? Would Starfinder really depart so heavily from the alignment system?

If so, will those who want to keep the alignment system in their campaign still be able to do so and have it continue to play a role mechanically like in Pathfinder proper?

If not, where are some people getting the idea that Starfinder doesn't have alignment and why are they going around saying that Starfinder does not have the alignment system?


The showed some of the deities recently and they still have alignments.

Scarab Sages Developer, Starfinder Team

Jonathon Wilder wrote:

So I have been concerningly seeing mention on Paizo Forums that Starfinder won't have the alignment system... is this true, an exaggeration, a lie? Would Starfinder really depart so heavily from the alignment system?

If so, will those who want to keep the alignment system in their campaign still be able to do so and have it continue to play a role mechanically like in Pathfinder proper?

If not, where are some people getting the idea that Starfinder doesn't have alignment and why are they going around saying that Starfinder does not have the alignment system?

Starfinder has an alignment system.

Fewer rules interact with in than in Pathfinder, but it's basically the same core system.

Silver Crusade

Owen K. C. Stephens wrote:
Jonathon Wilder wrote:

So I have been concerningly seeing mention on Paizo Forums that Starfinder won't have the alignment system... is this true, an exaggeration, a lie? Would Starfinder really depart so heavily from the alignment system?

If so, will those who want to keep the alignment system in their campaign still be able to do so and have it continue to play a role mechanically like in Pathfinder proper?

If not, where are some people getting the idea that Starfinder doesn't have alignment and why are they going around saying that Starfinder does not have the alignment system?

Starfinder has an alignment system.

Fewer rules interact with in than in Pathfinder, but it's basically the same core system.

I'm very wary of this...


Rysky wrote:
Owen K. C. Stephens wrote:
Jonathon Wilder wrote:

So I have been concerningly seeing mention on Paizo Forums that Starfinder won't have the alignment system... is this true, an exaggeration, a lie? Would Starfinder really depart so heavily from the alignment system?

If so, will those who want to keep the alignment system in their campaign still be able to do so and have it continue to play a role mechanically like in Pathfinder proper?

If not, where are some people getting the idea that Starfinder doesn't have alignment and why are they going around saying that Starfinder does not have the alignment system?

Starfinder has an alignment system.

Fewer rules interact with in than in Pathfinder, but it's basically the same core system.

I'm very wary of this...

wary that it won't be alignmenty enough or worried that there will still be interaction?

Silver Crusade

Vidmaster7 wrote:
Rysky wrote:
Owen K. C. Stephens wrote:
Jonathon Wilder wrote:

So I have been concerningly seeing mention on Paizo Forums that Starfinder won't have the alignment system... is this true, an exaggeration, a lie? Would Starfinder really depart so heavily from the alignment system?

If so, will those who want to keep the alignment system in their campaign still be able to do so and have it continue to play a role mechanically like in Pathfinder proper?

If not, where are some people getting the idea that Starfinder doesn't have alignment and why are they going around saying that Starfinder does not have the alignment system?

Starfinder has an alignment system.

Fewer rules interact with in than in Pathfinder, but it's basically the same core system.

I'm very wary of this...
wary that it won't be alignmenty enough or worried that there will still be interaction?

Of less things interacting with the Alignment system.


Rysky wrote:
Vidmaster7 wrote:
Rysky wrote:
Owen K. C. Stephens wrote:
Jonathon Wilder wrote:

So I have been concerningly seeing mention on Paizo Forums that Starfinder won't have the alignment system... is this true, an exaggeration, a lie? Would Starfinder really depart so heavily from the alignment system?

If so, will those who want to keep the alignment system in their campaign still be able to do so and have it continue to play a role mechanically like in Pathfinder proper?

If not, where are some people getting the idea that Starfinder doesn't have alignment and why are they going around saying that Starfinder does not have the alignment system?

Starfinder has an alignment system.

Fewer rules interact with in than in Pathfinder, but it's basically the same core system.

I'm very wary of this...
wary that it won't be alignmenty enough or worried that there will still be interaction?
Of less things interacting with the Alignment system.

My thought process is they probably mean aligned spells primarily. I think their will probably be a lot less of those. probably less equipment that effects specific alignments too (like certain tomes and holy symbols)

Silver Crusade

Vidmaster7 wrote:
Rysky wrote:
Vidmaster7 wrote:
Rysky wrote:
Owen K. C. Stephens wrote:
Jonathon Wilder wrote:

So I have been concerningly seeing mention on Paizo Forums that Starfinder won't have the alignment system... is this true, an exaggeration, a lie? Would Starfinder really depart so heavily from the alignment system?

If so, will those who want to keep the alignment system in their campaign still be able to do so and have it continue to play a role mechanically like in Pathfinder proper?

If not, where are some people getting the idea that Starfinder doesn't have alignment and why are they going around saying that Starfinder does not have the alignment system?

Starfinder has an alignment system.

Fewer rules interact with in than in Pathfinder, but it's basically the same core system.

I'm very wary of this...
wary that it won't be alignmenty enough or worried that there will still be interaction?
Of less things interacting with the Alignment system.
My thought process is they probably mean aligned spells primarily. I think their will probably be a lot less of those. probably less equipment that effects specific alignments too (like certain tomes and holy symbols)

I'm going to very disheartened if that's true.


1 person marked this as a favorite.
Rysky wrote:
Vidmaster7 wrote:
Rysky wrote:
Vidmaster7 wrote:
Rysky wrote:
Owen K. C. Stephens wrote:
Jonathon Wilder wrote:

So I have been concerningly seeing mention on Paizo Forums that Starfinder won't have the alignment system... is this true, an exaggeration, a lie? Would Starfinder really depart so heavily from the alignment system?

If so, will those who want to keep the alignment system in their campaign still be able to do so and have it continue to play a role mechanically like in Pathfinder proper?

If not, where are some people getting the idea that Starfinder doesn't have alignment and why are they going around saying that Starfinder does not have the alignment system?

Starfinder has an alignment system.

Fewer rules interact with in than in Pathfinder, but it's basically the same core system.

I'm very wary of this...
wary that it won't be alignmenty enough or worried that there will still be interaction?
Of less things interacting with the Alignment system.
My thought process is they probably mean aligned spells primarily. I think their will probably be a lot less of those. probably less equipment that effects specific alignments too (like certain tomes and holy symbols)
I'm going to hate it if that's true.

That is my guess anyways. makes the most sense from a design stand point especially since it seems there won't necessarily be magic titled divine magic (I think you still can say your magic is divine from what I understand) which most aligned spells seem to come from divine magic.

I don't see why that is a negative. I don't like the feel of prot from evil or power word etc for a space game. It might be possible to still migrate those over if that is what you like rysk but I'm just taking shots in the dark. All just guesses.

Silver Crusade

The grouping all magic together is something else I'm not a fan of.

*sigh*

I hope I like Starfinder. I really do.


Yeah that made me a little hesitant too, but I'm definitely going to read through it and play with it a bit. Sometimes things taken out of context don't make sense until you apply them to the whole. I do like a lot of what I've seen so far. I'm not expecting perfection but I think it will be solid and fun to play.

Silver Crusade

Oh yeah, there's definitely been plenty of stuff I've liked, it's just those are far outweighed by the things I'm concerned about.

For good or ill I can't wait to read the Core Rulebook.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I am sad that Paizo didn't deicide to murder the sacred cow of alignment interacting with rules. Oh well, I guess we'll still have "how many castings of death knell on dying space-chickes do I need to break bad?" threads after all.

Silver Crusade

Gorbacz wrote:
I am sad that Paizo didn't deicide to murder the sacred cow of alignment interacting with rules. Oh well, I guess we'll still have "how many castings of death knell on dying space-chickes do I need to break bad?" threads after all.

Well Pathfinder still exists so you were gonna have those anyway.


Gorbacz wrote:
I am sad that Paizo didn't deicide to murder the sacred cow of alignment interacting with rules. Oh well, I guess we'll still have "how many castings of death knell on dying space-chickes do I need to break bad?" threads after all.

Yeah its a weird thing some people look at alignment as Evil and some as good. I'm frankly TN. I don't think it enhances or detracts from my games I don't give it much attention really.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I was kind of hoping for a game that will be free from links between alignment and rules. I like alignment as a quick and dirty guideline for portraying NPCs and not much else. At least, no Paladins this time round!


Gorbacz wrote:
I was kind of hoping for a game that will be free from links between alignment and rules. I like alignment as a quick and dirty guideline for portraying NPCs and not much else. At least, no Paladins this time round!

I like playing paladins but I don't see a place for them in a future society. Good guys with a code sure but not paladins.

Edit: However maybe some sort of cool slightly altered spacealadin. Favored space bike or favored blaster. some sort of space cop/mounty. yes I could play this.

Grand Lodge

Well I am not so much worried about spells, as I was long ago converted to how amazing Spheres of Power is as a magic system and use it in all my campaigns, but alignment I very much have concern for.

For myself, having the ideas of good, evil, law, and chaos being objective parts of the roleplay setting has I felt allowed for greater focus on the adventure and story.

So often in RL we argue and debate what is good, what is evil, what is moral, and what is right. Whether it be in politics, philosophy, science, or religion and I personally just don't want to deal with that.

At least not to the same extent. To be able to say this god or goddess is good while this one is evil, that this monster is always/at least generally evil while another is good.

Whether demons, devils, or celestials to be able to say with confidence which one we can trust and which one wont stab us in the back. It simplifies a few things in a system that can already be pretty complex.

It helps to define the characters and the setting, and for that I appreciate the alignment system... even if not everyone can agree what just what alignment is and at some tables it has led to the arguments which I have avoided by discussing and defining that with my players or my DM.

Grand Lodge

Adventure Path Charter Subscriber

The Space Paladins are coming.

-Skeld

Grand Lodge

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Skeld wrote:

The Space Paladins are coming.

-Skeld

Honestly I hope so, I love the Paladin class.


Jonathon Wilder wrote:
Skeld wrote:

The Space Paladins are coming.

-Skeld

Honestly I hope so, I love the Paladin class.

Soldier with priest theme may have you covered.


1 person marked this as a favorite.

I happen to be in the anti-alignment camp, so I'm pretty thrilled to hear it will have less impact on the Starfinder interpretation of 3.5 rules.

If Paladins do resurface in some capacity, and they aren't tied to alignment restrictions, I'll finally be able play the concept the system has long denied me: the Evil character who is a Lawful Good person on paper but who is really a brilliant manipulator with a terrible, terrible endgame. The alignment system and the Paladin's class requirements means this character can't exist in Pathfinder without heavy homebrewing and handwaving of many mechanics.

The new system of magic would very much lend itself to this concept as no one would be able to gainsay the Evil one's magic when it looks and functions exactly the same as his Paladin brothers and sisters.

I do not have an inherent problem with Mr. Wilder's desire for simplification for the sake of assumptive background when dealing with a gamut of otherworldly beings of terrible power. My dislike has always been the ease things can be broken when this is forcibly applied to every living thing and spells & magic items are falling off trees that manipulate that system.

If a (by-and-large) static alignment applied only to Outsiders and god-like entities while having no enforceable effect on Material Plane (and other non-aligned Planes), that would be the best of both worlds really.


Very much looking forward to this book, I am really loving the art.

Paizo Employee Chief Technical Officer

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Please keep the product discussion threads focused. Discussion of your expectations for the system as a whole would be better placed in the Starfinder General Discussion forum.


Sorry if this has been asked before (there's a lot to sort through) - if you get the subscription, will you get the PDF August 17th, or do you get it when your physical book ships (I won't be at GenCon to pick it up in person)? I just signed up for the subscription and it says "Will be in your downloads once shipped". I was really hoping to get the PDF as early as possible because I'm going to be running a game (my first time GM-ing ever, too), and if I get the physical book and the PDF at the same time, it seems like not much of a bonus/head start. Any help appreciated, thanks.

Silver Crusade

If you are subscribed you get the free PDF when your book ships. August 17 is when the PDF is available for non-subscribers to purchase.

Liberty's Edge

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
doonpook wrote:
Sorry if this has been asked before (there's a lot to sort through) - if you get the subscription, will you get the PDF August 17th, or do you get it when your physical book ships (I won't be at GenCon to pick it up in person)? I just signed up for the subscription and it says "Will be in your downloads once shipped". I was really hoping to get the PDF as early as possible because I'm going to be running a game (my first time GM-ing ever, too), and if I get the physical book and the PDF at the same time, it seems like not much of a bonus/head start. Any help appreciated, thanks.

You receive the pdf when the book is ready to ship your physical copy and your cc is charged. This is generally a few days before the release date.


Thanks, everyone. I was really hoping as sort of a pre-release bonus that we'd get the PDF as soon as it was made available. My group is very anxiously awaiting the game's release (aren't we all??)

Dark Archive

Will Starfinder have an OGL?


Tabletop Prophet wrote:
Will Starfinder have an OGL?

It is being released under the OGL (the same one that allowed Pathfinder to be published).

There is also. a Starfinder Compatibility License that third party publishers can use to produce OGL content which is compatible with it.

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