Whether your players are seeking answers from ancient spirits, chasing down a lost artifact, or escaping a foe who has left them for dead, impatient tomb-robbers don't want to wait for a Game Master to draw every dropped coin and stray skull. This Pathfinder Map Pack provides beautifully illustrated 5" × 8" map tiles that can be used to construct a variety of treasure troves and burial sites. Inside, you'll find 18 richly crafted map tiles, with features like:
Dusty Ossuary
Hall of Monsters
Mosaic Room
Mossy Sewer
Sacred Mausoleum
Zigguarat Memorial
Game Masters shouldn't waste their time sketching maps whenever characters decide to brave the halls of the dead. With Pathfinder Map Pack: Secret Rooms, you'll always be ready to take your players into the secret sanctums of lost cultures—and face the horrors that guard those secrets!
ISBN-13: 978-1-60125-937-0
Other Resources: This product is also available on the following platforms:
The first thing that strikes me about Pathfinder Map Pack: Secret Rooms is that the title is something of a misnomer. When gamers think of "secret rooms," they think about the lever in the closet that reveals a secret treasure vault or the innocuous-looking stone wall that can be pushed through to reveal the staircase down to the next level. But what Secret Rooms has in it for tiles are just traditional dungeon fare: stone rooms, all but one of which has a visible entrance/exit. About half of the tiles are essentially featureless rooms, and I'm a bit biased toward the set in a negative way because both of the PFS/SFS scenarios I've used it in have done so featuring tiles that aren't much more than square boxes I could have drawn myself in ten seconds. But to be fair, some of the tiles do have other types of dungeon decor, like treasure chests, a sewer channel, a burial vault with bones in the alcoves, and some cool demon-looking statues. Two of the tiles have squares with odd geometric patterns, which could maybe be adopted for some sort of pressure plate puzzle.
I know dungeon-themed flip-mats and map packs are Paizo's highest sellers and they've probably used up most of the good titles already, but "secret rooms" was just a poor descriptive choice. This is simply a map pack containing traditional dungeon tiles. There's nothing particularly good or bad with it, so I'll give it the uninspired "meh" rating.
So this is a set of map tiles with a door at the edge so that we can lay them on top of already existing maps, right? Cause if so, that would be really cool.
So this is a set of map tiles with a door at the edge so that we can lay them on top of already existing maps, right? Cause if so, that would be really cool.
You will be able to use them with existing Map Packs, but you will not find doors. I tend not to put doors on Map Packs or Flip-Mats because you can always draw them, put up a stand, or use a marker to show their location. Having them as permanent features tends to really limit usability and customization.
This looks pretty promising to me. While I agree it would be nice to see more tiles in map packs in general, for this one these four seem to show enough creativity and a working base premise that I'm gonna take a chance on this one.
Looks like a perfect addition to the dungeon rooms, dungeon corridors and labyrinths map packs. I wonder if Stephen had specific layouts in mind that includes tiles from those sets when designing this pack. If so, I hope I can 'reverse engineer' those. Or even better; Paizo publishes a blog that shows a few of the more interesting layouts using those sets combined :)
Looks like a perfect addition to the dungeon rooms, dungeon corridors and labyrinths map packs. I wonder if Stephen had specific layouts in mind that includes tiles from those sets when designing this pack. If so, I hope I can 'reverse engineer' those. Or even better; Paizo publishes a blog that shows a few of the more interesting layouts using those sets combined :)
I don't really. Every time I add to this particular suite of tiles (or any of the suites that talk to one another) my real goals is to make them as versatile as possible given the physical constraints of the Map Packs.
I like dungeons. I have since I was a kid...now I'm just a bigger kid now. I'm glad you all are enjoying them and finding them useful for your games. That's always the goal.
It's a pity that such a useful map pack as dungeon rooms is not available anymore. Secret rooms is great if you have dungeon rooms, but without it doesn't make any sense. It is great though! Wonderful design as usual.