Pathfinder Adventure Path #111: Dreams of the Yellow King (Strange Aeons 3 of 6) (PFRPG)

4.50/5 (based on 2 ratings)
Pathfinder Adventure Path #111: Dreams of the Yellow King (Strange Aeons 3 of 6) (PFRPG)
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Dream a Little Dream...

The cult of Hastur no longer threatens Thrushmoor, and now the adventurers board a riverboat to Cassomir to track down their obsessed and corrupted former employer. Along the way, they explore the Dreamlands and attempt a number of bizarre dream quests, after which the adventurers can heal their fragmented minds—but they also learn of a greater threat looming over Golarion. Can they survive the perilous Dreamlands and emerge intact or will they be stranded in a dimension of nightmares?

This volume of Pathfinder Adventure Path continues the Strange Aeons Adventure Path and includes:

  • "Dreams of the Yellow King," a Pathfinder adventure for 7th-level characters, by Ron Lundeen.
  • A comprehensive gazetteer exploring the Sellen River, Avistan's most expansive waterway, including additional encounters one could run into while sailing its winding course, by Liz Courts.
  • A heart-pounding journey through the dark in the Pathfinder's Journal, by Wendy N. Wagner
  • A collection of terrifying and bizarre monsters, including an enigmatic Great Old One, by James Jacobs and Todd Stewart.

ISBN-13: 978-1-60125-899-1

"Dreams of the Yellow King" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (723 kb zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Good

4/5

Only 2 downsides:
-getting here is basically impossible if your players burned down the mansion and with that the books they needed to do the travels, but that is a problem i need to solve myself.
-In the end of the adventure, it says "oh yeah, I hope you took your player's character sheets at level 7 and copied them, cause now you'll need them. This encounter could've been so cool! And putting a short disclaimer in the beginning of the book would've been so easy, but noooooo, it's gotta be at the end of the book, when the PC's already advanced 2 levels. That's just neglect of the reader

This part of the adventure is gorgeous! 2 lines of adventure, intertwining together however the DM wants it to happen. you can count the days they travel and make it exact, or eyeball all the encounters! Add more sea encounters from behind the book if you want too! And the dreamland parts are amazing, so much creative stuff went into there, and the RP options are amazing as well


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I love what you did with the campaign traits. :-)

Paizo Employee Developer

captain yesterday wrote:
I love what you did with the campaign traits. :-)

Thanks! I debated back and forth about whether I should do that, but in the end I went ahead and did it (including that it's optional).


Thank you Adam! :)


1 person marked this as a favorite.

Noticed something in the Sellen River article that is either a mistake, or a pretty interesting conceit towards the progression of Golarion's timeline:

Spoiler:
The top of page 65 notes that "Demons that avoided the Fifth Crusade and escaped the confines of the wardstones prowl the West Sellen." The aforementioned Fifth Crusade only occurs at the beginning of the Wrath of the Righteous AP, and depending on how that sentence is read, it suggests that the Crusade may be complete. That would mean as of Strange Aeons, the Worldwound has been closed.

At the least, Mendev appears to have begun their final desperate push. This would be a slightly less big deal, but considering that the Fifth Crusade has one of two dramatic outcomes, still big news.

Shadow Lodge

*Checks page and still doesn't have books*
T-T

Anyone know if they are shipping throughout the weekend or am I doomed to waiting till Monday for my stuff?

Paizo Employee Developer

doc the grey wrote:

*Checks page and still doesn't have books*

T-T

Anyone know if they are shipping throughout the weekend or am I doomed to waiting till Monday for my stuff?

We're closed for the weekend, so no more shipping until Monday morning. Sorry!

Silver Crusade

1 person marked this as a favorite.
Adam Daigle wrote:
captain yesterday wrote:
I love what you did with the campaign traits. :-)
Thanks! I debated back and forth about whether I should do that, but in the end I went ahead and did it (including that it's optional).

Oh wow, that's awesome!

I hope you do similar stuff in future AP, really nice when it ties in really well with the AP instead of just being am opener.


Pathfinder Adventure Path, Rulebook Subscriber
Adam Daigle wrote:
doc the grey wrote:

*Checks page and still doesn't have books*

T-T

Anyone know if they are shipping throughout the weekend or am I doomed to waiting till Monday for my stuff?

We're closed for the weekend, so no more shipping until Monday morning. Sorry!

worst fear: confirmed. :(

Paizo Employee Developer

2 people marked this as a favorite.
Rysky wrote:
Adam Daigle wrote:
captain yesterday wrote:
I love what you did with the campaign traits. :-)
Thanks! I debated back and forth about whether I should do that, but in the end I went ahead and did it (including that it's optional).

Oh wow, that's awesome!

I hope you do similar stuff in future AP, really nice when it ties in really well with the AP instead of just being am opener.

I'll certainly try with Ruins of Azlant, but no guarantees. This story in particular really called for something like this, I feel.

Silver Crusade

Adam Daigle wrote:
Rysky wrote:
Adam Daigle wrote:
captain yesterday wrote:
I love what you did with the campaign traits. :-)
Thanks! I debated back and forth about whether I should do that, but in the end I went ahead and did it (including that it's optional).

Oh wow, that's awesome!

I hope you do similar stuff in future AP, really nice when it ties in really well with the AP instead of just being am opener.

I'll certainly try with Ruins of Azlant, but no guarantees. This story in particular really called for something like this, I feel.

Thankies, and definitely.


Generic Villain wrote:
It is not Atlach-Nacha - it's Tsathoggua.

Yesssssss!!!

(My copy can't get here soon enough!)


2 people marked this as a favorite.

By a wide margin, my favorite adventure event was...

Spoiler:

Part I, the Viscount's Gala. Just hilariously absurd, yet perfectly in keeping with the themes of the adventure. I could really envision thousands of attendees just ignoring the occasional abductions of their fellows up into the rafters. And the reveal as to who (or rather, what) the Viscount's beloved was? Probably one of the more memorable moments in Pathfinder for me to date. I can imagine a few players will be left slack-jawed by that one. I know I was.

Contributor

2 people marked this as a favorite.
Adam Daigle wrote:
Generic Villain wrote:
Rysky wrote:
Dammit, who do I have to thank around here?!?!
I reckon James Jacobs and/or Todd Stewart - they're credited for the Bestiary section where the even occurs.
That would be Mark Moreland who develops the back matter of the Adventure Path. Things like bestiary introductions fall to the developer in charge of that.

As flattered as I am to be mentioned, as Adam mentioned, Mark Moreland wrote that. The only material that I worked on was the thrushmoore angler (which I had far too much fun working on, and for which I'm quite grateful to Amanda Hamon Kunz for letting me write!)

Silver Crusade

Okies.

*hugs Mark*


You can still hug Todd Stewart if you want to Rysky.

Not that I would be that's me.

Contributor

Generic Villain wrote:

By a wide margin, my favorite adventure event was...

** spoiler omitted **

I'm glad you liked it--that was one of my favorite scenes to write!

Silver Crusade

*hugs Todd anyway*

Shadow Lodge

Woot! Finally got my copy!

Now, is anyone else not super thrilled with the art for Tsathoggua? Like the art is good but it kind of makes him look more like a very big, very fat goblin or maybe Papa Nurgal rather than this frog man bat that is described in the writeup.

Silver Crusade

doc the grey wrote:

Woot! Finally got my copy!

Now, is anyone else not super thrilled with the art for Tsathoggua? Like the art is good but it kind of makes him look more like a very big, very fat goblin or maybe Papa Nurgal rather than this frog man bat that is described in the writeup.

Do NOT feed him after midnight.

Paizo Employee Creative Director

3 people marked this as a favorite.
doc the grey wrote:

Woot! Finally got my copy!

Now, is anyone else not super thrilled with the art for Tsathoggua? Like the art is good but it kind of makes him look more like a very big, very fat goblin or maybe Papa Nurgal rather than this frog man bat that is described in the writeup.

I'm quite thrilled with the art; Tsathoggua has always been depicted in that way, since that's what Clark Ashton Smith originally described him as when he invented him; as a fat frog/bat/humanoid creature with tired/droopy eyes. He's actually one of the TRICKIEST of the Great Old Ones to illustrate, because you want to make him menacing but also loyal to the original creator's intent. But yeah, I think he turned out great.

It's art though, so your mileage may vary, obviously.


I have a question:

Near the End:
When the Mad Poet gives each of the party member an ability score bonus, is that the same as with the other Dreamlands stuff and it's gone once the characters wake up, or does it persist?

Contributor

2 people marked this as a favorite.
PannicAtack wrote:

I have a question:

** spoiler omitted **

I intended it to persist, and be a permanent reward for all their troubles!

Paizo Employee Developer

3 people marked this as a favorite.

Ron's intent is correct. It is meant to be a permanent bonus in the real world as well.


Ah, makes sense. I figured it'd be a bit weird if there was some bonus that only lasted for one encounter, but now I see the case. Wanted to make sure so that I didn't make the wrong call in my game. Thanks!


Idle thought: is there anything to stop a reckless PC from using the Vorpal Sword against one of the very high level creatures that you're not supposed to fight? Against the Mad Poet, or even Bokrug?

Sure, you'd get just a single chance to hit, and then you'd be curb-stomped good and hard. But getting killed in the Dreamlands is just an inconvenience! And if you *did* roll that 20, you'd gain so much xp that you'd level up on the spot... not to mention the story you'd have to tell.

Doug M.

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Depends. Bokrug has the Great Old One subtype, which includes immunity to death effects, so you could rule as a GM that even though you scored that 1/400 chance to cut off a baddie's head, Bokrug is immune to it. Since the vorpal quality requires circle of death to create, there's even some precedent, should the players require it.

Or you could let the players kill Bokrug or the Mad Poet. Personally, I wouldn't award full XP for either. Bokrug is immortal, and simply chopping his head off means he dissolves into sea foam and the encounter to get the Ib Idol is simpler. While that initially sounds good, the character is now free to be targeted by his Vengeful Dreams ability. That's effectively a DC 38 Will save followed by a DC 33. Failing both of these ends up netting the poor soul 3d6 points of Wisdom drain and possibly netting an insanity.

Killing the Mad Poet is also problematic. Congrats, you've killed him! This isn't the first time he's died in the Dreamlands, though, and while you might loot his body, he'll be waiting for you to sleep again, and he will reclaim his items. You can bet that the 20th level wizard will not be kind to you for daring to strike him down.


1 person marked this as a favorite.
Mama Cass wrote:


Stars fading, but I linger on Dear
Still Craving Your Kiss
I'm Longing to Linger till Dawn Dear
Just Saying This
Sweet Dreams till sunbeams find you
Sweet Dreams that leave all worries behind you
But in your dreams whatever they be
Dream a Little Dream of Me

Just Curious, will the Great Old Ones be making any more Folksy Music References?


While I love some of the dread feelings this AP inspires, I am pretty frustrated that I thought created a character that would deal well vs madness and aberrations and so far in the campaign absolutely zero of my protections against aberrations and madness has come into play.

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