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Anaias's page

63 posts. Organized Play character for rchiang.


Full Name

Anaias

Classes/Levels

NG Human Inquisitor (Preacher) 1 | AC 16 T 12 FF 14 | HP 10/10 | F +4 R +2 W +4 | Init +2 | Perc +6 | CMD 15

Gender

Male

Size

M

Alignment

NG

Deity

Shelyn

Languages

Common

Strength 17
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 14
Charisma 7

About Anaias

Anaias (Pathfinder ID #40644-14)
Human Inquisitor (Preacher) 1
NG Humanoid
Init +2; Senses Perception +6

Defense:

AC 16; Touch 12; Flat-Footed 14
HP 10 (1d8)
Fort +4; Ref +2; Will +4
Defensive Abilities

Offense:

Speed 30 ft.
Melee +3 (1d10+4/x3)
Ranged +2 (1d6+3/x2, 30 ft.)
Spell-Like Abilities
Spells Known/Prepared
- 0th: Create Water, Detect Magic, Guidance, Light, Stabilize
- 1st (2/day): Bless, Expeditious Retreat

Statistics:

Str 17, Dex 14, Con 12, Int 12, Wis 14, Cha 7
Base Atk +0 ; CMB +3 ; CMD 15
Feats Combat Reflexes, Phalanx Formation
Traits Adopted (Halfling, Helpful), Reckless
Skills Acrobatics +7, Bluff +6, Diplomacy +6, Intimidate +7, Knowledge (dungeoneering) +5, Perception +6, Sense Motive +7, Survival +6
Languages Common
SQ
Combat Gear Hide Armor, Glaive, Morningstar, Composite Longbow, Arrows (20), Blunt Arrows (20), Cold Iron Arrows (20)
Other Gear Iron Holy Symbol, Spring Loaded Wrist Sheath, Wand of Cure Light Wounds (50 ch), Spell Component Pouch, Backpack, Wandermeal (7), Waterskin, Bedroll, Knotted Silk Rope, Grappling Hook, Belt Pouch, Acid Flask (2), Belt Pouch

Special Abilities:

- Charm of Wisdom (Ex): You use your Wisdom modifier instead of your Charisma modifier when making Bluff, Diplomacy, and Intimidate checks.
- Judgement (Su): 1/day. Can change as swift action.
- Monster Lore (Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
- Stern Gaze (Ex): Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).

Background:

BOT ME:

Pretty standard 2nd or 3rd tier fighting tactics

- Attack: 1d20+3 attack (allies do not provide cover), 1d10+4 damage. Usually do behind main fighter type.
- Aid Another: 1d20+3 attack (allies do not provide cover), +4 bonus "to hit" (Helpful trait)
- Bless party against BBEG types
- Switch to longbow if enemy is very far away or against high offense enemies (i.e. more than 2 moves and no Precise Shot/cover needed). 1d20+2 attack, 1d8 damage.

Google Docs Character Sheet