As whelps of the Licktoad tribe just out of their swaddling cages, the goblins Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges, from tying a string to a large spider and shouting insults with hot rocks in their mouths to facing off against a goblin bully and his dimwitted minions. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves goblins!
But as the goblins return to the Licktoad village, they come across a brightly colored, jingling human carrying a map to a small farm up the river where a family of halflings are celebrating a wedding—the perfect setup for a goblin raid! Will the heroes acquit themselves in the finest goblin fashion by wreaking havoc upon the nuptials? Or will they be bitten by ferocious dogs and smashed by frying pans?
We B4 Goblins is an adventure for four goblin characters just beginning their careers of mischief and mayhem, written for the award-winning Pathfinder Roleplaying Game. The adventure takes place in Brinestump Marsh and the surrounding areas of Varisia in the Pathfinder campaign setting, and serves as a prequel to We Be Goblins!, We Be Goblins Too!, and We Be Goblins Free!, Paizo's popular 2011, 2013, and 2015 Free RPG Day adventures!
Pregenerated Characters: This module include four 1st-level goblin characters: Chuffy Lickwound, Mogumurch, Poog, and Reta Bigbad. Download the pregenerated characters (666kb zip/PDF)
Release: This special 16-page Pathfinder Module was created for Free RPG Day on June 18, 2016. The print edition will be available for sale and a free download will be available on paizo.com beginning July 1, 2016.
Note: Due to the special nature of this product, it is NOT part of the Pathfinder Modules Subscription.
Other Resources: This product is also available on the following platforms:
I love goblins, so getting to play them, or in my case run the module, was amazing. My players have been through we b4 goblins and the first WBG and are having a blast! We be goblins too and free are next on our list. Great module and hope to see more of these goblin modules!
However, I had to take a star away due to forcing words on the players. Defiantly should have been burned and aan alternate route to the wedding found if players chose to burn the invite.
Not bad, but definitely not the best part of the series
I ran this module last weekend as part of a convention. Once more we got a glimpse of our beloved goblins, this time taking a trip down memory lane.
Just like the other instalments, you don’t have to worry about players not having fun. You’re playing a goblin after all. That alone makes it worth playing as players will think outside the box and come up many surprising ideas. The challenges at the start aren’t the most inventive, but they serve as a nice canvas for getting into character. I consider that to be the biggest strength of the whole series and in my opinion is also the highlight of the module. Up until showdown with Kettlehead players really get immersed in playing a goblin.
And then it stops. Magical Maggie is great, but all of a sudden our goblin friends are forced to read words. I know goblins are opposed to writing, but they likely would burn words on sight. Instead we now have to bring hated words to our village, which can be seen as a danger, and have our chief read them. From a ‘the show must go on’ - perspective I can see why this is necessary, but it doesn’t feel right at all. Surely a more clever solution can be found as it honestly breaks immersion. I noticed a clear difference in the way half of my table suddenly started playing their character (and it wasn’t just because of some alcohol).
Let me explain. So with some immersion lost, our brave goblins go to the final location to cause mayhem. It’s a real shame that a lot of the background of that place is completely lost to players. They’re just fighting a random soldier, a woman with a pan and a dog. Ok, they hate dogs, but a woman with a pan is just weird without proper context. Out of all the guests present there, why her? A huge portion of the story that ties it a bit together is lost. It's not on the same level of immersion as fighting a goblin cannibal like they did in part one of the series.
What’s worse is that because some of the immersion is lost, it’s hard to maintain Goblin composure and treat fights as such. It turns a bit too easily into a normal PFS series of encounters. There could, and possibly should, have been more silly things happening similar to the cake-incident. It helps to keep the immersion intact and even strengthen it. I tried to do so by describing what other goblins of the tribe were doing, but if run as written, it doesn’t feel like a full tribe raiding at all.
The callbacks to the other parts were nice, but can be missed and thus won't be appreciated, if you haven't played the other instalments. The challenges were fun, but the immersion just vanishes closer towards the end a little. Sure, it’s possible to stay in character, but the plot could have been better and easily avoided that situation in the first place. Had it been a normal PFS scenario, I’d have given it two stars as a result. However, as you’re playing goblins, you can easily go nuts and be creative. This means you’re guaranteed to have a great evening simply because you will laugh so much and that does bump up the final rating to three.
My players and I were laughing so hard that we were coughing and wearing out our voices. I even had to miss work the next day because I killed my voice!
A few people have complained about needing Bestiary 3 or mechanics they didn't like. I did not have this problem because I converted the adventure to another system. As such, my review only covers the plot, characters, and ideas.
However, all of those were an absolute blast!
Also, I'd love to see a We Be Goblins face card and item card set. I know that's not likely to happen, but I love this series.
I had a blast playing this - lots of great goblin love, interesting mechanics, and fairly tough fights. Even some real tactical options (though 'run in and wreak havoc' seems the gobliniest).
While technically the "lowest level", it might be good to start newbies off with the regular WBG, and follow that up with this as "do you want to know how they got all those strange things?"
Overall a great followup, that proves you don't have to add all sorts of strange powers to make things interesting and challenging.
I mean, its there. A fourth installment of the wbg series, making it 4/6 of the way to being a mini-campaign-like-thing. But each book starts the same. challenges, usually involving an obscene amount of skill checks, and a one-two location murder-hobo fest.
Its the same here, but for some reason, creatures that are young aren't
tiny-sized...
I love that toad boon! So cool! I'm very excited for Saturday. I had my friend make a map hand out for when Loptop gives them a map. It's adorable. Now I'm going to make some glittery invitations!
So wish the toad boon was available outside of FRPG day, but I totally understand why not.
Still when I run WBG games at ReaperCon I have a chart on special effects when you lick a toad that give or take advantages for the lick"ee". (I mean come on why do they all have a toad??? ha ha)
So looking forward to this one! I will be ordering next month the dead tree version & the pdf!!
Regarding prestige awards, isn't there a policy that players receive two prestige points, if We B4 Goblins! is played on Free RPG Day itself? Recall seeing such guidelines once upon a time somewhere.
The Rules & Chronicle Sheet download indicates only one prestige point is possible.
Thanks.
Regarding prestige awards, isn't there a policy that players receive two prestige points, if We B4 Goblins! is played on Free RPG Day itself? Recall seeing such guidelines once upon a time somewhere.
The Rules & Chronicle Sheet download indicates only one prestige point is possible.
Thanks.
The only time I recall seeing anything about earning additional Prestige Points was on the Chronicle Sheet for We Be Goblins Free! and even then it had a list of other conditions that needed to be fulfilled in order to qualify for the additional 1 Prestige Point.
We B4 Goblins is a tier 1-2 module, so it should be evergreen, like We Be Goblins. However, the rules say it is only playable once (page 1). It looks like it is cloned text. For example, the rules for We Be Goblins also (incorrectly) say that WBG is only playable once.
We B4 Goblins is a tier 1-2 module, so it should be evergreen, like We Be Goblins. However, the rules say it is only playable once (page 1). It looks like it is cloned text. For example, the rules for We Be Goblins also (incorrectly) say that WBG is only playable once.
It is an evergreen adventure—infinitely replayable at level one and playable once for level 2 credit. The module text borrows heavily from past Free RPG Day module sanctioning text, and it appears that line about not replaying survived my adaptation of the We Be Goblins Free text.
Yes. The adventure is only restricted before and during Free RPG Day. Afterwards, it may be run wherever you like.
I've been corrected on this note. The current agreement with Free RPG Day does NOT allow for sessions of this module before July 18th. This is intended as a boon to our FLGS for their support. Allowing free reign of the module outside participating stores undermines that goal.
I was just coming to ask about reporting it because I don't see it on the list yet. I like to report things right after they are turned in to make sure I don't misplace them. So far everyone is having a great time!
Fun scenario to GM. We ran two sessions on Free RPG Day at Game ON! in Puyallup. Just waiting for it to be listed, so I can report the sessions.
Kudos to author Crystal Frazier and the rest of the team that put this together.
I GMd this one yesterday for FreeRPG day and everyone had a hilarious time! It was great fun all the way through, especially the ending.
Besides the ever-awesome pre-gobs, the npcs were also very colorful and contentious with loads of creative RP potential! Can't wait to run this one again.
I had 2 players at the table who had never played any RPG game, and it was extremely accessible to them as an entry point into Pathfinder/PFS.