These Faction Journal Cards a great new way to contribute to your faction's goals while also being able to experience the fun of factions in any adventure—even sanctioned Modules and Adventure Paths. Included is a sheet with instructions for how to use the Faction Journal Cards and cards for all of the factions. Each double-sided card includes a brief summary of the faction's aims, several unlockable rewards, and a wide variety of tasks the character can complete in adventures from any season of the Pathfinder Society Roleplaying Guild.
Last Updated: 8/09/2018
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I printed these as double sided on 4x6 index cards to hand out to players. This is a great addition to the game, giving variety to factions, but not detracting from the scenario plot. Its good that the Season # is now on the cards, as these may get hard to track once characters have multiple.
The only bad thing I can say about the faction cards is that it was difficult keeping them stocked at the info desk, and sad when they ran out!
These were a great idea. This is an easy way for players to keep up with their factions' goals and progress towards said goals. I love the small, attainable goals for individual characters. I also like that GMing helps a player make progress with his or her faction.
I highly recommend picking up some of these for your local lodge!
Is is me or is the Dark Archive 4+ reward a bit powerful compared to the other factions'? It's basically a free trait.
Powerful rewards are fine, but the other factions should offer incentives of a similar level.
4+ goals reward:
MAGICAL TINKERER (4+ goals): You have a knack for analyzing and activating magic items. Use Magic Device is a class skill for you. Once per adventure, you can add a bonus equal to 5 + twice the number of goals you have completed to a Use Magic Device check. If your own skill bonus is higher, you instead gain a +2 bonus on that check.
Darchive seems a little more powerful in general, really. Are there not as many PCs of that faction, prompting the leadership to give them better stuff? Or does it just happen to come out like that?
Dark Archive:
Spoiler:
One/scenario Iron Will (or equivalent) at minimum, trait + half-a-feat, and free scrolls. Yes, some of the goals are stuff you'll just randomly come across, but most you can guess at from the scenario descriptions.
Grand Lodge:
Spoiler:
Bonus on Knowledge checks vs. what the VC should have told you, minor bonus on SECOND saves vs. effects (not that common), and 3x free secondary success. The last one's nice, but considering you have to adventure in 8 different regions AND do some other really specific stuff, it pretty much needs to be.
Liberty's Edge:
Spoiler:
Once/scenario Diplomacy bonus, once/scenario (weak) SLA or bonus vs. hardness (situational), and roll-twice vs. certain effects. The 7-goal is nice, and most of the goals are straightforwards. Pretty good overall (except the goals giving in-game bonuses for out-of-game actions still bug me.)
Scarab Sages:
Spoiler:
Minor bonus on rerolls once/scenario, the same "don't bleed out quite so fast" we've had since the beginning, and "oops I died better retrain". No really good rewards, although the 7-goal is good for RP. It's got a couple goals that are basically random, though - specific foes? Specific foes doing a specific thing to you specifically? Plus the "play a different game altogether" goal. Pass.
Silver Crusade:
Spoiler:
Bonus when getting Remove Disease cast, once/scenario swift-action healing at no cost to you, and once/scenario minor DR to your buddies. Seems like the 4+ goal is the most useful here. Not sure how often that last goal comes up, but generally a pretty decent card.
Sovereign Court:
Spoiler:
Rewarding you for not training in the skills the faction wants you trained in is still weird, but "+4 on faction card goals and diplomacy vs. nobles" is pretty useful, and the 7+ reward is always nice to hand out. For the goals, blackmail seems to come up quite rarely, and the "dissuade an NPC" goal raises several questions when PCs actually start trying that on enemy combatants. It seems like this card is less useful and harder to fill than previous seasons (with the exception of that last Season 6 goal.)
The Exchange:
Spoiler:
Extra cash, a bonus if you invested in Craft/Profession (otherwise generally useless in PFS), and... a fairly minor party damage boost. Still has that "adventure in specific city and spend a chunk of money" goal, a goal that encourages chronicle-farming (which is officially discouraged), and a vague skill-check goal (what counts as a trade route opportunity?) Still seems like a weak card, but at least it's less focused on the Qadira side of the faction.
I'm sure this question is covered elsewhere, but since I'm on the thread: do these faction cards apply to any scenarios played during "Season 9" (the real-world year) or only "Season 9" (# 9-xx) scenarios?
I can't find any of the season 8 Faction cards. Are they still available?
I'd like to mark them down but Since I lost the soft copy I can't reprint mine.
You know you can't start a new Season 8 card, right? Are you saying you had a Season 8 card with some goals checked before August, but it was lost or destroyed?
Thanks for updating these cards!
Questions for the developers about the 4-goal Concordance benefit, Elemental Ray:
1) The damage is "1d6 x half your character level". So if a 5th-level character rolls 3 on the d6, does she deal 3 x (5/2, rounded down to 2) = 6 points? I don't know of other spells or class abilities in the game that involve multiplying; most add a die per two levels (such as a paladin's lay on hands) or +1 point per two levels (such as domain or bloodline abilities).
2) The card specifies a target within 30 feet and says "This is a touch attack...". Could you please confirm whether it should say "This is a *ranged* touch attack..."?
File names within (half-sheet and full-sheet) are backwards.
Full-sheet version (labeled half-sheet of course) has an extra copy of the Grand Lodge page, probably b/c the half-sheet version required an even number. That or the Grand Lodge is getting an advertising boost. :)
There should definitely be no Scarab Sages cards since the Scarab Sages has been retired. They often add a second Grand Lodge card for printing so that there's an even number. (Also, there tends to be more Grand Lodge characters than anything else.)
There should definitely be no Scarab Sages cards since the Scarab Sages has been retired. They often add a second Grand Lodge card for printing so that there's an even number. (Also, there tends to be more Grand Lodge characters than anything else.)
Ah thank you, it seems I have missed a lot since I was last able to play, need to re-read the story
Hopefully, we'll get something a little more "official" than a secondhand "Tonya said no" on the boards. Until then, though, it looks like the answer is no.