A Pathfinder Society Scenario designed for levels 7–11.
Part of a Numerian relic once thought scattered to the winds has found its way back to the savage land of super-science, and the Pathfinder Society must track down the component if they are to unlock the device’s secrets. Clues point to the economic hub Chesed, where only the descendants of a shattered clan can share where their revered ancestor buried the strange artifact. Can the PCs brave the troubled city, evade the vigilant agents of the Technic League, and survive a trip into the Numerian wastes?
Content in “Returned to Sky” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Exchange, Liberty’s Edge, and Silver Crusade factions.
Written by Anthony Li.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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I just played this scenario yesterday. I am prepping to run it next week. I really enjoy this one! (And I'm one of those players who tends to eschew tech in fantasy.)
There's something for everyone in this scenario: skill checks, role playing, combat. You name it. Anthony Li also does a great job of exposing players to more Golarion lore. For me, this was the best part.
This is the first 7-11 scenario this season in the high technology theme for the season. It is also as far as I know the first scenario written by Anthony Li which was a treat for me since he is a fellow member of my local Pathfinder Lodge.
I played this in the higher tier and found it quite enjoyable. It gives an in game way to know what the odd high technology items you are running into are in character which is appreciated. That said I know that simply being a high technology scenario is going to be a turn off for some, and possibly an automatic skip. Which is a real shame both for this scenario and the rest of the Numeria flavored scenarios.
Like all good Pathfinder Society scenarios it requires a good spread of diplomacy and brute force to get through. With the fights being both sensible to the plot and appropriately challenging.
As you would normally find in this sort of situation the diplomatic portion happens in the front half of the scenario with the dungeon delving, and monster smashing happening at the end. I was somewhat disappointed you could not actually talk the final boss down, but it is not completely unrealistic.
The only blot on the scenario and not a real complaint is I am still waiting for a scenario with an annihilator to show up, though I am guessing that will be this seasons hard mode scenario.
Is this supposed to be available for general purchase before premiering at PaizoCon? I remember it was an issue last year with the PaizoCon premiers....
How easy would this be to incorporate this scenario into the Iron Gods adventure path?
It should be pretty easy to incorporate. The Technic League plays more or less the same antagonistic roll in PFS Season 6 as it does in Iron Gods.
Lord Fyre wrote:
How central is the Pathfinder Society to the plot? I.e., can they be excised without making the adventure pointless?
Honestly, not very. If you change the quest giver to someone related to the PCs it would work pretty well. While the adventure is written with PFS in mind, the Society is only a framework for the narrative. The mcguffin the PCs are being sent to retrieve, however, is integral to Season 6's metaplot and doesn't really have a place in the Iron Gods. So replacing that with something more suitable for the AP would make sense.
How easy would this be to incorporate this scenario into the Iron Gods adventure path?
It should be pretty easy to incorporate. The Technic League plays more or less the same antagonistic roll in PFS Season 6 as it does in Iron Gods.
Lord Fyre wrote:
How central is the Pathfinder Society to the plot? I.e., can they be excised without making the adventure pointless?
Honestly, not very. If you change the quest giver to someone related to the PCs it would work pretty well. While the adventure is written with PFS in mind, the Society is only a framework for the narrative. The mcguffin the PCs are being sent to retrieve, however, is integral to Season 6's metaplot and doesn't really have a place in the Iron Gods. So replacing that with something more suitable for the AP would make sense.
Thank You. I feel that Iron Gods needs more Technic League presence. So anything that increases their screen time before the big confrontation in Book 5 is a good thing.
Spoiler:
... not to mention, more of a push towards Iadenveigh (as opposed to going straight to Starfall) at this point in the AP could be helpful.