paizo.com Recent Reviews of Pathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDFpaizo.com Recent Reviews of Pathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF2018-12-04T20:11:52Z2018-12-04T20:11:52ZPathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF: Half Drag, Half Thrill (3 stars)Majubahttps://paizo.com/products/btpy9ctx?Pathfinder-Society-Scenario-6-20-Returned-to-Sky2018-11-10T19:36:57Z<p><b>Pathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF</b></p><p>So this was my final (pre-Seeker) scenario for one of my favorite characters.</p>
<p>A few months after playing this, all the events in Chesed are virtually gone from my memory (which is unusual), but the end "dungeon" turned out to be one of my favorite areas and really engaging. I enjoy the mix of 'slow' and 'fast' challenges that both let you think on how to respond and require immediate action.</p><p><b>Pathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF</b></p><p>So this was my final (pre-Seeker) scenario for one of my favorite characters.</p>
<p>A few months after playing this, all the events in Chesed are virtually gone from my memory (which is unusual), but the end "dungeon" turned out to be one of my favorite areas and really engaging. I enjoy the mix of 'slow' and 'fast' challenges that both let you think on how to respond and require immediate action.</p>Majuba2018-11-10T19:36:57ZPathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF: Return to Awkwardness (2 stars)Jason Shttps://paizo.com/products/btpy9ctx?Pathfinder-Society-Scenario-6-20-Returned-to-Sky2017-01-15T20:20:32Z<p><b>Pathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF</b></p><p>Sky is a mix of roleplay, investigation, and combat.</p>
<p>The roleplay at the start was one of the most painful and awkward RPG experiences I’ve had. “Make friends with Y”. Ughh. It was so awkward, unfun, and delved into painful roleplaying conversations that actually involved date rape drugs at one point. Sigh. It's enough to turn anyone off of RPGs, lol.</p>
<p>The rest wasn’t very exciting. I skipped most of season 6 and I have to say, I hate tech. Hate tech. Hate hate hate. Did I mention I hate tech? Please, season 6 is done, no more, save that s••• for Starfinder.</p>
<p>There was basically one combat encounter in the entire scenario, you had time to prepare for it, and for us it wasn’t challenging at all, it was over in 2 rounds with almost no damage taken. Our healer was bored to tears.</p>
<p>[Spoiler omitted]
<br />
Overall: I'm not sure why this scenario is so overrated, what a letdown. (3/10).</p><p><b>Pathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF</b></p><p>Sky is a mix of roleplay, investigation, and combat.</p>
<p>The roleplay at the start was one of the most painful and awkward RPG experiences I’ve had. “Make friends with Y”. Ughh. It was so awkward, unfun, and delved into painful roleplaying conversations that actually involved date rape drugs at one point. Sigh. It's enough to turn anyone off of RPGs, lol.</p>
<p>The rest wasn’t very exciting. I skipped most of season 6 and I have to say, I hate tech. Hate tech. Hate hate hate. Did I mention I hate tech? Please, season 6 is done, no more, save that s••• for Starfinder.</p>
<p>There was basically one combat encounter in the entire scenario, you had time to prepare for it, and for us it wasn’t challenging at all, it was over in 2 rounds with almost no damage taken. Our healer was bored to tears.</p>
<p>[Spoiler omitted]
<br />
Overall: I'm not sure why this scenario is so overrated, what a letdown. (3/10).</p>Jason S2017-01-15T20:20:32ZPathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF: A rare jewell of ambitious scenario writing (5 stars)Ascalaphushttps://paizo.com/products/btpy9ctx?Pathfinder-Society-Scenario-6-20-Returned-to-Sky2016-01-25T13:32:51Z<p><b>Pathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF</b></p><p>I'd been looking forward to running this scenario for a long time, and last weekend I finally got to. It more than met my expectations. I'm also running Iron Gods as a home game, so I'm pretty well set up with resources to run this. For me it's like a trailer for "later in this AP..."</p>
<p>Content-wise, the city of Chesed is described with enough detail to run, but if you've read the Numeria sourcebook there's a lot more you can add. The RP encounters are clearly described, the mechanics given to the GM, and then you get a lot of free rein to fill them in. I liked that a lot. The mechanical structure is very straightforward but it doesn't feel dumbed down or artificial. My players were all quite experienced and had characters that had both good social stats (which you'll need) and actually something to talk about (which the scenario rewards handsomely).</p>
<p>As to the "action" part: I had a 5-player party that <i>just</i> got into the 4-player high tier. I'm very impressed with how well-balanced the 4-player adjustments have been done; they leave the cool main features of the encounter intact while adjusting appropriately for a different action economy.</p>
<p>I did like the high tier best; that's where you get the "real" version of some enemies & gear. Enemies were statted up well; dangerous but not unfairly deadly, and capable of taking some punishment. I do hate running enemies that can't in any way hurt the PCs or have no real defences against the PCs; I enjoy enemies that go down after a real fight. This scenario does that very well.</p>
<p>This scenario is also first for me in that I saw Trap Sense save a character from sudden thermonuclear annihilation. My players also underestimated another encounter that looked like "oh, just a lot of mooks". All the challenges in this scenario are serious but beatable.</p>
<p>We had to rush the final encounter a bit and I overlooked one ability that would've made it a lot more dangerous. Even so the final boss didn't really disappoint; he's still quite different from most things you can run into. But my players had saved up some maximum firepower for the end so they got through nicely.</p>
<p>When it came time to distribute chronicles there were a lot of impressed faces. This might be one of the fullest sheets I've ever seen. A significant chunk of that is faction stuff, but then the faction missions here were kind of nice. Very smoothly integrated in the main narrative.</p>
<p>—-</p>
<p>There are a couple of warnings I should give. This is not an easy scenario to run; while the editing is excellent, the enemies are quite simply, complex beasts. You need to look up the subtypes and templates and make sure you really understand them. It's also very worth it to thoroughly read the setting bits. So that's a significant chunk of preparation.</p>
<p>Minis and maps on the other hand were very straightforward. With the Iron Gods mini-pack you're pretty much set. It uses two flip-mats, and you might need one additional wilderness map if the players botch an earlier part of the scenario. Of the listed maps, the Tech Dungeon is an odd thing that you don't really use anywhere else, but here it works perfectly.</p>
<p>The adventure is also likely to run long. I had a 6-hour slot including a modest lunch break and we had to hurry towards the end. The RP part can take quite some time if you have good talking points. The action part can go slowly if the PCs are (justifiably!) cautious.</p>
<p>—-</p>
<p>On the whole, the adventure is ambitious and requires serious work to run, but rewards it very well, with nice RP, setting flavour, challenging opponents, cool loot and all that.</p><p><b>Pathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF</b></p><p>I'd been looking forward to running this scenario for a long time, and last weekend I finally got to. It more than met my expectations. I'm also running Iron Gods as a home game, so I'm pretty well set up with resources to run this. For me it's like a trailer for "later in this AP..."</p>
<p>Content-wise, the city of Chesed is described with enough detail to run, but if you've read the Numeria sourcebook there's a lot more you can add. The RP encounters are clearly described, the mechanics given to the GM, and then you get a lot of free rein to fill them in. I liked that a lot. The mechanical structure is very straightforward but it doesn't feel dumbed down or artificial. My players were all quite experienced and had characters that had both good social stats (which you'll need) and actually something to talk about (which the scenario rewards handsomely).</p>
<p>As to the "action" part: I had a 5-player party that <i>just</i> got into the 4-player high tier. I'm very impressed with how well-balanced the 4-player adjustments have been done; they leave the cool main features of the encounter intact while adjusting appropriately for a different action economy.</p>
<p>I did like the high tier best; that's where you get the "real" version of some enemies & gear. Enemies were statted up well; dangerous but not unfairly deadly, and capable of taking some punishment. I do hate running enemies that can't in any way hurt the PCs or have no real defences against the PCs; I enjoy enemies that go down after a real fight. This scenario does that very well.</p>
<p>This scenario is also first for me in that I saw Trap Sense save a character from sudden thermonuclear annihilation. My players also underestimated another encounter that looked like "oh, just a lot of mooks". All the challenges in this scenario are serious but beatable.</p>
<p>We had to rush the final encounter a bit and I overlooked one ability that would've made it a lot more dangerous. Even so the final boss didn't really disappoint; he's still quite different from most things you can run into. But my players had saved up some maximum firepower for the end so they got through nicely.</p>
<p>When it came time to distribute chronicles there were a lot of impressed faces. This might be one of the fullest sheets I've ever seen. A significant chunk of that is faction stuff, but then the faction missions here were kind of nice. Very smoothly integrated in the main narrative.</p>
<p>—-</p>
<p>There are a couple of warnings I should give. This is not an easy scenario to run; while the editing is excellent, the enemies are quite simply, complex beasts. You need to look up the subtypes and templates and make sure you really understand them. It's also very worth it to thoroughly read the setting bits. So that's a significant chunk of preparation.</p>
<p>Minis and maps on the other hand were very straightforward. With the Iron Gods mini-pack you're pretty much set. It uses two flip-mats, and you might need one additional wilderness map if the players botch an earlier part of the scenario. Of the listed maps, the Tech Dungeon is an odd thing that you don't really use anywhere else, but here it works perfectly.</p>
<p>The adventure is also likely to run long. I had a 6-hour slot including a modest lunch break and we had to hurry towards the end. The RP part can take quite some time if you have good talking points. The action part can go slowly if the PCs are (justifiably!) cautious.</p>
<p>—-</p>
<p>On the whole, the adventure is ambitious and requires serious work to run, but rewards it very well, with nice RP, setting flavour, challenging opponents, cool loot and all that.</p>Ascalaphus2016-01-25T13:32:51ZPathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF: Good combats, good roleplay, with stressful pace (5 stars)Noririhttps://paizo.com/products/btpy9ctx?Pathfinder-Society-Scenario-6-20-Returned-to-Sky2015-12-18T12:02:51Z<p><b>Pathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF</b></p><p>Mix with combats and roleplay, a good module overall. I love the first and last battle, can be challenging with experienced GM, and have many roleplay oppurtunities in first part as well.</p>
<p>However, I think the storyline of Techic League and Crusaders have too litlle connection with the second part, makes the story not attractive enough.</p>
<p>Overall an entertaning scenario, best for tech-fans.</p>
<p>By the way, nice boons especially for Qadira faction.</p>
<p>note:rise to 5 stars! I think the faction mission can do some good roleplay, GM should try to make the BBEG cooler as well, the classical skin sucks.</p><p><b>Pathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF</b></p><p>Mix with combats and roleplay, a good module overall. I love the first and last battle, can be challenging with experienced GM, and have many roleplay oppurtunities in first part as well.</p>
<p>However, I think the storyline of Techic League and Crusaders have too litlle connection with the second part, makes the story not attractive enough.</p>
<p>Overall an entertaning scenario, best for tech-fans.</p>
<p>By the way, nice boons especially for Qadira faction.</p>
<p>note:rise to 5 stars! I think the faction mission can do some good roleplay, GM should try to make the BBEG cooler as well, the classical skin sucks.</p>Noriri2015-12-18T12:02:51ZPathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF (5 stars)dwayne germainehttps://paizo.com/products/btpy9ctx?Pathfinder-Society-Scenario-6-20-Returned-to-Sky2015-10-10T11:11:37Z<p>I really enjoyed both playing and running this scenario. It's got a great mix of RP and combat, tons of cool stuff in the background for the GM to reveal to the players (gotta love the bridge in Chessed) and my all time favorite non-boss villain in Neddrick Istvarti. I really hope that he shows up again in a later scenario. </p>
<p>The crash site is really pretty basic when you get down to it. Both times I GMed it the optional encounter was skipped due to time (it's easy to go over on the RPing in the first half of this one). The "traps" are a little hard to adjudicate, and I'm not entirely sure that my take on them is how the writer intended, so they are the only thing I'm not completely loving about this scenario but the showdown with Phalanx has never failed to be intense and fun in any of my run throughs.</p><p>I really enjoyed both playing and running this scenario. It's got a great mix of RP and combat, tons of cool stuff in the background for the GM to reveal to the players (gotta love the bridge in Chessed) and my all time favorite non-boss villain in Neddrick Istvarti. I really hope that he shows up again in a later scenario. </p>
<p>The crash site is really pretty basic when you get down to it. Both times I GMed it the optional encounter was skipped due to time (it's easy to go over on the RPing in the first half of this one). The "traps" are a little hard to adjudicate, and I'm not entirely sure that my take on them is how the writer intended, so they are the only thing I'm not completely loving about this scenario but the showdown with Phalanx has never failed to be intense and fun in any of my run throughs.</p>dwayne germaine2015-10-10T11:11:37ZPathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF: Delightfully Well-Rounded (5 stars)Hrothdanehttps://paizo.com/products/btpy9ctx?Pathfinder-Society-Scenario-6-20-Returned-to-Sky2015-10-07T06:58:00Z<p><b>Pathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF</b></p><p>I have both played and run this scenario.</p>
<p>This scenario offers a fun RP section at the beginning with interesting NPCs and social situations, as well as unique and flavorful encounters. While the creatures appear intimidating at first when preparing the game, the combats run very smoothly. Add on one of the most rewarding chronicles in PFS (imo), and you have a scenario that is a delight to play and to run.</p><p><b>Pathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF</b></p><p>I have both played and run this scenario.</p>
<p>This scenario offers a fun RP section at the beginning with interesting NPCs and social situations, as well as unique and flavorful encounters. While the creatures appear intimidating at first when preparing the game, the combats run very smoothly. Add on one of the most rewarding chronicles in PFS (imo), and you have a scenario that is a delight to play and to run.</p>Hrothdane2015-10-07T06:58:00ZPathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF (3 stars)Eryx_UKhttps://paizo.com/products/btpy9ctx?Pathfinder-Society-Scenario-6-20-Returned-to-Sky2015-07-14T22:52:04Z<p>Ran this at the low tier. Party mix was barbarian, cleric, rogue, hunter and bloodrager.</p>
<p>Firstly, if you don't like the technology stuff stay away from this one. Nuff said.</p>
<p>Secondly, the party had troubles in the first half because although we had a lot of really good role-playing I don't think the hints are strong enough in the briefing to put characters in the right direction and because of that we overran on time.</p>
<p>The combat encounters are quite nice but at low tier were a little easy. The boss fight would have been suitable but we had an over optimized grapple monkey who did sort of spoil it. On the other hand I was pleased because otherwise the fight would have taken us well over our allotted time.</p>
<p>Not a bad scenario though.</p><p>Ran this at the low tier. Party mix was barbarian, cleric, rogue, hunter and bloodrager.</p>
<p>Firstly, if you don't like the technology stuff stay away from this one. Nuff said.</p>
<p>Secondly, the party had troubles in the first half because although we had a lot of really good role-playing I don't think the hints are strong enough in the briefing to put characters in the right direction and because of that we overran on time.</p>
<p>The combat encounters are quite nice but at low tier were a little easy. The boss fight would have been suitable but we had an over optimized grapple monkey who did sort of spoil it. On the other hand I was pleased because otherwise the fight would have taken us well over our allotted time.</p>
<p>Not a bad scenario though.</p>Eryx_UK2015-07-14T22:52:04ZPathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF: Numeria, We hardly knew ye! (4 stars)Dumagandhttps://paizo.com/products/btpy9ctx?Pathfinder-Society-Scenario-6-20-Returned-to-Sky2015-07-13T14:41:05Z<p><b>Pathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF</b></p><p>Before I start anything on this scenario, I actually love the tech mix in this season, and if you are not a fan, then you will not like this one too much.</p>
<p>The beginning RP portions, can drag on or be a delight dependent on party makeup. If you have a party lacking finesse or a small amount of charm, this can make later situations more difficult, but not impossible. once the work is in Chesed is done, the scenario hits a rail line.</p>
<p>The combats are challenging and fluid, and can cause wrinkles if unprepared.</p>
<p>[Spoiler omitted]</p>
<p>Timewise, you might run over, but with a decent story like this one, and good combats, who's going to complain? Not me, that's for certain.</p><p><b>Pathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF</b></p><p>Before I start anything on this scenario, I actually love the tech mix in this season, and if you are not a fan, then you will not like this one too much.</p>
<p>The beginning RP portions, can drag on or be a delight dependent on party makeup. If you have a party lacking finesse or a small amount of charm, this can make later situations more difficult, but not impossible. once the work is in Chesed is done, the scenario hits a rail line.</p>
<p>The combats are challenging and fluid, and can cause wrinkles if unprepared.</p>
<p>[Spoiler omitted]</p>
<p>Timewise, you might run over, but with a decent story like this one, and good combats, who's going to complain? Not me, that's for certain.</p>Dumagand2015-07-13T14:41:05ZPathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF: A very nice continuation of the Sky Key Storyline (4 stars)Chris Wimmerhttps://paizo.com/products/btpy9ctx?Pathfinder-Society-Scenario-6-20-Returned-to-Sky2015-07-08T21:36:32Z<p><b>Pathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF</b></p><p>Pew! Pew! First, if you are Anti-Tech – stay far away from this one…
<br />
There, now that that’s out of the way. Be prepared to bring your A-Game! </p>
<p>I have played this and run this, both at high tier, 6 player tables:</p>
<p>This takes place in the heart of Technic League territory with all that implies in Season 6. </p>
<p>You get a good bit of role playing and free-flowing investigation with a few options (and plenty of room for improvisation) through the first half of this adventure. The NPC’s are varied with different motivations and characterizations. I ended up having a lot of fun from both sides of the GM screen with a certain young dwarf.</p>
<p>Once you enter the second half of the scenario, be prepared! It starts off with a bang, literally, and then evolves into a highly challenging high-tech dungeon crawl of the first order. </p>
<p>This really is a well crafted all-around scenario worthy of helping close out the season with call backs to a few earlier sky-key scenarios.</p>
<p>Pros:
<br />
-Good mix of Role Play and Roll Play
<br />
-NPC’s with some depth to them
<br />
-Really strong combats with well designed high-tier foes
<br />
-Moves forward the Season’s main plot line
<br />
-Provides an appropriate work around for not having the Technologist Feat, while still empowering anyone who invested in it</p>
<p>Cons:
<br />
-Both times we played this, the same accidental rail-road happened. Instead of really exploring the city to pick up key pieces of information both the group I played with and the one I ran bee-lined for the primary NPC named in the mission briefing. This short-changes the first half of the scenario and essentially kicks off a clock that forces the PC’s hand.
<br />
-Easy to miss out on some of the faction-boons completely.</p><p><b>Pathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF</b></p><p>Pew! Pew! First, if you are Anti-Tech – stay far away from this one…
<br />
There, now that that’s out of the way. Be prepared to bring your A-Game! </p>
<p>I have played this and run this, both at high tier, 6 player tables:</p>
<p>This takes place in the heart of Technic League territory with all that implies in Season 6. </p>
<p>You get a good bit of role playing and free-flowing investigation with a few options (and plenty of room for improvisation) through the first half of this adventure. The NPC’s are varied with different motivations and characterizations. I ended up having a lot of fun from both sides of the GM screen with a certain young dwarf.</p>
<p>Once you enter the second half of the scenario, be prepared! It starts off with a bang, literally, and then evolves into a highly challenging high-tech dungeon crawl of the first order. </p>
<p>This really is a well crafted all-around scenario worthy of helping close out the season with call backs to a few earlier sky-key scenarios.</p>
<p>Pros:
<br />
-Good mix of Role Play and Roll Play
<br />
-NPC’s with some depth to them
<br />
-Really strong combats with well designed high-tier foes
<br />
-Moves forward the Season’s main plot line
<br />
-Provides an appropriate work around for not having the Technologist Feat, while still empowering anyone who invested in it</p>
<p>Cons:
<br />
-Both times we played this, the same accidental rail-road happened. Instead of really exploring the city to pick up key pieces of information both the group I played with and the one I ran bee-lined for the primary NPC named in the mission briefing. This short-changes the first half of the scenario and essentially kicks off a clock that forces the PC’s hand.
<br />
-Easy to miss out on some of the faction-boons completely.</p>Chris Wimmer2015-07-08T21:36:32ZPathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF: Good Fun (4 stars)SterMehttps://paizo.com/products/btpy9ctx?Pathfinder-Society-Scenario-6-20-Returned-to-Sky2015-07-04T05:07:51Z<p><b>Pathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF</b></p><p>Ran a tish long but nothing too terrible. The prep is pretty reasonable for a 7-11 and the printouts at the end are extremely helpful (though the [Spoiler omitted] doesn't have a PRD link nor was it on the stat-block). A good mix of in and out of combat that requires good roleplay vs just rollplay. Reasonable use of sandbox while still providing guides and pretty good characters. Pretty great for a first scenario.</p><p><b>Pathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF</b></p><p>Ran a tish long but nothing too terrible. The prep is pretty reasonable for a 7-11 and the printouts at the end are extremely helpful (though the [Spoiler omitted] doesn't have a PRD link nor was it on the stat-block). A good mix of in and out of combat that requires good roleplay vs just rollplay. Reasonable use of sandbox while still providing guides and pretty good characters. Pretty great for a first scenario.</p>SterMe2015-07-04T05:07:51ZPathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF: Fun! (5 stars)R Dhttps://paizo.com/products/btpy9ctx?Pathfinder-Society-Scenario-6-20-Returned-to-Sky2015-06-22T14:46:16Z<p><b>Pathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF</b></p><p>I just played this scenario yesterday. I am prepping to run it next week. I really enjoy this one! (And I'm one of those players who tends to eschew tech in fantasy.)</p>
<p>There's something for everyone in this scenario: skill checks, role playing, combat. You name it. Anthony Li also does a great job of exposing players to more Golarion lore. For me, this was the best part.</p>
<p>More like this, please! :-D</p><p><b>Pathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF</b></p><p>I just played this scenario yesterday. I am prepping to run it next week. I really enjoy this one! (And I'm one of those players who tends to eschew tech in fantasy.)</p>
<p>There's something for everyone in this scenario: skill checks, role playing, combat. You name it. Anthony Li also does a great job of exposing players to more Golarion lore. For me, this was the best part.</p>
<p>More like this, please! :-D</p>R D2015-06-22T14:46:16ZPathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF: Smash Robots, get Loot (5 stars)David Neilsonhttps://paizo.com/products/btpy9ctx?Pathfinder-Society-Scenario-6-20-Returned-to-Sky2015-05-30T02:46:22Z<p><b>Pathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF</b></p><p>This is the first 7-11 scenario this season in the high technology theme for the season. It is also as far as I know the first scenario written by Anthony Li which was a treat for me since he is a fellow member of my local Pathfinder Lodge. </p>
<p>I played this in the higher tier and found it quite enjoyable. It gives an in game way to know what the odd high technology items you are running into are in character which is appreciated. That said I know that simply being a high technology scenario is going to be a turn off for some, and possibly an automatic skip. Which is a real shame both for this scenario and the rest of the Numeria flavored scenarios.</p>
<p>Like all good Pathfinder Society scenarios it requires a good spread of diplomacy and brute force to get through. With the fights being both sensible to the plot and appropriately challenging. </p>
<p>As you would normally find in this sort of situation the diplomatic portion happens in the front half of the scenario with the dungeon delving, and monster smashing happening at the end. I was somewhat disappointed you could not actually talk the final boss down, but it is not completely unrealistic.</p>
<p>The only blot on the scenario and not a real complaint is I am still waiting for a scenario with an annihilator to show up, though I am guessing that will be this seasons hard mode scenario.</p><p><b>Pathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF</b></p><p>This is the first 7-11 scenario this season in the high technology theme for the season. It is also as far as I know the first scenario written by Anthony Li which was a treat for me since he is a fellow member of my local Pathfinder Lodge. </p>
<p>I played this in the higher tier and found it quite enjoyable. It gives an in game way to know what the odd high technology items you are running into are in character which is appreciated. That said I know that simply being a high technology scenario is going to be a turn off for some, and possibly an automatic skip. Which is a real shame both for this scenario and the rest of the Numeria flavored scenarios.</p>
<p>Like all good Pathfinder Society scenarios it requires a good spread of diplomacy and brute force to get through. With the fights being both sensible to the plot and appropriately challenging. </p>
<p>As you would normally find in this sort of situation the diplomatic portion happens in the front half of the scenario with the dungeon delving, and monster smashing happening at the end. I was somewhat disappointed you could not actually talk the final boss down, but it is not completely unrealistic.</p>
<p>The only blot on the scenario and not a real complaint is I am still waiting for a scenario with an annihilator to show up, though I am guessing that will be this seasons hard mode scenario.</p>David Neilson2015-05-30T02:46:22Z