Pathfinder Adventure Path: Iron Gods Player's Guide (PFRPG) PDF

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The Iron Gods Player's Guide gives players all the spoiler-free information, inspiration, and new rules they'll need to create characters prepared for delving into the adventure and mysteries of the Iron Gods Adventure Path.

Within, players of this campaign will find everything they need to create character backgrounds tied to personalities and events vital to Pathfinder Adventure Path's exploration of some of the strange technological wonders and ancient ruins of Numeria, along with new campaign—specific traits to give bold adventurers the edge they'll need to take on the strange and deadly threats faced in the Iron Gods Adventure Path. This player’s guide also features a view of the town of Torch where the adventure begins, an overview of Numeria, and various class options and advice for heroes ready to dive into an Iron Gods campaign.

Adventurers don't need to set out unprepared! Get the party together and let the Iron Gods Player's Guide start your trip into the thrill and danger of the savage land of super-science.

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Enticing!

5/5

NO SPOILERS

While playing in one weekly game and running another, I don't have time to get involved in another campaign. But, I might just have time for a play-by-post game, which has led me to offer my services as a player for a PbP Iron Gods game. The game may or may not get off the ground, but I've had the pleasure of reading the Iron Gods Player's Guide and thought I would review it briefly here.

The Iron Gods Player's Guide is a free, twelve-page PDF that can be downloaded from the Paizo website. It's in full colour, and the cover is a very cool, evocative picture of three characters that instantly convey that this will not be your standard "sword-and-sorcery" adventure. The reason is that Iron Gods is set in the land of Numeria, a country in Golarion that was the site, ages ago, of a mysterious spaceship crash! The wreckage of the vessel has led Numeria to becoming the most technologically advanced country in Golarion, and characters in this adventure path are told to expect more than just orcs and swords. The document makes it quite clear what the opening premise of the adventure path is: the PCs will start out as members of an adventuring party in the Numerian town of Torch, and have been asked to find out why a seemingly eternal source of energy, used to forge skymetal, has suddenly stopped.

I really appreciate how forthright the guide is about the character options that are and are not suitable for the adventure path. A four-page "Character Tips" section gives suggestions on suitable alignments, archetypes and class options, animal companions, sorcerer bloodlines, oracle mysteries, ranger's favoured terrains, races, religions, and important skills and feats. A player can certainly play against the suggestions, but at least they know what they're getting into. Sidebars suggest further reading for both players and GMs, explain why the Technic League should not be an option for a PC, and reprints the racial stats for Android characters.

Next, six campaign traits are provided; each is fairly detailed and definitely explains why the PC has come to the town of Torch. Mechanically, they fall within the expected power range of traits, though of course some of them do some quite unique technology-oriented things.

Speaking of technology, it's obvious that technology will play a very important role in the campaign. Again the guide is frank that players shouldn't have their characters start off with technology, and should instead let their encounter with it happen organically. Indeed, the guide suggests that players shouldn't even read the Technology Guide unless the GM says it's okay. A "Technology Primer" section of the guide reprints the all-important Technologist feat and explains how several important skills (Craft, Disable Device, and Linguistics) operate differently when dealing with technology.

Last, there's a brief overview of Numeria and the town of Torch. A full map of the town, including a key with 24 named locations, is provided. The starting location sound really interesting, but the guide again is helpful in making it clear that the adventure path does not stay in Torch and that characters have to be willing to leave it and perhaps not come back.

I've only ever read two player's guides: this one, and the one for the Rise of the Runelords Anniversary Edition. The Iron Gods Player's Guide is far superior. It concisely explains what the campaign is about, provides the information needed to get a PC off to the right start, and, most importantly, it makes the adventure path sound like fun! I don't know if I'll get a chance to play in that PbP, but if I don't, it certainly won't have anything to do with a lack of interest.


Very good

4/5

Read my full review on Of Dice and Pen.

All things considered, the Iron Gods Player's Guide does a very good job of setting the scene for the players and preparing them for what is to come. It gives just enough information to help them create characters that will fit the adventure path, without giving away too many spoilers of what will happen during it.


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Paizo Employee Creative Director

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Androids are sterile, but the ABSOLUTELY have gender.

The human-shaped robot with an apparent gender but not actual genders and are thus "its" are a different creature—mannequin robots (see Numeria, Land of Fallen Stars, page 57).

Liberty's Edge

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Insnare wrote:
I would disagree, I would say androids aren't human and they aren't living beings which means to me that they should be "it" not her nor him...

Calling a sapient being with an obvious gender 'it', regardless of whether they are 'artificial' is basically racist b&#*&@~+. And generally a giant dick move.


It wouldn't be racist it would be specist(although I am not 100% sure that specist would be the proper term because a construct is neither a race nor a species, you could then call it lifist)... whether it is a dick move or not would generally depend on the gaming table, wouldn't it? What goes at your table vs. mine is up to your gaming group and conversely up to mine.

As a side note, you should probably refrain from saying people are racist anyway, which is prejudicial, by the way and I just was bringing up an interesting point, which may or may not be plain semantics anyways... :)

On the side, since Pathfinder is a Roleplaying Game, I would also say that especially in the first adventure if you have a character from anywhere outside of Numera or even those within, it would be legitimate to treat a construct like a machine until the ice has been finally broken, an esprit de corps if you will has been established


Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens, Maps, Pathfinder Accessories, Rulebook Subscriber; Starfinder Charter Superscriber
Deadmanwalking wrote:
Insnare wrote:
I would disagree, I would say androids aren't human and they aren't living beings which means to me that they should be "it" not her nor him...
Calling a sapient being with an obvious gender 'it', regardless of whether they are 'artificial' is basically racist b**+%!$+. And generally a giant dick move.

In fact I would recommend to Insnare watching the Star Trek: The Next Generation episode "The Measure of a Man", which deals with this exact issue in a masterful way.

Dark Archive

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Insnare wrote:

It wouldn't be racist it would be specist(although I am not 100% sure that specist would be the proper term because a construct is neither a race nor a species, you could then call it lifist)... whether it is a dick move or not would generally depend on the gaming table, wouldn't it? What goes at your table vs. mine is up to your gaming group and conversely up to mine.

As a side note, you should probably refrain from saying people are racist anyway, which is prejudicial, by the way and I just was bringing up an interesting point, which may or may not be plain semantics anyways... :)

On the side, since Pathfinder is a Roleplaying Game, I would also say that especially in the first adventure if you have a character from anywhere outside of Numera or even those within, it would be legitimate to treat a construct like a machine until the ice has been finally broken, an esprit de corps if you will has been established

except isnt the point of androids that they look more human than machine therefore at first glance they would appear as either a male or female human with strange tattoes.


At first glance, the art of the android I have seen looked more androgynous than female... I needed to look really close and then... hmmm think it may be intended to be a she. Sure, they look more human than a station wagon but they do look less human than a human. In anything but some sort of Plate armor with a helm, it would be easy ti discern at 20 yards.

I am not trying to be obstinate here at all but it seems that an amazing opportunity for RP is being thrown aside for some reason.

There are many points here:

1) Androids although more human looking than say a car, are still not human or humanoid.

2) RP should be fun

3) You shouldn't call other people racist without.

4) Debate is healthy and in this case there is really no right or wrong answer.


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Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens, Maps, Pathfinder Accessories, Rulebook Subscriber; Starfinder Charter Superscriber
Insnare wrote:
4) Debate is healthy and in this case there is really no right or wrong answer.

Except there is. Paizo have published an extensive article about the "ecology of the android" in Fires of Creation about the nature of androids, and the creative director has already contradicted your position in this very thread. Your view of androids is definitely not what androids in the Pathfinder Campaign Setting is.

Liberty's Edge

Mikaze wrote:
Deadmanwalking wrote:
Insnare wrote:
I noticed in the Player's Guide that androids are referred to as her which is very strange shouldn't they be referred to as it?
Uh...androids have sexes. They are anatomically correct and can have sex. They might not be fertile...but they have all other necessary prerequisites of having a sex. Why would you refer to them as 'it'?

Relevant

I imagine a lot of android characters would take offense to "it".

You read Freefall, the web comic from which that vignette was taken?

Deadmanwalking wrote:


This is also true, and I'd imagine they would. But while calling them 'it' would still be problematic, it would at least make some sort of sense if they had no sexual characteristics. They have such characteristics...so it couldn't possibly make less sense.

Florence is a geneenginered she wolf. She is considered an A.I. as her brain was created and programmed.

Insnare wrote:

It wouldn't be racist it would be specist(although I am not 100% sure that specist would be the proper term because a construct is neither a race nor a species, you could then call it lifist)... whether it is a dick move or not would generally depend on the gaming table, wouldn't it? What goes at your table vs. mine is up to your gaming group and conversely up to mine.

As a side note, you should probably refrain from saying people are racist anyway, which is prejudicial, by the way and I just was bringing up an interesting point, which may or may not be plain semantics anyways... :)

On the side, since Pathfinder is a Roleplaying Game, I would also say that especially in the first adventure if you have a character from anywhere outside of Numera or even those within, it would be legitimate to treat a construct like a machine until the ice has been finally broken, an esprit de corps if you will has been established

It is a great role playing opportunity, no argument about that, and can be a pleasure to play it at the table, on the other hand a lot of people have problems with de-personalizing creatures.

I refer to my cats as she or he or by name (actually I do that when using English as Italian don't have a gender neutral pronoun).
My characters would find rude referring to their animal companion or familiar as "it" and most of them would have a problem with people using it for most sentient creatures, even if they are monsters, unless they are Cthululesque monsters. I think I would not have problems with the player unless it was part of a more extensive behaviour that de-humanize real people.
Some people with more sensibility or personal issues can have problems with de-humanizing sentient creatures even in a game.

Sovereign Court

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Pathfinder Starfinder Adventure Path Subscriber
Insnare wrote:
1) Androids although more human looking than say a car, are still not human or humanoid.
Android entry, Inner Sea Bestiary wrote:
N Medium humanoid (android)


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Of possible relevance for roleplaying androids: Do Androids Dream of Electric Sheep? by Philip K Dick, adapted for movie format and retitled as Blade Runner.

Liberty's Edge

1 person marked this as a favorite.
Insnare wrote:
At first glance, the art of the android I have seen looked more androgynous than female... I needed to look really close and then... hmmm think it may be intended to be a she.

So...calling androgynous people 'it' is okay? Because if not...this is completely irrelevant.

Insnare wrote:
Sure, they look more human than a station wagon but they do look less human than a human. In anything but some sort of Plate armor with a helm, it would be easy ti discern at 20 yards.

So...calling people of a different species, like dwarves, 'it' is acceptable? Because, again, if not, this isn't relevant.

Insnare wrote:
I am not trying to be obstinate here at all but it seems that an amazing opportunity for RP is being thrown aside for some reason.

I don't object to your character calling an android 'it'. I object to you doing it in real life or believing doing so is acceptable, reasonable, or unprejudiced behavior.

Insnare wrote:

There are many points here:

1) Androids although more human looking than say a car, are still not human or humanoid.

Not human? No, they aren't. Technically, they are humanoid but I know what you mean. On the other hand...is calling a Dragon 'it' acceptable? What about a Glabrezu? Or a Solar? Because if not, this is again irrelevant.

Insnare wrote:
2) RP should be fun

It should, I agree. I'm not sure that's relevant to the discussion either, but it's true.

Insnare wrote:
3) You shouldn't call other people racist without.

I didn't call you racist. I said you made a racist statement, which isn't quite accurate, but if you replace 'racist' with 'prejudiced' it's pretty indisputably true by most reasonable definitions.

Insnare wrote:
4) Debate is healthy and in this case there is really no right or wrong answer.

Yes, actually, there is.

Liberty's Edge

Also, my android will cheerfully stab you if you call him "it." So there's that too.


With Shisumo's logic any dwarf would just destroy the android outright and melt the hulk chassis down as spare metal... auto engines have gold in them so I would assume something as complex as a robotic humanoid with inherrent gender also as well. LOL

@Walking, do you assume that a dog is male or female or do you call it 'it'?

Liberty's Edge

2 people marked this as a favorite.
Insnare wrote:
With Shisumo's logic any dwarf would just destroy the android outright and melt the hulk chassis down as spare metal... auto engines have gold in them so I would assume something as complex as a robotic humanoid with inherrent gender also as well. LOL

I...what? The level on which this does not make sense (especially with how Androids work on Golarion) is profound.

Also, hurting people for being a dick to you and murdering people to sell their organs are, in fact, not equivalent acts.

Insnare wrote:
@Walking, do you assume that a dog is male or female or do you call it 'it'?

Because comparing people to pets is absolutely valid, appropriate, and not insulting. Oh, wait, no it isn't.


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Insnare, you clearly do not understand how Androids work in Golarion, because half or more of your commentary is in direct opposition to already-revealed official canon lore on the race. Androids are type Humanoid, not type Construct. Androids have souls and are sapient creatures - they are not unintelligent objects, they are people. They have gender, as James Jacobs himself just said. And so forth.

I heavily suggest you research the race and actually educate yourself on what you're talking about before attempting to continue this conversation.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I second that suggestion. With the addendum that if you want to continue this particular conversation/debate, you do so in another thread, as this thread is for the purpose of allowing people to discuss the Iron Gods Player's Guide, not Human/Android relations.

RPG Superstar 2008 Top 32

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There are Kellid tribes that are distrustful of technology and would destroy any androids they encounter. I can imagine these tribes referring to androids as 'its', precisely because it is dehumanizing.

I can imagine a number of NPCs doing similar things because they don't know/care/understand the difference between androids and robots (Especially if they've encountered things like mannequins that muddy the waters.)

But these characters would all have something in common: They're all a$#*#@#s.

Paizo Employee Creative Director

The mannequin robot, from page 57 of Numeria, Land of Fallen Stars, is essentially the soulless construct version of an android. It's not all that appropriate as a player character though, since all those construct traits are too good... plus the lack of a Con score and the Charisma of 1 kinda makes it better suited as a monster—all by design.

Liberty's Edge

I want a downgraded mannequin robot for PC race. Androids are too human for my personal subjective tastes. :(

Paizo Employee Creative Director

Samy wrote:
I want a downgraded mannequin robot for PC race. Androids are too human for my personal subjective tastes. :(

Then the Advanced Race Guide's race builder rules (and your GM's permission) is where you'll want to head.

Liberty's Edge

Thanks for the reminder, James. :)

Grand Lodge

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Pathfinder Adventure Path, Rulebook Subscriber
Insnare wrote:
I noticed in the Player's Guide that androids are referred to as her which is very strange shouldn't they be referred to as it?

If we look back at Star Trek: TNG, Commander Data, self identified as male, allowed his daughter to choose (and then be constructed) as female, and very early in the first seasons established both verbally and physically (off screen) that he is "fully functional."


I'm disappointed that this was never fixed to display properly on IOS devices.


Adam Daigle wrote:
It should also be noted that the campaign traits in the Player's Guide are slightly different than the ones presented in People of the River. The mechanics are the same for both, but with more space to play around with in the Player's Guide than People of the River, James provided a lot more flavor to help tie them closer to the story.

the guide states ....

CAMPAIGN TRAITS
The following campaign traits tie characters to the Iron
Gods Adventure Path. Each trait explains your link to
Numeria, and gives you a built-in reason to be in the town
of Torch when the adventure begins. If you’re from Torch,
you should pick one of the seven core races or android (see
Pathfinder Campaign Setting: Inner Sea Bestiary or Pathfinder
Player Companion: People of the Stars) as your character’s race.
If you’re a recent arrival, feel free to choose a race from any
Pathfinder product (subject to GM approval, of course).
Deciding to be a local or a visitor to Torch has no other
effect on character creation.
Several traits refer to technological items or the
Technologist feat. Your GM has additional information
on these rules options, which can be found in Pathfinder
Campaign Setting: Technology Guide.

BUT I can't find any traits following that statement.

Paizo Employee Developer

mapps wrote:
BUT I can't find any traits following that statement.

The traits are the bolded items in the text that follows (starting on page 8 of the Player's Guide). The trait names are Against the Technic League, Local Ties, Numerian Archaeologist, Robot Slayer, Skymetal Smith, and Stargazer.

Hope that helps!


Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens, Maps, Pathfinder Accessories, Rulebook Subscriber; Starfinder Charter Superscriber
Chris Lambertz wrote:
Looks like something went awry with the colors on export. I'll be pushing a corrected version later today.

It looks like that update never materialized. Maybe you could look into it again? It would really be nice if this would display correctly on Linux, Mac OS and/or iOS devices.

Maybe, while you're at it, you could get some small issues fixed, that were noted earlier on this thread, i.e. remove/correct the Technology Guide page references in the skills section page 10–11, and list the Galvanic Saboteur (page 4) as a rogue archetype instead of a ranger archetype. However, I can understand if this is beyond the scope of simple update, but I would be very grateful for a fixed export of this Player's Guide.

Thank you!


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More than three years later, but if someone still starts the adventure:
The Player's Guide recommends "construct, humanoid (android) and humanoid (human) as "solid favoured enemy choices".

I think that "humanoid (android)" is not a solid choice, because an android already counts as a construct "for the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons)". With the favoured enemy "construct" you would cover robots, androids and all other possible constructs which is clearly a better choice than "humanoid (android)".

Dark Archive

So all your links in your old pages are broken apparently. Actually finding 1st edition books requires more searching than should be necessary.

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