A Pathfinder Society Scenario designed for levels 5-9.
When the Pathfinder Society acquires a copy of A Thread of Silver, a written survey of some of Numeria's most closely guarded sites, the Technic League dispatches its own agents to the Pathfinder lodge in Nantambu to recover the text and make an example of those who would investigate Numeria's otherworldly secrets. Can the PCs prevent the League from stealing this valuable tome and destroying the Society's foothold in the Mwangi Expanse? For levels 5-9.
Written by Kyle Baird.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
Product Availability
Fulfilled immediately.
Are there errors or omissions in this product information? Got corrections? Let us know at
store@paizo.com.
Had a great time playing this with a small party in the lower tier. Specific things I enjoyed:
1) Well-handled investigative aspects that were a mix of skill and combat challenges.
2) Interesting NPCs for the GM to bring to life.
3) NPC opponents with interesting builds and surprising abilities.
4) Numerian technology handled in appropriate (non-frustrating) manner.
5) Interesting setting.
My only criticism of this scenario would be that it is a bit lengthy. My group was able to bypass one encounter, and we still ran up against our slot time limit. (Our GM also endulged us for quite awhile in the sandbox portion, so that may have contributed.)
Overall, give yourself some time to enjoy this excellent scenario.
I enjoyed the freedom and mystery of the mission. I felt like our decisions mattered. The combats were tough and engaging, but perhaps punishing less experienced players. Even playing a character ignorant of Numerian technology, there was a great deal of lore and information. I look forward to GMing this.
When I ran this we were not confined to a 4 hr slot. It took 7 hrs with a dinner break in between. There were was some new rules discussions and ALOT of table talk. My initial review doesn't change any.
Roleplay:
The roleplay primarily consists of investigating disappearances and spreading rumors. This isn't necessarily a bad thing, but if not done right, it can feel like it's missing something. At least one of the combats as the potential to not even break out into violence, which is nice.
Combats:
The combats seem well thought out. I especially like how the combats are all completely different. The end fight before tactics seem a little off. Why wouldn't everyone be fully buffed going into this fight, when they know they are breaking into a Pathfinder Lodge?
Overall:
One thing I especially liked about this scenario, is the fact that the players are able to learn the backstory. There are so many scenarios where you are completely in the dark about motivations.
This is very interesting approach to a skill scenario. If you flub the rolls or don't have to skill, it's ok. The scenario will end the same way regardless.
I did not particularly care for the size of the map. I get why it has to big so big, but it is just a pain. Other GMs might want to consider only drawing the manor, since the courtyard probably won't see any combat.
So, this 31-page behemoth was one of the five-hour slot scenarios I had to run at GenCon. I enjoyed reading through it... a lot of flavor (some of which the characters may never encounter), a lot of potential combats (about a half-dozen encounters), and extremely sandbox-y. This scenario could easily take a large block of time if you allow it to.
Spoiler:
The party I ran this for was unique prepared for the task and was able to legitimately complete the scenario. It shocked me that it would be possible, but they met every criteria listed, even if it was just with an hour to spare in all cases.
I would certainly recommend this one to enterprising GMs that are willing to allow their players the time this scenario deserves.
Running this felt like Kyle Baird was the bad guy from Seven and I was the guy that was forced to wear the knife strap-on. I was told he would be pleased to hear this, so I'm passing it on.
That figures. I've got PCs in 4 of the 7 factions in the level 5-9 range, but not in either of those.
I'll probably end up just seeing what everyone else is bringing, and seeing what abilities the group is lacking, anyway. I'm leaning towards my level 7 controller (conjuration focused) sorcerer who I played in The Silver Mount Collection, just because he already knows a member of the Technic League.