A Pathfinder Society Scenario designed for levels 5-9.
When the Pathfinder Society acquires a copy of A Thread of Silver, a written survey of some of Numeria's most closely guarded sites, the Technic League dispatches its own agents to the Pathfinder lodge in Nantambu to recover the text and make an example of those who would investigate Numeria's otherworldly secrets. Can the PCs prevent the League from stealing this valuable tome and destroying the Society's foothold in the Mwangi Expanse? For levels 5-9.
Written by Kyle Baird.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
Product Availability
Fulfilled immediately.
Are there errors or omissions in this product information? Got corrections? Let us know at
store@paizo.com.
Ran this for the low tier, and it was definitely one of my favorites to GM so far, worth the extra prep time that's necessary to do it justice. The sandboxy setup was a nice change of pace, and it provided a solid base of information to make sure that GMs have plenty of tools for an unfamiliar setting. NPCs and locations were fleshed out in more detail than typical for a scenario, which was awesome. Hoping to see more of Aya Allahe, Nantambu, and Sharrowsmith's Exports going forward.
The time limit was a nice mechanic, especially as it took slot length into consideration.
We had a powerful party, so combats were less deadly than expected for a Kyle Baird scenario, but NPC enemies were creative and well designed.
A player perspective here; I haven't read or GMed this. (It would be a neat trick to GM it without reading it, eh?)
This was a fun one. There was a lot of roleplaying in it, and it was nonlinear in that we were given a bunch of various options for things we could do, and it was left to us how to accomplish it. Also, we were able to avoid a couple of combats through good roleplaying and/or a clever approach to the situation. (I'm not sure how much this was the GM leaning on the "creative solutions" rule in the PFS Guide and how much was written into the scenario as is, but it worked quite well in the game I played in.) Our actions earlier in the scenario made a pretty huge different to how things played out in the end.
One note: this one did run a bit long. Part of that was because we did have some fun with the roleplaying, which of course to many of us is a big point of the game, so it's all good. However, a couple of die rolls different, and this one (in an online VTT game) would have easily lasted 5 hours, perhaps a bit more.
Only play this with an experienced GM... It will greatly enhance your PFS experience...
I need to explain…
I played this adventure at OddCon UK, with a Venture lieutenant GM’ing… Convention uses Warhorn (Great App) so we could roughly see what the tables would look like on the day…
The opening RP encounter was fun… It provided a nice intro to the mod and didn’t set in stone the priorities of the module… This adventure seemed as though it was a sandbox…
Then it all went wild…
The adventure was somewhat misleading, it felt like an episode of Stargate SG-1… It then felt like a scavenger hunt… It left us confused as to the main outcome of the adventure… The storyline progressed but had you unsure to the paths you could take…
The combats were over very quickly except for the last… It’s a shame I enjoyed all the combats, though last combat I just wanted it to continue just a little longer…
The RP encounters were handled with great success… The presentation of the main threat felt like a threat and not a gimmick for this year’s story arc… The Pathfinder’s all found the exploration through deception and disguise an engaging aspect of the adventure… We all seemed disappointed it ended… We didn’t feel as though we had quite finished all we wanted to achieve in this adventure and it left us wanting another round…
I wanted to see is realistic fantasy storyline that gets you involved… and Kyle Baird presented a multifaceted adventure with a suitable challenge rating…
Please play this… It advances the ideals of the pathfinder society game and shows excellent execution from a writer, editor and campaign staff… Please again and again… This style of mod DOES further community gaming of PFS goals...
Though this did remind me of the Inauguration episode slightly...
Easily my favorite scenario of the end of the season 5 releases and the beginning of season 6. In fact one of my favorite non-specials. That being said this scenario should not be run in a time limited format (unless you're time limit is 6 or 8 hours). It can run long very very long if you were to do everything. Otherwise, really good scenario.
The players and I had a blast with this scenario. They appreciated the sandbox nature to perform whatever tasks they deemed most important. NPC interaction was a highlight of the experience and the combats were appropriately challenging, placing the PCs near failure but ultimately succeeding.
Running this felt like Kyle Baird was the bad guy from Seven and I was the guy that was forced to wear the knife strap-on. I was told he would be pleased to hear this, so I'm passing it on.
That figures. I've got PCs in 4 of the 7 factions in the level 5-9 range, but not in either of those.
I'll probably end up just seeing what everyone else is bringing, and seeing what abilities the group is lacking, anyway. I'm leaning towards my level 7 controller (conjuration focused) sorcerer who I played in The Silver Mount Collection, just because he already knows a member of the Technic League.