Laruuk |
Picked this up yesterday and have only thumbed through it so far.
Just getting into the combat rules today, but I like the write ups of the races and classes.
Will spend the next few days really digging into it, but I like what I've see, fluff-wise, so far.
Now for the crunchy bits.
Anyone else picked this up? What do you think so far?
Lady Bluehawk |
Picked this up yesterday and have only thumbed through it so far.
Just getting into the combat rules today, but I like the write ups of the races and classes.
Will spend the next few days really digging into it, but I like what I've see, fluff-wise, so far.
Now for the crunchy bits.
Anyone else picked this up? What do you think so far?
Is this the one that's Volume ONE of three, and you have to buy the other two hardback volumes at the same price to get all the races and classes, that we could get previously in one book? :(
Blue_Drake |
There are the traditional 3 volumes planned as with all previous editions of D&D.
Player's Handbook, Dungeonmaster's Guide and Monster Manual.
I doubt you'll see any more races and classes in the DMG or MM. For now they will all be in the PHB, although they may expand the options later with additional content.
I didn't play 4th Edition, but I understand that had 3 "Player's Handbooks", but books 2 & 3 would be the equivalent of your Advanced Race Guide or Advanced Player's Guide for Pathfinder. They were expansions rather than a necessary part of the core rules.
In other words you only need the PHB, DMG and MM to play. If you have those 3 books you don't need to purchase anything else, and if you're a player you only need the PHB.
Charlie D. |
2 people marked this as a favorite. |
Great book. We converted our D&D Next playtest campaign over and are playing with 5E at 15th level.
Unlike 4E, this book has all the races from previous editions and most of the classes (the warlord of 4E is absent).
Art is amazing, really top notch. Graphics are great. Humorous art is back in places, if you liked that in 1E.
Game uses bounded accuracy so plusses and abiltiy scores have caps to keep things manageable. Casters have to cast spells at higher levels to get improved effects.
Game is designed first and foremost to run adventures that feel like D&D. That is hard to explain but two years of playtesting went into it and it works. Second but very important are rules not too complex but with options that work. Playtest covered that goal well as well.
mach1.9pants |
1 person marked this as a favorite. |
To me the rules complexity starts at around the level of the PF Beginner Box, which is ideal. I like the more complex PF but at the table, and with my players, this is better. Pick up the free basic rules PDF (which has everything you need for the core 4 classes and races) if you want to see how it works. It plays really well at the table.
Kenjishinomouri |
I haven't actually gotten a copy of the PHB yet, but I read the basic rules and liked some of the concepts presented.
Anyone who has gotten the book, from the basic rules I have the impression that this game has taken steps to move away from the Christmas tree effect, is this true?
How does the new warlock compare to its 3.5 counterpart?
Are there any other "optional" rules present in the phb like the multiclassing and feat rules in the basic pdf?
dariusu |
I haven't actually gotten a copy of the PHB yet, but I read the basic rules and liked some of the concepts presented.
Anyone who has gotten the book, from the basic rules I have the impression that this game has taken steps to move away from the Christmas tree effect, is this true?
How does the new warlock compare to its 3.5 counterpart?
Are there any other "optional" rules present in the phb like the multiclassing and feat rules in the basic pdf?
The "better" magic items like Gauntlets of Ogre Power and Ring of Protection require attunement, and you can only have 3 items attuned at any time. Disposable items don't require attunement of course and bunch of magic items like Sword +1 and Boots of Striding and Springing also don't require attunement.
You could fill up quite a few slots with magic items. I don't think you could get half of what you could in 3.5 though, but magic items are not assumed or worked into the CRs for encounters.
Warlocks are kind of a mix between the 3.5 and 4th edition Warlock.
No major set of optional rules in the PHB that isn't in the Basic rules. I believe the DMG is supposed to have most of that stuff.
Steve Geddes |
Yeah, they've included the errata (though you can also download them).
EDIT: I believe so, anyhow. I haven't actually managed to track down a copy yet.
Sara Marie Customer Service Manager |
Aaron Shanks Marketing & Media Manager |
David knott 242 |
1 person marked this as a favorite. |
I thought it was the usual bug of you being unable to add anything to your cart until I reproduced it. I don't recall seeing this bug before.
Changing browser from Chrome to Edge, clearing cookies per the stickied thread in Website Feedback, and going into incognito mode in Chrome all fail to clear up this problem. In the past, any of these would have worked.