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The perfect companion for Dungeon Masters running the Waterdeep Dragon Heist adventure, the front of this screen features colorful artwork from Waterdeep, while the interior provides the DM with essential maps and tables.

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The World’s Greatest Fantasy Art!

For 30 years, Dragon magazine has published genre-defining fantasy masterpieces. This beautiful treasury features classic pieces by undisputed masters such as Larry Elmore, Keith Parkinson, Jeff Easley, Wayne Reynolds, Brom, Todd Lockwood, Tony DiTerlizzi, Tim Hildebrandt, Daniel Horne, Denis Beauvais, Clyde Caldwell and more!

    The Art of Dragon contains:
  • Three decades of fantastic art in 160 full-color pages
  • Notes and anecdotes from artists and Dragon editors
  • A gallery of famous Dragon covers from all eras of the magazine’s history

ISBN: 0-9776778-6-9

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A quick and handy rules reference and guide for the Dungeons & Dragons Fantasy Roleplaying Game.

This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game.

In addition to providing an overview of the game and how it's played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement, combat, experience points, treasure, skills, equipment, and more.

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Encounter Fortune.

Dungeons & Dragons Fortune Cards, sold in booster packs of 8 cards, give players fun new ways to survive the challenges of the D&D Encounters in-store play program, as well as their home campaigns. These cards give characters fun, temporary benefits that feel different from the benefits gained from powers and feats, without adding undue complexity to the D&D game.

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Everything you need to start playing the world’s greatest roleplaying game!

Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters!

The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy.

Ideal for a group of 4 – 6, the Dungeons & Dragons Starter Set includes a 64-page adventure book with everything the Dungeon Master needs to get started, a 32-page rulebook for playing characters level 1 – 5, five pre-generated characters, each with a character sheet and supporting reference material, and six dice.

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Everything a player needs to create heroic characters for the world’s greatest roleplaying game.

The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.

Use this book to create exciting characters from among the most iconic D&D races and classes.

Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.

The world needs heroes. Will you answer the call?

Pages: 320

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A menagerie of deadly monsters for the world’s greatest roleplaying game.

The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.

The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.

Pages: 320

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Fight the War Against Draconic Oppression in this Adventure for the World’s Greatest Roleplaying Game.

In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.

Pages: 96

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Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game.

The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again.

Pages: 96

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Unearth the Deception! Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.
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Welcome to the Sword Coast - a region of Faerun that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all, a wilderness that offers every explorer vast opportunity and simultaneously promises great danger. This Dungeons & Dragons 5th Edition sourcebook provides expanded backgrounds, class builds, races, story, and setting information critical to the Sword Coast of Faerun.

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The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! Out of the Abyss is a Dungeons & Dragons 5th Edition adventure for characters of levels 1-15.

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Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came - all according to his plan. The master of Castle Ravenloft is having guests for dinner. And you are invited. Curse of Strahd is a Dungeons & Dragons fantasy-horror adventure for characters levels 1-10.

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Giants have emerged from their strongholds to threaten civilization as never before! Hill giants are stealing grain and livestock, stone giants have been scouring settlements, fire giants are press-ganging the smallfolk into the desert, and frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur`s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants? The only chance at survival is for the small folk of the Sword Coast to work together to investigate this invasion and harness the power of rune magic, the giants` weapon against their ancient enemy the dragons. A Dungeons & Dragons adventure designed for characters level 1-11, Storm King`s Thunder provides everything a Dungeon Master needs to create an exciting and memorable play experience, including rune magic items, a new treasure option for characters.

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Research has never been so dangerous...

Explore the breadth of D&D's monsters in this immersive 224-page volume filled with beautiful illustrations and in-depth lore. Volo's Guide to Monsters provides something exciting for players and Dungeon Masters everywhere!

The esteemed loremaster Volothamp Geddarm is back and he's written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn't believe Volo gets some of the important details quite right. Don't miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille.

Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let's not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.

  • Chapter 1: Monster Lore takes several iconic D&D monsters and provides additional information about their origins, their dispositions and behaviors, and their lairs—above and beyond what is written in the Monster Manual. Dive deep into the story behind D&D's most popular and iconic monsters, including beholders, mind flayers, and the yuan-ti, as well as classics like orcs, gnolls, and kobolds.
  • Chapter 2: Character Races presents character races that are some of the more distinctive race options in the D&D multiverse, including the goblin, the orc, and the firbolg.
  • Chapter 3: Bestiary provides game statistics and lore for nearly one hundred monsters suitable for any D&D campaign. Gain access to rules and story for dozens of monsters new to fifth edition Dungeons & Dragons, such as the froghemoth, the neogi, and the vargouille.

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The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who's ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.

When they finally succumb, they can't be raised - and neither can anyone else, regardless of whether they've ever received that miracle in the past. Temples and scholars of divine magic point to a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.

Adventurers tasked with stopping the curse must travel to settlements such as Port Nyanzaru to secure guides to lead them into the dense jungle. At the end of the journey, a horrifying villain awaits with a familiar visage. Tomb of Annihilation is a Fifth Edition Dungeons & Dragons adventure for character levels 1-11.

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Beauty is in the eye of the beholder, but evil is in its heart! The Xanathar - Waterdeep's most infamous crime lord, and a beholder to boot. You'd be shocked to discover just how much he knows about you! Yes, you, adventurers!

Assembled here in Xanathar's Guide to Everything is new information on adventurers of every stripe. In addition, you'll find valuable advice for those of nefarious intent who must deal with such meddling do-gooders, including the Xanathar's personal thoughts on how to dispatch anyone foolish enough to interfere with his business dealings.

Alongside observations on 'heroes' themselves, the beholder fills the pages of this tome with his personal thoughts on tricks, traps, and even treasures and how they can be put to villainous use. Xanathar's Guide to Everything introduces complete rules for more than twenty new subclasses for Fifth Edition Dungeons & Dragons, including the cavalier, the inquisitive, the horizon walker, and many more. Also included are dozens of new feats and spells, as well as a system to give player characters a unique, randomized backstory.

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Lost is the poor soul borne aloft in the grip of the ancient red dragon featured in a spectacular panoramic vision by Tyler Jacobson on this durable, four-panel Dungeon Master's Screen. The interior rules content, revisited and refreshed as a direct result of feedback received from D&D fans everywhere, provides an at-a-glance reference for the most relevant and often used in-game information, equipping Dungeon Masters of all skill levels with essential support.

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This sturdy, double-sided, grid-lined play surface puts players into the thick of the action and is ideal for when campaigns get tactical. One side features a stone floor good for dungeon and city encounters alike, while the other details terrain useable for a wide range of rural and wilderness encounters. Additionally, the Dungeons & Dragons Adventure Grid folds up for easy transport and storage, and can be used with both wet-erase and dry-erase pens.

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Mordenkainen hails from the City of Greyhawk, but over the eons he has expanded his mastery of the major conflicts in the multiverse. Similar to Volo's Guide to Monsters, Mordenkainen's Tome of Foes not only contains everything you need to run challenging new monsters at the table with your friends but also provides tons of storytelling information on some of the most contentious relationships in the multiverse. You'll learn more about the schism between drow and other elves, githyanki and githzerai, and dwarves and duergar, in addition to reading about the incessant Blood War between demons and devils.

Players will love to delve into Mordenkainen's Tome of Foes to search for story hooks to use with their characters, as well as try out some of the player options for races like tieflings and elves, or maybe an otherworldly githyanki or githzerai. Dungeon Masters looking for inspiration and greater challenges for players who have reached higher levels of play will find much to explore in Tome of Foes.

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Welcome to Waterdeep!

A fantastic treasure trove is yours for the taking.

Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city's most influential figures.

A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you've never faced before, and let the dragon hunt begin!

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The Greatest Dungeon of Them All

Explore the mega-dungeon of Undermountain.

In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern.

This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster's home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care

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A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.

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Dragonfire is a 3 to 6 player deckbuilding game set within the roleplaying game world of Dungeons & Dragons. Players choose from several classic fantasy races, from dwarf to elf, half-orc to human, and assume one of the quintessential roles of cleric, rogue, fighter, or wizard. Equipped with...

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The perfect companion for Dungeon Masters running the Waterdeep Dragon Heist adventure, the front of this screen features colorful artwork from Waterdeep, while the interior provides the DM with essential maps and tables.

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The World’s Greatest Fantasy Art! ... For 30 years, Dragon magazine has published genre-defining fantasy masterpieces. This beautiful treasury features classic pieces by undisputed masters such as Larry Elmore, Keith Parkinson, Jeff Easley, Wayne Reynolds, Brom, Todd Lockwood, Tony DiTerlizzi,...

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NOTE!!! This product is not in mint condition. Non-mint products have typically been dinged or bent or picked up some other form of imperfection during the course of shipment, so we're making them available at a discounted price. While they have some cosmetic damage, they should still be in...

2.00/5 (based on 1 rating)

Encounter Fortune. ... Dungeons & Dragons Fortune Cards, sold in booster packs of 8 cards, give players fun new ways to survive the challenges of the D&D Encounters in-store play program, as well as their home campaigns. These cards give characters fun, temporary benefits that feel different from...

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4.00/5 (based on 3 ratings)

Everything you need to start playing the world’s greatest roleplaying game! ... Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! ... The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the...

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4.00/5 (based on 1 rating)

Everything a player needs to create heroic characters for the world’s greatest roleplaying game. ... The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat,...

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4.50/5 (based on 2 ratings)

A menagerie of deadly monsters for the world’s greatest roleplaying game. ... The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate...

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4.00/5 (based on 3 ratings)

Fight the War Against Draconic Oppression in this Adventure for the World’s Greatest Roleplaying Game. ... In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end,...

Our Price: $29.95

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Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game. ... The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle...

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Our Price: $44.96

Add to Cart
5.00/5 (based on 1 rating)

Unearth the Deception! Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in...

List Price: $39.95

Our Price: $35.96

Add to Cart
4.00/5 (based on 1 rating)

Welcome to the Sword Coast - a region of Faerun that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all, a wilderness that offers every explorer vast opportunity and simultaneously promises great danger. This Dungeons &...

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Our Price: $44.96

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The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that...

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Our Price: $44.96

Add to Cart

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen...

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Our Price: $44.96

Add to Cart

Giants have emerged from their strongholds to threaten civilization as never before! Hill giants are stealing grain and livestock, stone giants have been scouring settlements, fire giants are press-ganging the smallfolk into the desert, and frost giant longships have been pillaging along the...

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Research has never been so dangerous... ... Explore the breadth of D&D's monsters in this immersive 224-page volume filled with beautiful illustrations and in-depth lore. Volo's Guide to Monsters provides something exciting for players and Dungeon Masters everywhere! ... The esteemed...

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Our Price: $44.96

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The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who's ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. ... When they finally succumb,...

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Our Price: $44.96

Add to Cart

Beauty is in the eye of the beholder, but evil is in its heart! The Xanathar - Waterdeep's most infamous crime lord, and a beholder to boot. You'd be shocked to discover just how much he knows about you! Yes, you, adventurers! ... Assembled here in Xanathar's Guide to Everything is new...

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Our Price: $13.46

Add to Cart

Lost is the poor soul borne aloft in the grip of the ancient red dragon featured in a spectacular panoramic vision by Tyler Jacobson on this durable, four-panel Dungeon Master's Screen. The interior rules content, revisited and refreshed as a direct result of feedback received from D&D fans...

List Price: $24.95

Our Price: $22.46

Add to Cart

This sturdy, double-sided, grid-lined play surface puts players into the thick of the action and is ideal for when campaigns get tactical. One side features a stone floor good for dungeon and city encounters alike, while the other details terrain useable for a wide range of rural and wilderness...

List Price: $49.95

Our Price: $44.96

Add to Cart

Mordenkainen hails from the City of Greyhawk, but over the eons he has expanded his mastery of the major conflicts in the multiverse. Similar to Volo's Guide to Monsters, Mordenkainen's Tome of Foes not only contains everything you need to run challenging new monsters at the table with your...

List Price: $49.95

Our Price: $44.99

Add to Cart

Welcome to Waterdeep!A fantastic treasure trove is yours for the taking. ... Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city's most influential figures. ... A...

List Price: $49.95

Our Price: $44.95

Add to Cart

The Greatest Dungeon of Them AllExplore the mega-dungeon of Undermountain. ... In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring...

List Price: $49.95

Our Price: $44.96

Add to Cart

A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific...