![]()
![]()
![]() HWalsh wrote:
Why is consuming the flesh of an angel automatically evil? I know catholics are taught that they are eating the actual flesh of Jesus and drinking his actual blood every Sunday, could possibly be a similar situation, no? ![]()
![]() I believe these are called Yugolothsin 5e. They are detailed in the Monster Manual. Basically they are greedy mercenaries. According to 5e lore the most powerful Yugoloth is the General of Gehenna. They were created by the night hags of Gehenna at the behest of Asmodeus but they lost control of them. ![]()
![]() I agree that the dogmole rage seems patterned on 3rd edition version of rage, I personally dont think that is bad really. I cant find any swarms in the book that are made like 3rd edition swarms though. I thought 3.5/pathfinder swarms auto-hit basically. All the swarms in tome of beasts have an attack bonus. ![]()
![]() I use the wounds table from the DMG but I roll 2d20 and take the highest. That makes the chance of a minor wound much greater than getting an eye put out. Also, I allow players to negate a possible wound by taking a temporary -1 to AC if they are wearing armor appropriate to the wound (like the armor got dented or something). They can remove the penalty with a short rest (like they bang out the dents). ![]()
![]() Guardians of the Galaxy, Kick-Ass, Kingsmen. These all came out after 2006. It takes years to turn these stories into movies, so you shouldn't usually see things that current anyway. The "cinematic universe" may not depend on the comics, but like I said, their continuing gives the movies and shows a constant source of stories and writing talent. A healthy comics industry means more stories, characters, and hopefully good writers. ![]()
![]() much of the last iron man movie was based on the extremis storyline. They will do Civil War in the next Captain America. There are many more examples. The comics are mined for stories for the movies and shows all the time and the continuing existence of the comics is a constant source of new stories and writing talent to develop. ![]()
![]() Jester David wrote:
Your first point isn't really accurate. The Marvel movies and TV shows do follow what happens in the comics much of the time and not the other way around nearly at all. The Marvel movies and shows are using recent comic book events. Guardians of the Galaxy is a good example. The movie was based off of the 2008 comic series. Creative people at Marvel Comics are writers, producers and creative consultants on many of these movies and shows. ![]()
![]() goldomark wrote:
I originally kind of responded to your post about the drop in 5th edition Player's Handbooks sales and how it is not surprising, "For March, the projected sales of the PHB are 216 books!". I think your exclamation mark is used to show the sadness of how low it is going to go. You used data from novelrank. Take any book of a similar rank. It has a similar drop in sales for March. Here is the psychiatric manual that was in a similar position as the PHB when it came out http://www.novelrank.com/asin/0890425558. It shows similar Feb sales and similar March sales. I don't think they have much to do with each other. They came out at different times in addition to everything else. So everything probably drops a lot in books at least on Amazon in March. Take this top 100 novel "the Martian" http://www.novelrank.com/asin/0553418025. Same deal. Does that happen with all books? Is that site accurate? I don't know. You provided the website and it shows that the PHB is selling about 10 times what the pathfinder core rule books is selling. My point ultimately is that the PHB has to drop a lot and/or they have to sell many times the amazon sales on paizo.com in order to be selling more. The PHB is not dropping in rank that fast, it has been out for 6 months. Maybe the guy from Paizo can just say if they sell at least twice as many book on Paizo.com than on Amazon.com per month? EDIT: I mean Pathfinder RPG books on that last sentence. ![]()
![]() It has been out 6 years and is the number one Pathfinder book. That is one of my points. The Pathfinder RPG Core Rulebook is in the top 5 on Paizo's own website. It is quite often near the top on Paizo's own site. I don't know what the sales on Amazon is vs the sales on Paizo's own site. Anyone have that info? Do you think it is a lot more than a site like Amazon? Like many times more? Amazon is usually quite a bit cheaper than Paizo (not including shipping, this makes Amazon even cheaper) and PDFs are not quite necessary when you have an online DB of all the rules anyway. I personally usually see if a book is out on Paizo.com and see if it is cheaper on Amazon.com before buying it on Paizo. My point is that 5th edition sales will settle at some level and that level might still be more than Pathfinder. Most of the sales seem to come from core books. ![]()
![]() According to Amazon, the Pathfinder Core Rulebook is the best selling Pathfinder book. It almost always is except for a short period when some new Pathfinder books come out. The Pathfinder Core Rulebook is currently #3863 in books and the 5e Player's Handbook is currently #103. Almost all of the 5th edition books are higher than almost all of the Pathfinder books most of the time. The highest charting Pathfinder books look to be some of the older books in general also. According to that website the Player's Handbook has hovered around #100 in rank all last month. It is still about that. Those sales estimates might be low by that website's own admission. Compare that sites estimates of the Pathfinder Core Rulebook. It sold 127 on Amazon.com last month according to them and will sell 26 this month. It is the best selling Pathfinder book. ![]()
![]() Steve Geddes wrote:
I think they spend most of their AP budget on art though, don't they? Compared to making the art, coming up with characters, and planning the plots and dungeons and such, the stats seem the smallest amount of work in an adventure. I think some people might play Pathfinder now just because Paizo's APs are built with it. Who knows how many others will play something like Tyranny of Dragons though because it is the only AP officially available for 5th edition though. My group is in the latter. I for one would like to play in some of the great Golarion-based APs in 5th edition though. ![]()
![]() I have played a lot of 3.5/Pathfinder and I like it but my big gripe with it is not the rules and calculations that you can do before playing. It is the things that you constantly have to refer to while playing. Some examples are the 11 different types of concentration checks in the Pathfinder core rule book, or the rules for Dispel Magic (are you targeting the spell, a creature, or an area?). Memorizing these is not easy and it can get annoying to have to look up the rules over and over, and it slows the game quite a lot. Grapple is another classic example. The best part of 5th edition is that these types of rules are simplified. Otherwise it is a wash to me. The customization level seems about the same for characters, monster and the rules set in general. ![]()
![]() EntrerisShadow wrote:
I think even a spell or 2 each level that targets a specific save is enough to make those saves important. Saves like Charisma and especially Intelligence seem to have been made more rare mainly due to so many creatures in the Monster Manual having such low scores in those stats. So many creatures were made with low Intelligence and Charisma probably for RP reasons. ![]()
![]() Werecorpse wrote:
This looks like it is as designed. The idea if I remember is that lower level creatures in 5e would become the equivalent of what minions were in 4e. Minions in 4e were creatures with one hit point that basically always died with one hit or an AoE. They came in higher level versions though so they could still threaten to hit and do some damage to higher level PCs. If you used a couple of AoEs on a group of 40 kobolds and the DM had them grouped close together you should be able to fry them all at level 8. Hobgoblins really don't have many more HPs than kobolds. A fireball spell should kill a hobgoblin or kobold even on a passed save. ![]()
![]() David Bowles wrote:
Many seem to think that some monsters hit too hard for their level in 5th edition. Many of the creatures that had no special abilities before in 3.5e like goblins and kobolds, have special abilities that affect how they fight in 5th. I don't see why you can't increase the CR of a monster by 1 and give them an ability that simulates a feat like great weapon fighting. ![]()
![]() I think one of the reasons the saves in 5e were not evenly distributed is that many creatures, like animals for instance, have some stats that are always low (like intelligence). This makes them extremely vulnerable to spells that target that stat. That being said, the percentage of STR, INT, and CHA save spells being lower just means that the ones that target those stats will be more frequently used. ![]()
![]() pming wrote:
The table is for spell slots. This question is asked and answered many times on the 5th edition Q&A thread on the WotC web site. The consensus is character level with backup from twitter posts from the devs. ![]()
![]() richard develyn wrote:
The reduction in complexity is mostly in the basic rules, not the character creation options. Things like combat resolution, casting concentration, dispel magic, grapple, etc... All of that is much simpler in my opinion. Adding more character creation options, like classes and feats and the like, wouldn't really affect, for instance, how many different types of concentration checks there are in either 3.0/3.5/Pathfinder or 5th. There are 11 in Pathfinder and 1 in 5th. Books like Unearthed Arcana in 3.0 or Ultimate Combat in Pathfinder have offered new rules for basic stuff like combat in the past but they are almost always optional. ![]()
![]() Zalman wrote:
For me at least, "other versions" don't have 3.0/3.5/Pathfinder-style multiclassing. I happen to prefer that. That is just one thing. I didn't have much confidence in 5th Edition during the playtest but they managed to cobble together a bunch of things that are basically done in other editions, but not all of them, and it works. ![]()
![]() Cptexploderman wrote:
The only thing I see to be borrowed from Star Wars Saga Edition to 5th Edition seems to be the condition track. I actually see similarities between the changes introduced into the 3.5-to-Pathfinder-switch and Saga Edition. For instance, many of the classes in Pathfinder had Saga Edition-like "talents" added at even levels to pad their level advancement. Feats are given at odd levels like in Saga Edition. ----- On the topic of the original post, my group will be switching to 5th Edition after we finish our current Pathfinder campaign. A lot of people site "rules bloat" as an issue with Pathfinder, that there are too many options in making a character or something. I've never had a problem with that and neither has my group. The 3.5/Pathfinder core rules have become annoying over the years though. There are just too many different rules to resolve pretty similar situations. There are something like 11 different concentration checks in Pathfinder. We have to look this up almost every time it comes up. Same goes for grappling, dispel magic and most effect conditions. The reduction in those type of rules in 5th Edition, while keeping most of the character creation options, and reducing the need to have a certain amount of magic items(and character wealth hence being tied directly to character level), is what is appealing about 5th Edition for my group. ![]()
![]() It might be "good" that INT gives you more skill points in 3.0/3.5/Pathfinder, but it doesn't make sense in many cases. Why does high INT give you more Acrobatics skill for instance? INT is a dump stat as much as any. Although it has the fewest spell saves tied to it, it can be targeted like any other stat as a save though, and is tied to knowledge skills, which are an important set of skills. I don't think spell selection is more complex in 5th edition. Firstly, you don't have to refer to another chart in another part of the book to determine if you have bonus spells per/day to cast, and therefore in the case of some classes, more to prepare. Secondly, you don't have domain spells to pick, you just get them. Thirdly, you can choose whatever spells you want equal to your casting stat + level, up to your max spell level. That isn't more complex inherently. It is sometimes a hassle to fill up lower level slots with lower level spells in 3.0/3.5/Pathfinder, especially when creating NPCs. In 5e, you don't have to worry about that. I would say it is a wash. One part of gear in 3.0/3.5/Pathfinder is more complex than 5th, I would say: AC. When first learning that system in particular. Calculating your AC vs. Touch AC vs. Flat-footed AC is a bit confusing and time consuming. ![]()
![]() Marcus Robert Hosler wrote:
Apparently there were other sites hosting Pathfinder's OGC before Paizo was. Makes sense for Paizo to keep people on their own website than have them looking elsewhere for content that can be posted for free. I don't think WoTC thought OGL was awful at first; they did create it after all and reserve the right to change it at their whim. It does allow the Pathfinder RPG to exist though, which did kind of cut into WoTC sales. By the way, I like Pathfinder and have been playing it for a few years now. ![]()
![]() Dispari Scuro wrote: Only movement causes AoOs? So there are no concentration checks in 5e? Only movement out of a creatures reach in most cases. There are concentration checks in 5e but only for getting hit while concentrating on a spell. Casting a ranged spell in while within 5 feet of a creature causes disadvantage on the attack. ![]()
![]() Kenjishinomouri wrote:
The "better" magic items like Gauntlets of Ogre Power and Ring of Protection require attunement, and you can only have 3 items attuned at any time. Disposable items don't require attunement of course and bunch of magic items like Sword +1 and Boots of Striding and Springing also don't require attunement. You could fill up quite a few slots with magic items. I don't think you could get half of what you could in 3.5 though, but magic items are not assumed or worked into the CRs for encounters. Warlocks are kind of a mix between the 3.5 and 4th edition Warlock. No major set of optional rules in the PHB that isn't in the Basic rules. I believe the DMG is supposed to have most of that stuff. ![]()
![]() bugleyman wrote:
Not to mention, attacking a creature within 5 feet of you that is unconscious is an auto-crit, which is equal to two failures. ![]()
![]() Jacob Saltband wrote:
More than one caster could always put up a different Protection from Energy spell on the same target. Also, the spell Fire Shield doesn't require concentration and can give fire or cold resistance. So not all buff spells are concentration. You can get complete immunity to energy from Otiluke's Resilient Sphere. Most of the spells don't work the same as 3rd edition. Some are more powerful and some are weaker. 5th edition Protection from Energy takes the place of 3rd edition's Protection from Energy and Resist Energy and basically sits right between them in terms of power. ![]()
![]() Devil's Advocate wrote:
To be fair, the Pathfinder Core Rule book is the highest ranked Pathfinder book and is currently #3,171 in the "books" category on Amazon.com. ![]()
![]() sunshadow21 wrote: In the end, for me at least, I'm just not seeing anything worth spending money on. I'm not seeing any PR moves that hurt WotC thus far, and the system is solid, but I'm also not seeing anything that generates a feeling of massive excitement. Maybe in a year or so after we see what WotC can pull together after the core books, but right now, I'm feeling just enough interest to give WotC half a chance, and that's it. I suspect a lot of people are going to be in the same boat. I'm hearing a lot of the same talk I always do, but am still seeing in large part the same paralysis, indecision, and lack of long term commitment that has marked their actions since 4E stumbled. A solid core system and good adventure support are good first steps, but the lack of anything concrete to follow up on those initial successes is going to slow down any momentum gained by those successes. I easily see room for optimism, but not unbridled excitement; there's still too many steps they need to take to show that they have both a solid plan for development and support and the capability to actually implement it. Just curious here, did you see anything about Pathfinder that generated a felling of massive excitement when it came out? If so, what? To be clear, I am a fan of Pathfinder and 5th edition D&D (so far). ![]()
![]() I would think that the DC for the sloped edge of the pit wall is the same DC as the pit wall itself. The edge of a wall is still part of a wall. The spell doesn't say that there is some different slope zone that occupies all the squares adjacent to the pit that has a different Climb DC. It could have easily said it was slippery at the edge of the pit. That wouldn't ever make it easier to hold on to the edge of the wall similarly. Normally in this game, you can can basically do the most strenuous or foolish things at the edge of a cliff without a chance of falling in unless that thing really specifically moved you toward the edge, or there was some terrain feature that made it almost like a trap. Loose rubble or something. I think that is why the spell mentions the sloped edge, merely as a reason someone could fall in accidentally. ![]()
![]() Gauss wrote:
The sloped edges of the pit are part of the spell's effect. The walls of the pit have a climb DC of 25, and I think the edges of the pit are actually part of it, so the edge also has a DC of 25. The edge of the pit wall is the "slope" and the edge of a wall is part of the wall right? EDIT: Just trying to show that the slope DC doesn't have to be GM fiat necessarily. ![]()
![]() 7heprofessor wrote:
Just a minor point about the highlighted sentence. Any spell-like ability over 2nd level doesn't help qualify for EK, only 3rd level SLAs. From the FAQ:
Quote: However, spellcasting ability is not inclusive: it is possible (mainly through the use of spell-like abilities) to be able to cast 3rd-level spells but not 2nd-level spells. If you can only cast 3rd-level spells, that does not meet the requirement of "able to cast 2nd-level spells."
![]()
![]() EpicFail wrote:
Again, "Some spell-like abilities duplicate spells that work differently when cast by characters of different classes." is from the bestiary 1 and has been there since first printing. It did not originate from the FAQ and FAQ entries have modified SLAs since then. You only accept "work differently" as meaning it has the same mechanical effect. I think that the developers meant the spell level as one of the ways a spell can "work differently". The evidence is all over the stat blocks of various monsters with SLAs. Being an arcane spell vs being a divine spell is also another way a spell can "work differently". My argument was never that you could currently always ignore the type of spell a racial SLA is if every parameter of the spell was identical, including spell level across all the classes that could cast it. It was that, before there was a FAQ ruling that SLAs could be used to qualify for prerequisites calling for the ability to cast a certain spell or the ability to cast arcane or divine spells, it was not necessary to assign a spell with a type if the SLA 1) granted a save DC and the spell had the same level across all classes that could cast it, and 2) also had the same mechanical effects across all classes that could cast it. You just didn't seem to read anything past what you bolded. As I posted before, the point is only that it didn't matter what type of spell an SLA was that a monster was using if parameter 1 and 2 were met. The version of a spell an SLA was based on was basically required when building monsters sometimes. The FAQ ruling on SLAs counting as spells for certain prerequisites has changed this as a matter of logic. You now have to assign a type to SLAs when trying to use them for certain prerequisites, you seem to want to ignore the rule for that. Actually, nothing in the sentence "Some spell-like abilities duplicate spells that work differently when cast by characters of different classes." excluded you from still assigning a type to racial SLAs even before the FAQ ruling on allowing SLA to count as spells for certain prerequisites. It is not an exclusionary sentence. It basically is there to give the reason the next 2 sentences exist. Not fulfilling that sentence does not mean you can't still apply the next 2. That sentence is still pretty clear when applied to monster SLAs. You want that sentence to mean that somehow SLAs that do not "work differently" in your somewhat narrow idea and that are on multiple spell lists count as spells of every type of class that can cast them. That is just not supported anywhere I think. This doesn't even touch on the fact there is a FAQ ruling that states: Quote: For spell-like abilities gained from a creature's race or type (including PC races), the same rule should apply: the creature's spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order. It plainly says what SLAs it is talking about and what rule to apply to them. It does not include the sentence that you want to apply to it.
|