Whether your party is delving into extraterrestrial ruins or fleeing the clutches of a mad scientist, no Game Master wants to spend time drawing every generator and console panel. Fortunately, with Paizo’s latest Pathfinder Flip-Mat, you don’t have to! This line of gaming maps provides ready-to-use and detailed fantasy set pieces for the busy Game Master. Shut down artificial intelligences gone rogue or take control of sophisticated weaponry using this double-sided combat map—it's a perfect setting for both high-tech infiltration and low-tech escapes!
Don’t waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Tech Dungeon, you’ll be ready next time your players mix sorcery and super-science!
This portable, affordable map measures 24" x 30" unfolded, and 8" x 10" folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master’s arsenal!
On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy clean-up is just a Flip away?
ISBN-13: 978-1-60125-681-2
Other Resources: This product is also available on the following platforms:
A more apt name for Tech Dungeon might have been "Crashed Starship." One side of the flip-mat shows the upper deck of flying saucer-like spaceship that has crashed into a forest. The detail here is fantastic, as you can see shattered bits of the hull strewn amongst the trees, various types of damage to the bridge, and even some animal skeletons near what looks like a radioactive power core. A central spiral staircase (admittedly a bit low-tech for a spaceship) leads onto the second side of the flip-mat. This is the lower deck that is buried underground. Apparently the water table is pretty close to the surface at the crash site, as there's a pool of water and several caverns visible. I like the little touches like the bent corridor walls, the glowing orb underneath where the bridge would be, and the multicolored fungal-growths in the caverns (obviously affected by the strange energies of the ship!). I would like to see more interesting stuff in the rooms and corridors, as only the bridge has any interesting technology--absent that, this could just be a circular fantasy dungeon. All in all though, it's a pretty cool flip-mat (though I imagine it'd be much more useful for Starfinder than for Pathfinder).
I was just telling one of my players that he should expect to be broke for most of the summer because Paizo is, and I quote, "gunna take ALL da moneyz".
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For anyone who just can't wait for September, or who want to supplement their starship/tech dungeon maps, Christopher West has done some great tech-themed stuff as well. In addition to the maps and card sets you see, the back of his Numenera maps include 1"-scale lab complexes.
Oh, how I need this so bad! That and the Starship maps! Looks like Pathfinder Spelljammer campaign might be go after all! *foaming at the mouth in both excitement and caffeine overdose... and possibly rabies*
Oh, how I need this so bad! That and the Starship maps! Looks like Pathfinder Spelljammer campaign might be go after all! *foaming at the mouth in both excitement and caffeine overdose... and possibly rabies*
I'm aware (and equally excited), but I figure mashing the Numeria content and potential future Distant Worlds content would be a GREAT way of doing a jammer campaign.
Got this Saturday, as a birthday gift. And I'm done with this product line, period
It's great, if you are a player. But as a DM it just makes me angry. Would it kill Paizo to include a number/alphabet coordinate system, or maybe an 8-1/2 by 11 sheet with the same image reduced and the rooms numbered?
Don't get me wrong it's a beautiful map, and it is very useful, to play on. But to try and create a scenario using it is not easy as keeping track of where certain monsters, traps, tricks and clues are located isn't easy to do without some kind of map reference tools.
A great product that could be, with a little effort, so much better.
Would it kill Paizo to include a number/alphabet coordinate system, or maybe an 8-1/2 by 11 sheet with the same image reduced and the rooms numbered?
Two solutions:
- Just put the coordinate system on your own map. It's easy for you to add with permanent marker. Those of us who would prefer not to have the coordinate system on their map can't remove it if it's already on it. Nothing's stopping you from writing on yours though.
- For a separate sheet of paper, can't you just do that with the samples up at the top? Sure it'll be blurry, but that shouldn't matter if you're just marking placement on a side-sheet that the players will never see.