A Pathfinder Society Scenario designed for level 1-2.
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
Written by Kyle Baird.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
Product Availability
Fulfilled immediately.
Are there errors or omissions in this product information? Got corrections? Let us know at
store@paizo.com.
After several people in my regular gaming group played The Confirmation and reported positive things on it, I was excited to get a chance to play it at Gencon this year. Having been a victim of Mr. Baird’s bloodlust two years prior in his “Race for the Runecarved Key”, and having just survived the notorious first encounter of his “Sealed Gate” on the first day of Gencon, I was curious to see what Kyle had to offer in a low-level encounter. I played with a party of 5 randoms, and we ran the gamut of experience from seasoned to an apparent first time player.
I was extremely pleased to see a thoughtful, well designed scenario that takes on several challenging goals and succeeds. First, it’s a VERY good introduction to the Society and to some of the mythos and geography of Golarion with good exposition and good opportunity for role playing and “hooking” new players. Second, the encounters are clearly planned to use a variety of rules and mechanics in a way that will be easy for GMs to use to teach new folks. Finally, the writing and the story itself, though basic and straightforward, was compelling and enjoyable. I’m a long time gamer and PFSer, but I hope to play it a couple of more times and eventually GM it. The map for the final encounter was clearly thoughtfully designed to bring into play all of the items the party could have, and allow a “scripted” encounter to play out with an organic, exciting feel.
Kudos to Mr. Baird for demonstrating ability to write not just nightmare-inducing murderboxes, but introductory scenarios that will keep both players and GMs coming back for more Paizo goods.
After the rave reviews, I was expecting something great. Instead I experienced a generic exploration scenario with a story not worth telling.
The premise of the scenario was that our group was doing one last simple mission before becoming full Pathfinders. But... the mission could have really been anything and nothing special occurred.
My session:
My session was:
- 2 wolves who died before most of the party could act.
- Irrelevant Aroden trivia (that the new players didn't understand and could care less about)
- 4 zombies/skeletons who couldn't be reached by most of the party because of a chokepoint (and were killed by the alchemist)
- A deaf NPC (who wasted our time with nothing relevant to say)
- A boss fight where most of the party didn't participate because they were too slow. Almost killed our ninja.
Aroden information is going to go WAYYYY over the heads of new players. In my group, I was the only one who cared enough to pay any attention to that information at all.
New players won't know what to do with all the new "gifts" they find, let alone know that they should ID them (or how), or know how to use them to their advantage.
The only thing I like about this scenario is how it taught you about Pathfinder Society, what it means to be a Pathfinder, and how to be a good Pathfinder. The boons are relevant and nice too.
Detailed Ratings:
Length: Short. Could take as little as 2-3 hours, which is good because new players don't know what their character sheets means let alone the rules of the game.
Experience: Player with seven level 1 PCs (all new to Pathfinder except for me). GM with four level 2 characters with players new to Pathfinder.
Sweet Spot: Level 1 and 2 are OK.
Entertainment: The overall story wasn't captivating. The Aroden trivia wasn't used anywhere, so I felt like I wasted my time taking notes. (4/10)
Story: Necromancer killing dumb Gillmen. (3/10)
Roleplay: The NPC we encountered had nothing useful, relevant, or funny to say. (2/10)
Puzzles: When I played, none of us made our Perception or Knowledge rolls apparently? It doesn't matter though, the puzzles are tricky, pointless, and there is no payoff. (1/10)
Combat: All combats excluded participants in one way or another. (2/10)
Maps: Good use of flip maps and I liked the custom map. (8/10)
Boons: Great boon, which is why I'm guessing people like this scenario. (10/10)
Uniqueness: The tavern intro was good, everything else was fairly generic. (3/10)
Faction Missions: None. (N/A)
Overall: Basically, this scenario is probably great for a group of 4 veteran PFS players, but didn't do well with a group of 6 new PFS players. I can think of many other scenarios I'd rather use to introduce new players to PFS. (6/10)
I like The Confirmation a lot. It is a great introduction to PFS and reminds players to equip themselves before heading out. Only 4 stars because the Aroden puzzle has been lost on a lot of my players, and I feel that a few of the challenges there could have been done a bit better.
I'm with wakedown on this. It's not awful, but it could be a lot better, and the way everything is laid out definitely works better for some characters than others. We played it a few days ago, and the Dwarf character barely got to do anything (I think he made two attack rolls all game) because he wasn't at the front and he couldn't get there quickly enough to participate. If some of the encounters had had multiple waves of monsters, so the quicker people killed the first wave and then the slower characters got in on the second wave, that would really improve things.
Also, the difficulty could be raised and that would probably help. Admittedly not having seen the monster tables I don't know if we just rolled the easiest encounters, but it's hard to see any interesting tactical depth in a game if you just roll over the opposition without doing anything more clever than attack. We weren't playing an especially optimised party, but we never fought more than two mooks at once and they went down in less than two rounds every time. I soloed an encounter in a tunnel just because I had a faster move rate than everyone else so I was ahead. It could have been an exciting and terrifying moment where rushing off ahead got me in trouble. Instead it was just a matter of swinging twice and thinking "is that it?".
"Is that it?" sums up the adventure, really, though it's harsher than I would be. Sinister gillmen visitors... are actually not hostile. Mook enemies are actually... not dangerous enough to be scary. Even the minotaur fight wasn't exciting, because all the difficult terrain made it just a matter of seeing how far you could get and keeping on shooting.
It does the intro stuff adequately. It brings across the world flavour well. And Janira is definitely a fun NPC (we were sad when she bled out one round before getting a potion). But it doesn't really sell the game system, because you don't particularly get to engage with it.
I might have missed it, but in the PFS guide it states that all Tier 1 Scenarios and Tier 1-2 Moduels are replayable. I know this one is for players, but do DMs also get full credit each time they run this as well, or just once?
Urgh - nice catch.
Just noticed this is neither a Tier 1 Scenario or a Tier 1-2 Module, so yeah credit once only under current rules.
Just bought this and I have yet to run it. I am once again disappointed by the volume of books required to run the scenario (Core Rulebook, APG, ARG, Bestiary 1-4). Seems to be that if I want to run two season 4/5 games at a con or my local gaming store I have to bring half my gaming shelf.
Dshagins, if you weren't aware of it already, there's a great resource for PFS Gms HERE Most scenarios have had stat block cheat sheets made for them. Since GMs are allowed to use the PRD, as long as you have the time to prep beforehand, you can print off the sheets and not have to rely on books/internet for stats. That's what I do every week for the games I run, or at least have the cheat sheets on my tablet so I can read them off of it. I wasn't a huge fan of them making all the hardcovers into core assumption for the GMs, but letting us use the PRD goes a long way to helping prep.
For first steps you can apply credit to a first level character infinitely (player or GM), but only once per character.
Page 20 Under "Replaying Scenarios"
"There are two exceptions to these rules. All Tier 1 scenarios and Tier 1–2 sanctioned modules are available for unlimited replay with a 1st-level character for credit. The sanctioned modules may also be played with a 2nd-level character once for credit. GMs may receive another Chronicle sheet each time they run one of the Tier 1 scenarios or Tier 1–2 sanctioned modules, but may only apply a Chronicle sheet to one 2nd-level character per adventure."
GM's can apply credit to a 2nd level character once and an unlimited number of times to first level characters.
Just to double-check, is this also true for First Steps I? There's been some confusion about that in my area recently.
No. First Steps is, explicitly, for level 1 characters only. The chronicle shows this, too - it list the subtier as "1", not "1-2".
Ah, I could have worded my question better -- I was referring to the GM being able to get multiple credits (on different PCs) from running it.
DM Beckett wrote:
For first steps you can apply credit to a first level character infinitely (player or GM), but only once per character.
Page 20 Under "Replaying Scenarios"
"There are two exceptions to these rules. All Tier 1 scenarios and Tier 1–2 sanctioned modules are available for unlimited replay with a 1st-level character for credit. The sanctioned modules may also be played with a 2nd-level character once for credit. GMs may receive another Chronicle sheet each time they run one of the Tier 1 scenarios or Tier 1–2 sanctioned modules, but may only apply a Chronicle sheet to one 2nd-level character per adventure."
This is what I was looking for, specifically the last sentence. Thank you for the page reference!
I would make one suggestion, the encounter at the cave entrance should have 3 <censored>. There is a statistical probability that 1 in 3 runs of the encounter will end with <censored> drowning in the river. It also removes the option, after Janira does her monologue, of the players saying "Or we could just kill it...". The final encounter is fine as it is, but not much of a challenge for Advanced/Ultimate characters.
When Janira was showing off her new wayfinder, one of the players commented "Are you sure it didn't belong to someone else?". Upon close inspection she said "You're right! I wonder who J.L. was?". There are a few other spelling errors, but this is the most humourous.
I wouldn't mind secret door(s) being marked on the map(s). I would also like to see stat blocks at the end of the scenario organized by tier for all future releases, it makes them much easier to run.
I would make one more suggestion: Change the Secondary Success Conditions to- "make an effort to chronicle the mission and 2 of the 4 remaining situtations". A couple of guys made no effort at all at journalling, but still got 2 PP for 3 of 5.
Thank you for coming up with this. This is perfect for the new folks in the region I just started, both players new to Society and the ones who want to GM for me.
While I may not be a huge fan of all of your work, this is definitely a scenario worth saying "Thank you" for.
Let me preface this by saying that I only run/play PFS online. So I get irritated with season 0's because the maps at times take a bunch of time and effort to get them aligned to a VTT.
The crop work on the maps is awful for "Tight Spaces" and "Undead End". They were cropped with squares of unequal size. This makes it impossible to have a clean alignment. I know there was talk before about making maps easier for online gamers. This one was worse than most Season 0's. Sure this only effects a smaller portion of folks than those who have to draw them out (and yes we are lucky we don't have to draw them out) but I would ask that these kind of things be considered before publishing PDFs.
All that said the Scenario is excellently well written and I can't wait to run it during the OnlineGameDay #2.
Rant over, thanks everyone at Paizo for doing what they do. If this sounded too whiney or too direct it was not my intention, I just couldn't find the words to point out this issue without sounding jerky.
It was as struggle to use the cavern map packs. I tried to avoid custom 'random cave area #7' maps and I also avoided only using a single section of the map which force the whole 'PCs start here right on top of the monsters' situation.
No worries. for some reason I thought that graphic designer's at paizo handled that part not the writer. In all honesty it's better than the scenarios where they just don't provide a map.
I did purchase the cavern's map pack and was able to make it work. Thanks again for your time in creating the scenario.
A battleaxe requires martial weapon proficiency though, correct? Minotaurs do not have that feat and their entry in the bestiary lists greataxe. Though still martial, it is, I guess, a racial weapon for them and they don't need the feat for it.
Area B4 list several possible treasures that the PCs only get 2 of, but the entire list isn't on the chronicle sheet. Do I write in the missing items or are then not supposed to be there?
Area B4 list several possible treasures that the PCs only get 2 of, but the entire list isn't on the chronicle sheet. Do I write in the missing items or are then not supposed to be there?
Since I can't edit the post, I'll reply. The reason for the "missing" items, is because they are considered always available.
I'm trying to understand the way this scenario works. I can only play it once at second level with one character. Also, the way I'm reading it I can play it multiple times at first level, even say 3 times with the same character? Is this correct?
I'm trying to understand the way this scenario works. I can only play it once at second level with one character. Also, the way I'm reading it I can play it multiple times at first level, even say 3 times with the same character? Is this correct?
Only once PER character, but you can play it with any number of first-level characters associated with your PFS ID number.
I love this game and am gearing up to run it a couple of times at a new convention. I am very excited and am busily pulling things together, which led me to wonder - is there a map pack or flip mat that corresponds to the final exam?
There is not, but it could easily be represented by any forest setting that provides adequate distance and terrain between the PCs and the minotaur. The specifics of the map aren't really that important, it's the "how do we work together to save Janira and defeat the minotaur while navigating some terrain obstacles" that's important.
I missed it, but what maps are best used with this scenario?
Trying to find one for this weekend that doesn't require me to buy more map-packs then I already have.
I noticed there are some items the adventurers find in the 'dungeon' that are not on the session page:
+1 longsword, +1 Small wooden shield, etc.
Are we supposed to write those in or what?