Pathfinder Society Scenario #5–08: The Confirmation (PFRPG) PDF

4.40/5 (based on 39 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for level 1-2.

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.

Written by Kyle Baird.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPSS0508E


See Also:

1 to 5 of 39 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Average product rating:

4.40/5 (based on 39 ratings)

Sign in to create or edit a product review.

An intro that's big on heart, light on substance

3/5

Played in a PbP game, coming at it from the perspective of a first "real PFS" experience (PFS rules, random group of players).

I loved this scenario from the perspective of introducing us to being a Pathfinder. There were ample reminders to take notes and be prepared for anything, and the bonus free consumables gave us a toolbag of tricks to use when we needed them. Janira is a fun character. The guidance from her is likely invaluable to players new to Pathfinder, and her enthusiasm is written so strongly that you can't help but RP along with her.

The concept behind the adventure seems interesting. Not only are you becoming confirmed Pathfinders, but there are mysterious gillmen hiding out in caves and conducting rituals.

Unfortunately, the meat of the adventure inside the cave is ruined because...

Adventure spoilers:
The plot pans out into nothing much.
The gillman you locate can be RP'd with, but doesn't reveal anything exciting. The cave is just a place some gillmen come to chill. Heck, the source of the recent safety problems has been dealt with before the party even gets there. Plus, along the way you deal with bland and unmotivating threats that reveal next to nothing about the cave or the story behind the necromancer. Its like the internal part of the cave is one big handwave to say: "I guess you had an adventure in there?"

The Aroden bit went over most of our heads and didn't really feel like a revelation or important in any way. Just another piece of vaguely notable scenery that we dutifully took notes on and had no reason to spare any more thoughts on.

Of course, the encounter after leaving the cave was awesome. Swingy, but with just enough opportunities to play tactically (at least in our group that lacked a 2-hander wielder). Our Janira went down early and we had a bit of nailbiting with if she had managed to stabilize. That the writing manages to draw you in to care about her in such a short time is a testament to the author. :>


4/5


Solid introduction to Pathfinder Society format

4/5

Great adventure - ran it with 6 1st level heroes at our local game shop. It was my first time running a Pathfinder Society game, and The Confirmation was a solid 4 hour session. The players enjoyed it, there are a moderate variety of challenges, and the PCs get to meet and befriend a great NPC (hopefully we'll see more recurring NPC characters so that Chronicle Boons can be used!)

All in all an enjoyable session. Combat is probably a 4/10 for difficulty, which is A-OK. One important note, keep in mind this is an introductory adventure for a lot of new players, so if you've got to fudge the dice to avoid killing PCs, please do it - I remember reading that when new players lose their characters at a low level, they never return to RPG games, and write off the whole domain as 'not something they enjoy'.


A great introduction, but flawed as an evergreen

3/5

Roughly 18 months after I played my first PFS-scenario, I got to play this evergreen for the first time. I feel like an actual Pathfinder now, which is strange given the time it took me to get round to this. Looking back, I neither like nor dislike the scenario.

For a new player, it's a great scenario. You get to learn what a typical scenario would be like and it's pretty straightforward. It's a good introduction and it seems to be easy to prepare and run for a GM as well. For a more experienced player, it's a bit unfortunate that it lacks a story a little. You get various small arcs that create a story together, but it feels a bit like a patchwork of things.

Furthermore I have to say that having the BBEG fight potentially at the start – which is something my characters would opt for every single time as you don't leave a friend behind – it makes the rest of the encounters feel like a 'is that all?' kind of thing. It's a little disappointing in that sense, giving the whole a scenario an anticlimactic vibe.

My last issue is that I just can't see it be fun as an evergreen. It's too straightforward and lacks variety to simply play and appreciate it again. I'm sure the creatures will change, but if that's the only thing that will be different, it's just not enough for me personally. The only two reasons I can think of that would make me want to play it again, would be the boons on the chronicle or if I'd make it a legal table for others to enjoy. It's a good and enjoyable scenario, but not really worth repeating. As it's an evergreen, I feel obliged to lower my final rating by one star, leaving it with 3 out of 5 stars.


Great Intro

4/5

Excellent intro scenario for PFS, and Janira is an awesome NPC. This would be a solid 5 star scenario if it:

1) Didn't rely upon one flip-mat that is no longer in print, and secondly have gigantic custom maps to draw/print. This is a standard intro scenario and the necessary resources to play it should have been easy.

2) Either this or the Wounded Wisp should get a quick edit to fix the simple dependency between the two.


1 to 5 of 39 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
51 to 100 of 134 << first < prev | 1 | 2 | 3 | next > last >>
Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Lady Ophelia wrote:
But now I have to find people to play this game, Kyle Baird has a negative reputation in my realm, so they may not be too inclined to run all their new shiny boon characters through it. :D

I have a boonless character you can run it for. :)


Negative? Boooo. I expect something worse than that!


Pathfinder Companion Subscriber

I can't wait to play and run this. It sounds great.

There'll be quite a few hybrid PCs going through this wringer too, I'll bet.

Liberty's Edge

Can't wait for this bad boy to come out. We have a lot of new players in the area and a lot of veterans looking to playtest the ACG classes. The only way the timing could be better is if it was out the 20th instead of the 27th.

Liberty's Edge

Avatar-1 wrote:
Do we get a free wayfinder upon the completion of this scenario?

I would expect to see "Wayfinder" suddenly removed from the Always Available list and it appearing on the chronicle sheet so you could spend 250gp immediately to get one after completing (AKA surviving) the Confirmation. Going forward, all others would need to get 5 fame before getting one.

I would like to see characters required to drop all items/boons purchased/acquired during any prior missions, if any. This way everyone runs the mission on the same field. Nothing says "Ringer" like a wizard with wands of CLW and Magic Missile while Joe Ranger is trying to get by with a chain shirt and shortbow.

Grand Lodge

EricMcG wrote:
Avatar-1 wrote:
Do we get a free wayfinder upon the completion of this scenario?

I would expect to see "Wayfinder" suddenly removed from the Always Available list and it appearing on the chronicle sheet so you could spend 250gp immediately to get one after completing (AKA surviving) the Confirmation. Going forward, all others would need to get 5 fame before getting one.

I would like to see characters required to drop all items/boons purchased/acquired during any prior missions, if any. This way everyone runs the mission on the same field. Nothing says "Ringer" like a wizard with wands of CLW and Magic Missile while Joe Ranger is trying to get by with a chain shirt and shortbow.

You assume every Pathfinder is a trained agent who begins field work after his training has completed.

Perhaps reading some of the Pathfinder Tales might correct this misconception. While the Grand Lodge of Absalom certainly does train freshly minted Pathfinders, they also tend to recruit professionals who are not straight out of the academy. Cat-burglars, mercenaries, bounty hunters, noblemen, assassins, local heroes, etc..

After all, you don't really think that the Pathfinder Society has a local chapter of the Assassin's Guild in its Grand Lodge, do you?

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Eric Saxon wrote:
You assume every Pathfinder is a trained agent who begins field work after his training has completed.

No, he doesn't. That's why he specifically mentioned that those others would have to wait until they had gained 5 Fame to purchase a wayfinder.


Keep in mind that field commissions are an exception AND they all require direct approval from the decemvirate.

FWIW, the scenario's designed to accommodate Pathfinders of all backgrounds. That is, of course, sort of the point to a scenario like this.

Silver Crusade

I'll bet you still own that Magic 8 Ball, don't you, Kyle?


2 people marked this as a favorite.
Randuril wrote:
I'll bet you still own that Magic 8 Ball, don't you, Kyle?

Signs point to yes.

Grand Lodge

Eric Saxon wrote:
After all, you don't really think that the Pathfinder Society has a local chapter of the Assassin's Guild in its Grand Lodge, do you?

Actually, I do. ;)

Grand Lodge

I'd like to run "The Confirmation" on Friday as a guest GM while visiting family elsewhere. Can you divulge in advance the flip-mats, map packs, and what sorts of basic pawns or minis I should pack in my suitcase?

Thanks.

Grand Lodge

Sounds like a good scenario to try out the Advanced Class Guide Playtest.

Paizo Employee Developer

Lawrence Smith 2 wrote:

I'd like to run "The Confirmation" on Friday as a guest GM while visiting family elsewhere. Can you divulge in advance the flip-mats, map packs, and what sorts of basic pawns or minis I should pack in my suitcase?

Thanks.

I can give you more details for the maps than for the figures, but I'll share a little bit of each--enough to help you pack.

Maps:

[Custom full-page map]
Flip-Mat: Deep Forest
Flip-Mat: Darklands
Map Pack: Caverns

Minis:

If you have some of the following, you should be in good shape:
  • Undead humanoids
  • Some Medium quadrupeds
  • A Small female humanoid
  • A Large monstrous humanoid
  • Some Small humanoids of a more monstrous variety
  • I won't go spoiling anything more until the scenario's available for purchase.


    "A Pathfinder Society Scenario designed for level 1-2."

    Hmm...

    Shadow Lodge

    First Steps was a pretty easy scenario to learn GMing (compared to a scenario such as The Pallid Plague, for example, which requires some GM improvisation).

    Given that The Confirmation has a "different experience each time you play it" thing happening, is there a steeper learning curve?


    Hi, I'm new to PFS, plan on starting with this module on Thursday at my local gaming shop.

    My question is should I play First Steps first or does this module precede First Steps?

    Thanks


    2 people marked this as a favorite.
    Avatar-1 wrote:

    First Steps was a pretty easy scenario to learn GMing (compared to a scenario such as The Pallid Plague, for example, which requires some GM improvisation).

    Given that The Confirmation has a "different experience each time you play it" thing happening, is there a steeper learning curve?

    It should be one of the easiest scenarios to GM in addition to providing GM tips and a wealth of information on The Society. Of course John could have changed that, but I doubt it. ;-)

    Grand Lodge

    Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber
    mjcarney wrote:
    My question is should I play First Steps first or does this module precede First Steps?

    First Steps precedes The Confirmation, but it is not required to play either before the other. It is entirely player preference in that regard.

    In general, there is no required order of scenarios. Playing them in order of release will make more narrative sense and is obviously preferred, but only on a personal level.

    Grand Lodge

    EricMcG wrote:
    I would like to see characters required to drop all items/boons purchased/acquired during any prior missions, if any. This way everyone runs the mission on the same field. Nothing says "Ringer" like a wizard with wands of CLW and Magic Missile while Joe Ranger is trying to get by with a chain shirt and shortbow.

    Sounds to me like Joe Ranger should have GMed a couple scenarios first. That way it would have been his first actual mission and maybe he could have gotten that Masterwork Darkwood Composite Longbow with a +2 Strength pull and a Cure light Wounds Wand and still had money left. Joe Ranger just has to stop complaining in my opinion. :)


    Or... the scenario could self adjust for non-first scenario characters. Just sayin'

    Shadow Lodge

    How are we supposed to know that? :P


    TOZ wrote:
    How are we supposed to know that? :P

    Not saying that it does. Just saying that it could possibly do that.

    Scarab Sages

    ME WANTS THE PRECIOUS NNNOOOWWW!!!


    TriOmegaZero wrote:
    mjcarney wrote:
    My question is should I play First Steps first or does this module precede First Steps?

    First Steps precedes The Confirmation, but it is not required to play either before the other. It is entirely player preference in that regard.

    In general, there is no required order of scenarios. Playing them in order of release will make more narrative sense and is obviously preferred, but only on a personal level.

    Thank you, it does appear that this module is meant to be an introduction to PFS. Is that correct?

    Liberty's Edge

    They said it would come out today but,does anybody know when it will actually come out.

    Grand Lodge

    Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

    New products usually go live towards the end of the business day.

    mjcarney wrote:
    Thank you, it does appear that this module is meant to be an introduction to PFS. Is that correct?

    As a Tier 1-2 scenario yes it is.


    TriOmegaZero wrote:

    New products usually go live towards the end of the business day.

    mjcarney wrote:
    Thank you, it does appear that this module is meant to be an introduction to PFS. Is that correct?
    As a Tier 1-2 scenario yes it is.

    It attempts to do several things in order of at least *my* priority:

    1) Help all players form a (positive) connection between the Society and their characters.
    2) Provide coordinators with an easy to run experience for players new to Pathfinder. (to answer mjcarney's question)
    3) Help new GMs get their feet wet and gain exposure to the most common PFRPG rules at their most basic level.
    4) Provide a unique and *desirable* experience for seasoned PFS veterans, both the first time and 10th time through the scenario.
    5) Allow experienced GMs to influence the difficulty of the scenario to match the needs of the players at their table by providing the right tools.
    6) Develop a Pathfinder NPC that people don't hate. (if that's even possible)
    7) Let PCs fight MONSTERS instead humanoid NPC #742.

    Shadow Lodge

    I'd just like to read it already. :P


    TOZ wrote:
    I'd just like to read it already. :P

    Me too! ;-)

    Shadow Lodge

    But you...that...what....*head asplode*


    Kyle Baird wrote:


    It attempts to do several things in order of at least *my* priority:

    1) Help all players form a (positive) connection between the Society and their characters.
    2) Provide coordinators with an easy to run experience for players new to Pathfinder. (to answer mjcarney's question)
    3) Help new GMs get their feet wet and gain exposure to the most common PFRPG rules at their most basic level.
    4) Provide a unique and *desirable* experience for seasoned PFS veterans, both the first time and 10th time through the scenario.
    5) Allow experienced GMs to influence the difficulty of the scenario to match the needs of the players at their table by providing the right tools.
    6) Develop a Pathfinder NPC that people don't hate. (if that's even possible)
    7) Let PCs fight MONSTERS instead humanoid NPC #742.

    I felt we had that in FS1-3, they had a good flow and heaps of variety.

    As a cheeky side note, they retired two free scenarios that did that and gave us back one that is a pay-per-view... tut tut :p


    2 people marked this as a favorite.

    confirmation.... where iz joo


    I have the feeling friday's game going to get VERY interesting...


    Pathfinder Adventure Path Subscriber

    Its out now you can download it.

    Shadow Lodge

    cool, cool

    Sovereign Court

    I will give it a real review, but props on offering Chronicle Access to things beginning adventurers really want. Monks rejoice!

    Grand Lodge

    Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

    It'll look great on my dagger fighter. :)


    Pathfinder Adventure Path Subscriber

    Wanted to run this Online today at 9pm EST alas it didnt happen so I will be offering it tomorrow!


    I'll save a review for when i play through a few encounters but

    I LOVE the theme in this one.. you're actually exploring and acting like archeologists, something that's downright rare in a lot of scenarios it seems. The dig-site breathes a lot of life into the history and lore of Golarion and Absolom, revealed to the characters at the same time as the players, not info dumped on the DM where it may never see the light of day for 5/6 people at the table.

    I like the new pathfinder NPC. It seems like she actually wants and is TRYING to get you to come back alive and will actually do something to achieve that end. Go team mom!

    I am a little worried about the

    Spoiler:
    Gelatinous ooze
    They can be rough on newbies. I'll have to see how the exact encounter plays out.


    BigNorseWolf wrote:
    I am a little worried about the ** spoiler omitted ** They can be rough on newbies. I'll have to see how the exact encounter plays out.

    There's no one who will twist your arm and force you to run any of the possible creatures in any given encounter. If you are worried about that creature, don't use it. :-)


    Yeah I posted this elsewhere sort of on this topic but despite me thinking that Kyle Baird has some pretty jaded advice for thread people in his more frequent interactions, he has written a scenario that has pretty much provided an instruction manual on how not to suck and/or die at PFS, and that is pretty rad...even if the only feedback it gives you is that your character died and you should perhaps go back and read the CRB a bit better.

    Grand Lodge

    After reading this scenario, I must say it is the worst piece of drivel I have every seen. I wouldn't clean my toilet with a printed copy. That Kyle Baird guy is a hack!

    :-D
    ya Kyle

    Silver Crusade

    Just bought this and I have yet to run it. I am once again disappointed by the volume of books required to run the scenario (Core Rulebook, APG, ARG, Bestiary 1-4). Seems to be that if I want to run two season 4/5 games at a con or my local gaming store I have to bring half my gaming shelf.

    Not to mention that my local gaming store here in Dublin doesn't have Bestiary 4 in stock yet.


    If you read the scenario with a close eye, you'll find out that you can run this with only the CRB, APG, and Bestiary 1. Even then there's only a couple elements from the APG, so if you're familiar with them, you can leave that at home too. You'll also notice no UM or UC used.

    I made a very conscious effort to limit the books required for this with new GMs and GMs running cold in mind.

    Silver Crusade

    I noticed that alright. It's just something I have been very aware of this last season as the reception in my local store is awful (making prd access difficult) so I've been carting in all the books required.

    Having read through it I am looking forward to running and possibly re-running it (the mechanics for that look sound). Reads well so hopefully plays well too. Will post a review after the 7th!

    Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

    I'll be running this on the 7th, and try to write a review afterwards.

    That said, on initial review I like what I see. I'd have preferred all the maps to be on mappacks since this will likely go with Crypt of the Everflame in my "Emergency GM Kit".

    I do like that there's a nice bonus for a first time run through. The boons are nice.

    Now I just need to decide if I want Samiel to get the credit, or if I want to start PC eleven... (PCs are like Dorritos, crunch all you want, I'll make more).

    Shadow Lodge

    I might have missed it, but in the PFS guide it states that all Tier 1 Scenarios and Tier 1-2 Moduels are replayable. I know this one is for players, but do DMs also get full credit each time they run this as well, or just once?

    51 to 100 of 134 << first < prev | 1 | 2 | 3 | next > last >>
    Community / Forums / Paizo / Product Discussion / Pathfinder Society Scenario #5–08: The Confirmation (PFRPG) PDF All Messageboards

    Want to post a reply? Sign in.