Pathfinder Player Companion: Dragonslayer’s Handbook (PFRPG)

4.00/5 (based on 2 ratings)
Pathfinder Player Companion: Dragonslayer’s Handbook (PFRPG)
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The Lair Awaits

Prepare yourself to do battle with the ultimate monsters with Pathfinder Player Companion: Dragonslayer’s Handbook. Discover the secrets of dragonkind, from devastating red dragons to venomous wyverns. Learn how to survive battle with ravenous wyrms, but also how to manipulate such creatures through guile, or even capture them alive. Master the right tactics to employ in battle against dragons of all types, including how to locate and survive their treacherous lairs—the homes of their legendary hoards. Once you know your foe, join the ranks of the Inner Sea’s greatest dragon hunters, learn their tested methods, adopt their lethal gear, and employ their massive, dragon-fighting war machines. New archetypes, feats, spells, magic items, and more give you the edge against even the deadliest dragons.

No hero’s career has truly begun until she’s slain her first dragon—let Pathfinder Player Companion: Dragonslayer’s Handbook start you on the path to legend. Inside this book, you’ll find:

  • Tips to aid even the most inexperienced dragonslayers in dealing with dragons, preparing to hunt them, and forming organizations of like-minded adventurers.
  • Traits and story feats to help you create character backgrounds involving some of the most infamous draconic threats in the Inner Sea region.
  • Dozens of new traits to further ingrain your character in the world of Golarion and make sure that his first adventure isn’t his last.
  • An all-new system of crafting alchemical and mundane items out of the bodies of slain dragons.
  • New magic items, spells, and feats for characters planning to do battle with dragons, whether willingly or out of necessity, including new siege weapon ammunition.
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.

Written by Jerome Virnich, Marie Small, and Shaun Hocking.
Cover Art by Sam Burley.

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-526-6

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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Average product rating:

4.00/5 (based on 2 ratings)

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Pretty Cool Actually.

4/5

It's a cool thing to read. It's ultra useful when your playing a dragon hunting/slaying campaign. Plus facts about how dragons act bring more life playing the game. The anatomy of the dragon's insides and physical features is a good enough reason why it's worth buying.
But beware. This is mostly used for dragon hunting as this says. Using the abilities of this module on non-dragons are next to fruitless.


Rather niche, but very good

4/5

Read my full review on my blog.

There’s no denying that the Dragonslayer’s Handbook is a bit of a niche product. It’s geared towards player characters who intend to make a career out of slaying dragons, and many of the abilities and archetypes won’t see much use unless the campaign features dragons quite regularly. As such, the book may not be of great value to many games. However, those games that do focus more heavily on dragons will find much to benefit from in the book. There are some very nifty new options in here, including a whole new category of equipment called dragoncraft items, along with the aforementioned feats, spells, etc. That’s also not to say campaigns that only feature dragons occasionally can’t gain any benefit from the book. Dragoncraft items can easily show up in any campaign, as can the other equipment and many of the spells. It will just have lower utility in such cases.


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I also would like an answer about Pageant of the Peacock. Substitute one skill for 15 or so? Is that really what it lets you do? It potentially invalidates huge amount of character investment on the part of other players.


Cheapy wrote:
DrSwordopolis wrote:

Question about one of the bardic masterpieces:

** spoiler omitted **

Does this really do what I think it does? Activate it and for the next 10 minutes you can make bluff checks instead of knowledge/spellcraft/appraise/linguistics? I really like the flavor of it; I'm just wondering if you actually get useful information out of making a "bluffed" knowledge check.

"What's that?" *points at large winged reptile breathing fire*
"Uh..." *bluff, 29* "It's a, uh, fire crocodile! Here are 3 useful pieces of information about fire crocodiles!"

I'm curious about this too. It seems really, really strong if that's the case.

It sounds sortof like it's intended to substitute Bluff for one Int-based skill, but it doesn't specify when you decide what that skill is; is it when you take the masterpiece, or when you use it, or is that even the intended meaning? Also, I have to agree with others... it seems pretty weird to get useful information from bluffing a knowledge check. Clarification, please? :)

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