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The Genius Guide to the Dragonrider (PFRPG) PDF

****½ (based on 6 ratings)

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This release introduces the Dragonrider, a new core class designed for use with the Pathfinder Roleplaying Game. It is a combat-oriented class with minor arcane spellcasting ability, built around having a mystic bond with a true dragon that serves as a steed.

Dragonriders are heroic figures with the power to bond with dragons, gaining lifelong steeds, companions and allies. This bond is more than simply a close friendship, it is a mystic connection between dragonrider and dragon, creating a permanent link fueled by the arcane power inherent to all true dragons.

Super Genius Games is proud to announce the latest in a new line of products for use with the Pathfinder RPG. The Genius Guide series of products are short electronic books that feature new templates, classes, spells, prestige classes and/or magic items. For use by players and GMs, each Genius Guide is low-priced and ready to be dropped into your game.

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Product Reviews (6)
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Average product rating:

****½ (based on 6 ratings)

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*****

This isn't the first time I've seen a dragonrider class. Normally it's a Paladin or Cavalier archetype but the most interesting part about this is that the dragon mount isn't just an animal companion with buffs. There is a deep flavor to this Dragonrider class that makes it stand out a bit and makes it understandable how a Dragon decided to play mount. It's not that the mighty dragon is a simple steed, the dragon speeds up it's growth and development by hiveminding with a person. This plays out in the dragon's power limiting mechanic where the Rider and Dragon kind of share the same actions. For a long time the rider and dragon cant make full rounds of actions separately so their action economy is not as good as having an animal companion or eidolon until the Focus mechanic beefs up.

The guy himself is pretty basic. You get 4 levels of casting from the wizard list. You're full BAB, All good Saves (this dragon link is making you a paragon) and some bonus feats and dragon traits. Nothing truly special but the spell list and dragon are kind of a doozy for a full BAB class with all good saves.

If there was a reason to buy this product it would definitely be the flavor it evokes. Its not just a class that gets you on a dragon to ride but actually makes it a real part of the class rather than just something with a monstrous mount tacked on. I give it five stars because I cant think of other classes/archetypes that handles the situation as elegantly.


Owen Stephens continues to prove he's one of the best in the industry

*****

Just checked out Owen Stephens' Genius Guide to the Dragonrider, after his ‪#‎microfeats‬ post this morning on FB. If dragonriders are something that interest you, you need to have this. If you're on the fence about dragonriders, you should seriously consider picking this up. Owen's "focus" mechanic is a brilliant way to balance out, not only the number of actions the PC/dragon can take in a round, but the power you're dealing with. It's a mechanic I wish they had incorporated into familiars, summoned creatures, animal companions, etc. Nothing slows down play like a druid with a companion who has just summoned a several metric tons of claws and teeth.

The dragonriders themselves are decent in a fight (Full BAB, monk-like saves), but only wear light armor, have limited weapons and very limited selection of spells. Still, these features compliment their companion well. The focus is on the dragonrider/dragon combo, not one or the other. Even the explanation behind why an intelligent dragon would bond with a humanoid rider makes sense, game-wise at least.


Who here hasnt wanted to ride a dragon in a dnd game at some point?

*****

The title says it all. There is nothing more iconic in fantasy rpgs then Dragons. And since the begining, many of us have wanted to play a character who rode one. I have met few players that have not at least tried to convince their DMs to let them ride one. Leadership was one common path but often it was hard to manage a game where one player rode a dragon and others didnt.

This product eliminates most problems (besides the thematic issues one might have with the concept and the fact that you have a party member able to fly at level 1), by making having the dragon around the Dragon Riders Primary class feature. Sure they get paladin style casting, and a few bonus feats, but the real 'umph' of this class is your awesome mount.

At first glance the class seems very powerful, full base attack, strong saves, minor casting and an animal companion style dragon that is extremely potent. But the geniuses had a clever trick up their sleeves.

The Focus requirement of the strong dragons is higher. What this means is that in order for a dragon to take more then a move action at low levels the dragon rider must surrender his own actions. This requirement reduces as the character levels, but it goes a long way to keeping the class in line with the rest of the game, the player must choose between rider and dragons actions.

You also have a choice of every type of chromatic and metallic dragons, so finding one to suit your concept is fairly easy. Some are smaller and more agile, while the Red and Gold dragons are larger and more powerful (but have a higher focus requirement).

I had a player use one at my table for my last campaign, and my overall impressesions were positive. He chose the smaller blue dragon as his mount, and used it mostly as a mobile archery platform, which worked quite well. The flavor of the class also allowed for some interesting story developments with this evil dragon helping a good aligned character in the hopes of quickly gaining power.

Overall this is a great product and I have had and will have alot of fun with pcs and npcs using it. If you want to have a character riding a dragon, this is the hands down best way to go about it in pathfinder.


A few flaws, but well worth it.

****( )

I wrote up a huge review for this, but neglected the 2000 character limit. Whoops!

Succinct version:

Good: Most of it. Well though out, good reasoning for a lot of issues. Dragons are involved. The class looks downright FUN to play. Remember that? FUN?

Bad: Three things irk me:

1) Spellcasting. You get 1st - 4th level arcane spells ala Paladin and Ranger, chosen from the arcane spell list. I would have like to have seen a unique list, perhaps culled from the ranger, druid, paladin, and arcane lists - pulling the best of the mount spells and bow/arrow boosting spells. 1st-4th level arcane spells are pretty limited to a class that isn't meant to be a mage.

2) The mental focus. You have to focus with your dragon each round in order to get it to do something other than move. A way to limit power? Yes. A way to really mess up the cool factor? Very much so. I understand that gold dragons > white dragons. I understand you need to find a reason for people to play white dragons. This is not a good enough reason. Having to full-round action every round to get your dragon to do something will really kill the fun of the class. Even requiring a standard action limits you - not much you can do with a move action when you're 200ft in the air. Personally, I'd change this to a per-encounter requirement.

3) No new feats. Granted, this wasn't promised, but it would be nice to see some new stuff that helps out the rider and strider (dragons, I think, do not like being called 'steeds')

Still, I think everyone should drop their $2 and buy this.


Slick and Intrigueing

****( )

This was very well-thought out and presented in an attractive format. I can think of a few players who would be interested in trying this class out, myself included. I especially liked the thought put behind the "multiclassing" rules, for allowing the draconic bond to substitute for other bond options (such as a paladin or cavalier's mount). Especially for the price, this is a good addition to the options available to players.


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