Every culture tells stories of strange beasts that haunt the edges of civilization. Seldom corroborated, the accounts of those who have encountered such creatures are brushed aside, or at best turned into colorful local legends. But always lurking beneath such myths are more than a few shreds of doubt—for what if the stories were true?
Mystery Monsters Revisited presents 10 elusive creatures inspired by real-world folklore. Each monster entry investigates the types of evidence the cryptid leaves in its wake, the creature’s bizarre and secretive ecology, eyewitness accounts of the beast and its strange powers, advice on how to integrate it into your game, how the monster fits into the world of Golarion, and more.
Death worms, acid-spitting desert dwellers whose fatal poison and beams of electricity spell the end for unwary travelers.
Mokele-mbembe, long-necked saurians forgotten by time.
Mothmen, unfathomable agents of destiny that presage catastrophic events.
The Sandpoint Devil, a fire-breathing equine terror that ravages the hinterlands of its namesake community.
Water orms, whose myriad forms have spawned countless legends near the lakes they inhabit.
Yetis, misunderstood natives of mountain peaks whose violent urges can be traced back to fell, otherworldly energies.
Other enigmatic creatures like the towering sasquatch, destructive sea serpent, and of course, the notorious, blood-sucking chupacabra!
Mystery Monsters Revisited is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.
By Richard Pett, Anthony Pryor, Amber E. Scott, Ray Vallese
ISBN-13: 978-1-60125-473-3
Other Resources: This product is also available on the following platforms:
Mystery Monsters Revisited is an unusual entry in the Pathfinder Campaign Setting line. The goal of the book is to transform ten different monsters from real-world folklore and modern legend (so-called "cryptids") into creatures usable in Pathfinder and in the game's official setting, Golarion. The book is a 64-page softcover with full colour interior art that is adequate but not Paizo's best (and I think the cover needed a better inker to add definition to what looks like a coloured pencil drawing). Each of the ten monsters is covered in a six-page section that includes the following topics: Evidence (why the creature is thought to exist), Ecology, Habitat & Society, Campaign Role (how to use the creature in a game), Treasure, Golarion lore, and a full stat block and picture of a unique version of the creature. Each section also includes a brief sidebar about the creature's real-world inspiration. The ten monsters covered are:
* Bunyips (from Australian aboriginal lore), an aquatic mammal that combines features of a shark and a seal. Two new feats just for bunyips are introduced, which is a bit strange. The idea is a bit bland.
* Chupacabras (a modern Puerto Rican legend), bloodsucking creatures that walk on two legs and sneak around at night to feast on livestock and pets. The stealthy nature of the creatures and the fact that they could easily be confused by PCs with vampires or other dangers would make them a good story element for a low-level campaign set in rural areas. A magical weapon, the Chupar Pick, is introduced.
* Death Worms (the Mongolian "Olgoi-Khorkhoi"), which, as the name implies, are gargantuan subterranean worms that live in desert areas and can spit acid and electricity. Despite the added attack styles, Pathfinder has enough giant worms and I don't think much is added here. This section includes a new magic item to see creatures moving underground, Vitreous Goggles.
* Mokele-Mbembe (a Congo legend), a massive saurian that is basically a swamp dinosaur with long spines down its back. Again, a bit bland. A new magic weapon, the Mokele-Mbembe Tail Whip, is introduced.
* Mothman (a West Virginia legend), a strange, unearthly winged humanoid that appears just before terrible disasters for an inexplicable reason. This was the first entry in the book that really caught my eye as something that would be fascinating to add into a campaign. The new magic item introduced here, a Mothman Memento, is also well done.
* Sandpoint Devil (based on the Jersey Devil), a winged-horse that stands on two legs and has demonic teeth and horns. I'm running Rise of the Runelords right now which of course has Sandpoint as its setting, so I'm partial to this entry.
* Sasquatch (Bigfoot), a forest-dwelling apelike creature. A cursed item called a Sasquatch Skull is introduced here.
* Sea Serpents (from many cultures), enormous snakes large enough to sink entire ships. Could be interesting as a major storyline in an aquatic-themed campaign. A new magic weapon, the Serpentseeker Bow, is introduced.
* Water Orms (the Loch Ness Monster), lake-dwelling saurials that are enormously reclusive.
* Yeti (the Abominable Snowman), alpine beasts with sharp claws and teeth. I really liked the lore added by the book here, as they portray Yeti as the nobel guardians of portals to dangerous extra-dimensional lands like the Lovecraftian Leng. A magic item called Leng Tea is introduced.
The book does a good job emphasizing that these legendary creatures really need to be built up over a period of time in a campaign. If you just drop a random Sea Serpent attack in while the PCs are on a boat, then Sea Serpents are just another monster. But if you depict sailors and dock-workers growing increasingly frightened over the course of several sessions by the legendary Ashen Worm, then it means something when/if a fight actually takes place. In other words, these creatures aren't meant for random encounters but are instead best used as driving forces for story-lines that can include investigation, tracking, red herrings, scam artists, and more. That being said, only a couple of the creatures listed in the book really struck me as elements I'd love to bring into a campaign. Many left me feeling "meh." So in sum, I'd say that Mystery Monsters Revisited isn't a *bad* book, but it shouldn't be a high-priority for readers.
I have always loved cryptozoology, so i picked this book up the week it came out. The monsters for the most part are great, I especially love the bunyip entry and the mothman. Some monsters are completely uninspired, The Mokele-Mbembe is just a dinosaur, nothing special. The Sandpoint devil is just a horse that walks on two legs.
The quips about the real life myths make the book feel really fun.
If you love monsters, pick up the book.
Mystery Monsters Revisited provides an excellent insight into its ten subject creatures and how they fit into the world of Golarion. It allows gamemasters to enrich their games by including creatures that are more than just nameless things to kill, giving each creature a reason and purpose for being there. And even if some of these creatures never actually show up in a game, the book still provides a compelling read that adds just a little more awe to the game world.
Since the apparition of Classic Horrors Revisited, Paizo Publishing made clear Pathfinder wasn't just about the usual tropes concerning Sword and sorcery in pen and paper RPGs as elements from other genres belonging to fantasy like Planetary Romance and Gothic Horror appeared in the main setting. This book is the first to dare enter into a terrain which doesn't belong to literature but to oral tradition and speculation, in this case what in contemporary culture is known as urban legends as well as cryptozoology.
The readers can enjoy quite detailed entries concerning the habits and behavior of beasts which belong to pop culture collective imaginary and how introduce them into a world of high adventure and magic: the chupacabra, the yeti, the sasquatch...
A well done job, but somehow lacks of the same detail displayed in other Revisited series handbooks, perhaps because this was the first attempt into creatures which didn't had a true or solid mythological or literary background (or in some cases, decades of game tradition), depending on very speculative and not very academic sources for it's development.
Not fond of this cover myself, it looks a bit too much like the Advanced Player's Guide cover. Would have rather seen a mothman or a bunyip on the cover.
As a native West Virginian, I have a special love of the mothman above the others. I was terrified of him when I was in elementary school because I got a book out of the library about American monsters. I read that he could fly 100 mph and I knew I lived less than 100 miles from where he was sighted. I was also terrified of grays when I was the same age, so I made up my own mythology in my head that linked them together. (I had a fear of abduction by aliens because of that commercial for that Time-Life books series that always splashed one up on the screen.)
Anyway... Looking forward to reading about the mothman. I hope his background in Golarion takes some of his stories around Point Pleasant Bridge into the narrative.
This cover doesn't mean all pictures/art in the book is done by this artist is it? I hope it doesn't.
While its far FAR from ugly its just not my prefered style.
Unfortunately I have to agree with this. I'm not a fan of the style used for this cover and it's not a cover that would make me want to pick up a copy and browse through it if I'd just seen the book at an FLGS. The book has a lot of stuff going for it, of course, not least of which is its subject matter, but the cover itself wouldn't sell the book to me.
Fortunately, tastes vary and I know quite a few gamers who'd pick this up in a heartbeat based on the cover alone.
I'll just look forward to the interior artwork. :)
I wonder why the Yeti and Sasquatch need different chapters? Aren't they both essentially ape-men?
Or will they be going with 'Sasquatch is a hairy apemen in the deep woods, and the yeti is related to the Mi-Go/a hidden race of bestial mystics*/guardians of the secret hidden gates into Shangri-La (of they're good) or Asgartha (if they're evil)?
* -- Supposedly in legend a few yetis have become monks and even abbots of Himalayan Buddhist monasteries. Of course, that legend came by way of John Keel so YMMV. Also supposedly, smoking yeti dung will bring Enlightenment. Hey, don't ask me.
Yeti and Sasquatch are indeed quite different creatures, as a glance at their stat blocks reveals. The yeti is more magical than the sasquatch, for one thing, and more dangerous. Sasquatches are more "natural world" creatures, while yetis are more "supernatural world" creatures.
And on top of that, there's a lot of different real-world cultural differences between the two. And on top of THAT, a lot of environmental differences.
Same thing goes for sea serpents and lake monsters.
Yeti and Sasquatch are indeed quite different creatures, as a glance at their stat blocks reveals. The yeti is more magical than the sasquatch, for one thing, and more dangerous. Sasquatches are more "natural world" creatures, while yetis are more "supernatural world" creatures.
And on top of that, there's a lot of different real-world cultural differences between the two. And on top of THAT, a lot of environmental differences.
Thanks for taking the time to clarify that. And that difference does fit in with the more mystic stories told about the yeti.
Want this on the cover alone. Any chance you guys will do a full sized poster print of this pieces cover? I would love to have it. Now is that supposed to be a water orm or some new and terrifying cryptid?
I'm not ashamed to admit that I hope someone manages to slip at least one reference tothe Jack Links beef jerky commercial series somewhere in the Sasquatch entry.
This one has been great so far, I am really suprised nobody is talking about it.
My problem is currently a mix of finals, shattered star 5, and blood of the night all sitting on my cpu at the same time. Makes for too many things to work on at the same time and unfortunately mystery monsters was just the last to download. That being said the stuff on the mothmen and the art for the bunyip look really promising, even more so when i think about my groetus cleric and that mothman summon he can eventually pull...
K will say I wish that the breach feat for the bunyip was a special ability rather then a feat since there are many animals right now that do this as natural hunting practice (Like orca whales and great white sharks) and it's a shame that it's locked behind a feat they can't take.
This has been a great revisited volume. Love the artwork for Mokele and Water Orm, and way better than the originals. Some of the variants like the different bunyips or the Mothman Elder are pretty cool. Also like the short sidebars explaining where the monster is from. I would love to see these be a standard issue when Paizo adapts well-defined literary/cryptid/folklore monsters in their revisited and AP lines.
Some of the fluff is great. I like the implication that Sasquatch are native to Arcadia, and that people didn't start seeing Sasquatch in the Inner Sea regions until after the legend was introduced. Reminds me of how Sasquatch sightings used to be confined to the Pacific NW, but now are being seen everywhere (including HAWAII).
About the only complaint I can think of is that at times the book treats cryptids in Golarion as if they were met with huge amounts of Skepticism the same way we treat them on Earth. Given the types of creatures at large not treated with skepticism, it's hard to see what is so unusual about Sasquatch or Sea Serpents.
This has been a great revisited volume. Love the artwork for Mokele and Water Orm, and way better than the originals. Some of the variants like the different bunyips or the Mothman Elder are pretty cool. Also like the short sidebars explaining where the monster is from. I would love to see these be a standard issue when Paizo adapts well-defined literary/cryptid/folklore monsters in their revisited and AP lines.
Some of the fluff is great. I like the implication that Sasquatch are native to Arcadia, and that people didn't start seeing Sasquatch in the Inner Sea regions until after the legend was introduced. Reminds me of how Sasquatch sightings used to be confined to the Pacific NW, but now are being seen everywhere (including HAWAII).
About the only complaint I can think of is that at times the book treats cryptids in Golarion as if they were met with huge amounts of Skepticism the same way we treat them on Earth. Given the types of creatures at large not treated with skepticism, it's hard to see what is so unusual about Sasquatch or Sea Serpents.
I don't know I actually like that level of skepticism for most of these guys considering even the ancient ones like the water orm and sea serpent have abilities to hide themselves from detection while many of the low level ones live in remote places where humans would be sparse and most likely uneducated making them unreliable witnesses for most scholarly folk to believe. That being said I would love to see other creatures more well known creatures treated the same way as these guys in other products, monsters can lose their mystique when it feels like everyone's taught about all of them.
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doc the grey wrote:
That being said I would love to see other creatures more well known creatures treated the same way as these guys in other products, monsters can lose their mystique when it feels like everyone's taught about all of them.
Kinda like a monster trait that applies an enigma bonus to a Monster's CR for the purpose of Knowledge skill checks. So the more enigmatic a monster, the harder it is to know something useful about it.
Maybe a +10 bonus or something. That way you could have a CR2-3 creature that no-one knows anything about because its Knowledge DCs are 22-23, but it won't kill a level 1 party outright. Builds up the mystery and makes the players a little skittish to confront it.
I made this in Photoshop and posted it on Reddit a while back. Clearly the most feared cryptid of all. I may just buy Mystery Monsters and glue it in on the back.
And before it's pointed out, yes I'm aware it's Dex should be 14 rather than 13.
Is the Mkole whip supposed to be made from water-buffalo hide? From the writeup, it doesn't seem to have anything to do with the cryptid. I would have thought it was made from their tail.