A Pathfinder Society Scenario designed for levels 3–7.
Someone in the city of Magnimar is committing crimes and leaving evidence implicating the Pathfinder Society. It falls to the Pathfinders to get to the bottom of it, and what they find may signal the resurgence of an enemy thought long defeated.
Written by James Olchak, RPG Superstar 2012 finalist.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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An investigation module, but also a A-->B-->C plot. Whatever you do, find the clues, go to the dungeon, then kill bad guys. PCs can't influence the storyline.
Most combats are cakewalk, but the BBEG is deadly for low tier... be cautious. Good investigation and combats overall.
Played this at low tier. The party was slayer, alchemist, warpriest and sorcerer NPC.
CSI: Magnimar is about the right feel for this scenario. The scenario is heavy on role play and investigation. Unfortunately the investigation is all too A to B to C with little wiggle room for player interaction. The combats are interesting and very tough but not too much.
Ran this for tier 3-4 (with the 4 player adjustment). It was such a great scenario to run and for the players to play through. It used the classic "investigate then attack" formula. The investigations weren't particularly difficult, but those with mad skills (instead of just average skills) received a little extra for their efforts.
The meeting with the Sczarni takes an unexpected turn (at least, my players were surprised) and leads to a very satisfying mini-dungeon crawl.
Do watch out, though, the final encounter in this one was almost lethal for my party of all level 3 characters. They didn't realize until almost too late how deadly it was. Fortunately for them, though, they pulled out the right tactics in the end and were victorious - even if half of them were unconscious and bleeding!
Right amount of intrigue and the right level of combat challenge. Great work!
Good times to be had in this investigation adventure I the Varisian city of Magnimar. My table ran in high tier and consisted of a Rogue 5, Wizard 5, Cleric 7, Bloodrager 6, Barbarian 6, and Dragon Disciple 7.
The combats in this one can be tough, but if they are thought through.
First Combat:
Spoiler:
Antaios is stealthy enough to get by some folks and if he does, the damage can be crippling, my group tried to pin him down by the loading dock door, but were threshed about, they eventually took him out at range.
Later on:
Spoiler:
Chawda, and Terliss can make a powerful combination, especially if Terliss is able to get off a few sneak attacks or if Terliss can aim his wand of Fireball and do what he needs to, the fireballs can be deadly to a mass of foes. The wizard fell to 2 such CL7 Fireballs, thankfully he was able to raise with Prestige and money.
The investigation element of this is actually quite smart and succinct and roleplaying in this one is a delight, albeit minimal.
The comparisons to CSI: Magnimar aren't too far off the mark for how the scenario begins. You've been called out by a guard, there's been a murder, you have a classic NPC at the scene as a witness to talk to. Your GM should milk roleplaying this NPC as much as possible, because she is absolutely classic.
There's more NPCs later sprinkled throughout the scenario. There's literally the opportunity for roleplay all throughout this scenario, which gives it great pacing moving from lows to highs back to lows and highs again.
The combat encounters are all well designed and interesting. There's no mundane fights in this one, each and every fight will be memorable and challenging for its own merits.
I've both played and run this scenario, and when I ran it at the 6-7 subtier, the players were on the ropes, with multiple PCs at the brink of death. Folks were standing and biting their nails. There were cheers. A good time was had by all (I hope).