Pathfinder Adventure Path #61: Shards of Sin (Shattered Star 1 of 6) (PFRPG)

3.80/5 (based on 14 ratings)
Pathfinder Adventure Path #61: Shards of Sin (Shattered Star 1 of 6) (PFRPG)
Show Description For:
Non-Mint

Add PDF $19.99

Print Edition Unavailable

Non-Mint Unavailable

Facebook Twitter Email

Chapter 1: "Shards of Sin"
by Greg A. Vaughan

The Shattered Star Adventure Path begins with a thrilling new adventure from fan-favorite author Greg A. Vaughan! In Varisia’s bustling frontier city of Magnimar, the Pathfinder Society’s newest lodge recruits a team of rookie Pathfinders to track down rogue agent Natalya Vancaskerkin—who also happens to be one of the Varisian criminals known as the Sczarni. Yet when these heroes track down the missing woman, they find far more than a Pathfinder on the run, becoming embroiled in a swiftly expanding hunt for a fragmented artifact from the ancient empire of Thassilon—a quest that will take them to some of the most dangerous corners of Varisia.

    This volume of Pathfinder Adventure Path launches the Shattered Star Adventure Path and includes:
  • “Shards of Sin,” a Pathfinder RPG adventure for 1st-level characters, by Greg A. Vaughan.
  • An exploration of the ancient Sihedron artifact and its ties to powerful Thassilonian magic, as well as details on the mysterious skymetals that fall to Golarion, by James Jacobs.
  • Forays into the even seedier underbelly of Riddleport in the Pathfinder’s Journal, by Bill Ward.
  • Five new monsters, by Benjamin Bruck, Craig Campbell, Adam Daigle, Amanda Hamon, and James Wilbur.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-452-8

Shards of Sin is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (512 KB zip/PDF).

DriveThruRPG: This product is available as print-on-demand from DriveThruRPG:

Print on Demand

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

PDF:

Fulfilled immediately.

Print Edition:

Unavailable

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9061


See Also:

1 to 5 of 14 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

3.80/5 (based on 14 ratings)

Sign in to create or edit a product review.

Great Low-Level Dungeon and Promising Beginning to the AP

5/5

I had a blast with with module. The conceit of Shattered Star is that it's the Dungeon AP, and it starts off with a great dungeon. The encounters are varied, and there's usually an interesting story behind them. There's a lot of combat, but there's also a lot of combats that a group can RP their way through if they're so inclined. There were a lot of very exciting for my group as well, without any of the fights feeling unfair.

The urban adventure aspect was also pretty fun. It was a good blend of investigation, combat, and RP. I especially found some of the set piece fights amazing, particularly the rafter fight which was excellent when we played it.

There are some things that a GM could work on. While I did think there's a good amount of RP, it's mostly in the beginning of the module. There is some RP in the dungeon, but a GM does have to put in some effort to make it clear which encounters are RP. I actually would have liked to see more non-combat encounters, like puzzles or traps. There is also a question of motivation to engage in the plot. This is often a problem with any campaign, but the hook for this one is relatively weak. A GM should take care to communicate that a lot of this module will work better with players that are motivated by adventure for the sake of adventure.

All in all, I had a lot of fun with Shards of Sin. Sure, it's a combat-heavy dungeon module, but I think that's what you're getting into when you sign up for Shattered Star. It's a good dungeon and I had a lot of fun with the combats.


Good adventure, even better for grognards

4/5

I ran a group of 4 players through this adventure on roll20 and we had a blast. The excellent maps by bigrin42 over on DeviantArt in combination with roll20 dynamic lighting made this dungeon romp an awesome experience. Without the tedious slowdown of the GM having to sketch down the room you have just entered. The overall flow was excellent and we really got to delve into the scraps of story and lore scattered across the interesting dungeon described in the adventure.

Unfortunately, that's just what they are: scraps of story. There is not much of story going on, but our group had fun regardless. There are a few critters in this book that people probably haven't seen in a long time and the general look-and-feel of the module is very old school.

So if you want a fun time-travel to the good old days of gaming or just itch for a well-made dungeon that is easy on the GM, snatch this one up.

As an introduction to the Shattered Star adventure path, I think it does a good enough job. The major allies are established and the quest becomes clear. It does not go beyond that, but that is all we really needed.


A solid start to Shattered Star

4/5

Greg Vaughn's AP chapters have rarely disappointed me and the starting volume of the Shattered Star is no exception. The first part of the scenario, in Magnimar, is a good way for the PCs to start knowing each other before they move on to tackle the full exploration of the large dungeon that is the meat of this chapter.

Although it sometimes felt a tad long, the dungeon's exploration is varied, and the dungeon's ecology mainly makes sense. The many little touches of Thassilonian knowledge scattered throughout all the great boon to convey more information on Thassilon to the PCs.

My group and I had quite a lot of fun playing through this chapter!


Urban Dungeon Romp

5/5

Not sure what Matt is talking about but Shards of Sin is the type of Roleplaying Dungeon adventure my group is looking for, with a detailed city, home base and roleplaying elements to support the party as they delve the secrets of the dungeon.


The Urban Adventure That Wasn't

1/5

Skip this one. After reading through it, I found a promising urban-adventure prospect that dispensed with the urban part as quickly as it could in order to become a super-dungeon.

Video games handle this style of adventure better than this book does.

EDIT: Reviews that solely act as replies to other reviews are silly reviews. What is this, Metacritic?

-Matt


1 to 5 of 14 << first < prev | 1 | 2 | 3 | next > last >>
301 to 350 of 386 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Dark Archive

2 people marked this as a favorite.

Love the Mites on the cover. Although the one in front looked less like a mite-on-a-spider and more like a mite-drider, which itself is a funky concept. And now I have the Knight Rider intro music stuck in my head... Na na na na Mite Drider!

Mikaze wrote:
Vic Wertz wrote:
Not a typo: his name really is "Lord-Mayor Haldmeer Grobaras."
And man, does he have a lot to grob.

So I'm not the only one who thinks his name is 'Mayor Holdemhere Grabass?'


Good thing I'll never have to pronounce it. He died in my group's Rise of the Runelords :P

Silver Crusade

Dat agathion.

:D

Silver Crusade

Set wrote:


Mikaze wrote:
Vic Wertz wrote:
Not a typo: his name really is "Lord-Mayor Haldmeer Grobaras."
And man, does he have a lot to grob.

So I'm not the only one who thinks his name is 'Mayor Holdemhere Grabass?'

I wouldn't have thought it but combined with his Magnimar portrait, absolutely. And I love him for it.

Dark Archive

Set wrote:

Love the Mites on the cover. Although the one in front looked less like a mite-on-a-spider and more like a mite-drider, which itself is a funky concept. And now I have the Knight Rider intro music stuck in my head... Na na na na Mite Drider!

Mikaze wrote:
Vic Wertz wrote:
Not a typo: his name really is "Lord-Mayor Haldmeer Grobaras."
And man, does he have a lot to grob.

So I'm not the only one who thinks his name is 'Mayor Holdemhere Grabass?'

And thus it came to be that Set ruined the book (and AP) for everyone... :D

Dark Archive

1 person marked this as a favorite.

Super excited to start this AP. I started subscribing for this one.

Dark Archive

Our group played through the first about half of the adventure, and I have to say we are having a blast with it. Lots of flavor, good pacing throughout, nice mix of combat, rp and skill usage. The NPCs thus far have been interesting and well thought out. I will probably review this one after our party finishes up the entire thing, and thus far I am impressed. None of the other APs in the last couple of years have really grabbed us like this has.

Silver Crusade

Pathfinder Adventure Path Subscriber
Asgetrion wrote:
Set wrote:

Love the Mites on the cover. Although the one in front looked less like a mite-on-a-spider and more like a mite-drider, which itself is a funky concept. And now I have the Knight Rider intro music stuck in my head... Na na na na Mite Drider!

Mikaze wrote:
Vic Wertz wrote:
Not a typo: his name really is "Lord-Mayor Haldmeer Grobaras."
And man, does he have a lot to grob.

So I'm not the only one who thinks his name is 'Mayor Holdemhere Grabass?'

And thus it came to be that Set ruined the book (and AP) for everyone... :D

One of the rare moments when I'm happy that I'm running games for non-English speakers.

"So you are greeted by Lord Smorgasbord Grabmybuttocks..."

NOBODY LAUGHS

Dark Archive

Is it now impossible to create a post about Paizo products generally? If it is, I was not smart enough to find where.

Anyway, two separate thoughts: After wandering around GenCon all weekend and looking at all the different three dimension dungeon build out products available now, why doesn't Paizo partner with one of these outfits ala WizKids for figurines to create Adventure Path specific build outs that can be purchased and played? I mean, it would be great to have some of the highlights from the AP's rendered in three dimensions so that we can play them.

You know who would buy those? Me. You know who would subscribe to something like that? Me.

Along other lines, why only black tee shirts? I know you sell a lot of black tee shirts, but that is because that is the only color you offer. We have the technology to do other colors. Why not?!

Silver Crusade

Chinasaur wrote:

Is it now impossible to create a post about Paizo products generally? If it is, I was not smart enough to find where.

You should get an option to start a new thread near the top of the page if you click on the specific forum you want to put it in.

Silver Crusade

Also, regarding the Fleshdregs: I have the fortune of having a group of players that is mostly familiar with Silent Hill 4. I'm going to have a lot of fun milking some creepy visuals out of these guys. :D


Who should I thank for the Skvader being included among the monsters? (They're so darn cute! And have their own road-sign - squee!)

Paizo Employee Director of Narrative

Kajehase wrote:
Who should I thank for the Skvader being included among the monsters? (They're so darn cute! And have their own road-sign - squee!)

Wes put them on the schedule, Craig Campbell wrote them up, and I developed them. I dig the crazy critters!

Paizo Employee Director of Narrative

Mikaze wrote:

Also, regarding the Fleshdregs: I have the fortune of having a group of players that is mostly familiar with Silent Hill 4. I'm going to have a lot of fun milking some creepy visuals out of these guys. :D

While I've never played Silent Hill (thus don't know the connection), I'm glad I was able to bring the creepy!


Adam Daigle wrote:
Kajehase wrote:
Who should I thank for the Skvader being included among the monsters? (They're so darn cute! And have their own road-sign - squee!)
Wes put them on the schedule, Craig Campbell wrote them up, and I developed them. I dig the crazy critters!

Big thanks to all three then. :D


What are the monsters (+ small discription of them) in this book?


Bishop Agathion - Fishy-looking, squid-faced angel with a head for logic and scaring the crap out of evil types. (And, let's face it, good types caught unprepared too. Squid-faced!)

Fleshdreg - A failed sinspawn who sometimes show up in swarm form.

Melfesh Monster - A plant-monster from the area around the village of Melfesh who can emit poisonous vapors, envelop its victims, and generally would have Seymour wetting his roots.

Skvader & Wolpertinger: Hybrid animals from Swedish and Bavarian folklore.

Snallygaster - Aberration which looks like a goofy dragon and enjoys booze, blood of sentient creatures, and long walks on the beach. (Disclaimer: may not actually enjoy walks on the beach.)


Snallygaster- looks more like a one eyed flying dinosaur.

Skvader/Wolpertinger- are rabbit based monsters, still no Almiraj but nice none the less.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

Kajehase wrote:

Bishop Agathion - Fishy-looking, squid-faced angel with a head for logic and scaring the crap out of evil types. (And, let's face it, good types caught unprepared too. Squid-faced!)

Fleshdreg - A failed sinspawn who sometimes show up in swarm form.

Melfesh Monster - A plant-monster from the area around the village of Melfesh who can emit poisonous vapors, envelop its victims, and generally would have Seymour wetting his roots.

Skvader & Wolpertinger: Hybrid animals from Swedish and Bavarian folklore.

Snallygaster - Aberration which looks like a goofy dragon and enjoys booze, blood of sentient creatures, and long walks on the beach. (Disclaimer: may not actually enjoy walks on the beach.)

Snallygaster!

Paizo Employee Director of Narrative

3 people marked this as a favorite.

Trivia note!

All the monsters in this issue's Bestiary, with the exception of the fleshdreg, are cryptids.


What's the squid-face angel's (okay, Agathion's) inspiration from?

Paizo Employee Creative Director

Kajehase wrote:
What's the squid-face angel's (okay, Agathion's) inspiration from?

The bishop fish.


Cool.

RPG Superstar 2013 Top 8

Adam Daigle wrote:

Trivia note!

All the monsters in this issue's Bestiary, with the exception of the fleshdreg, are cryptids.

Which delighted me. I was laughing aloud by the time I hit the wolpertinger. The Melfesh Monster is supposed to be the Flatwoods Monster, right? Flying without wings, fiery eyes and a noxious stench all seem to fit. Never seen it interpreted as a plant, which was pretty cool.

Paizo Employee Director of Narrative

Demiurge 1138 wrote:
Adam Daigle wrote:

Trivia note!

All the monsters in this issue's Bestiary, with the exception of the fleshdreg, are cryptids.

Which delighted me. I was laughing aloud by the time I hit the wolpertinger. The Melfesh Monster is supposed to be the Flatwoods Monster, right? Flying without wings, fiery eyes and a noxious stench all seem to fit. Never seen it interpreted as a plant, which was pretty cool.

Absolutely correct!

RPG Superstar 2013 Top 8

Adam Daigle wrote:
Demiurge 1138 wrote:
Adam Daigle wrote:

Trivia note!

All the monsters in this issue's Bestiary, with the exception of the fleshdreg, are cryptids.

Which delighted me. I was laughing aloud by the time I hit the wolpertinger. The Melfesh Monster is supposed to be the Flatwoods Monster, right? Flying without wings, fiery eyes and a noxious stench all seem to fit. Never seen it interpreted as a plant, which was pretty cool.
Absolutely correct!

The "pointed hood" in the description was a bit of a tell. And, unfortunately, it didn't come across in the art.

For those of you unfamiliar with this classic bug-eyed monster:
The Flatwoods Monster!
One of my favorite pieces of modern American folklore. Right up there with Mothman and the Mad Gasser of Mattoon

Silver Crusade

Bishop Fish was what came to mind instantly when I saw those guys. Love the look they were given, and it's still wide open to lay plenty of other kinds of fish features over them to make them unsettlingly beautiful or ugly(from Abe Sapien-ish to Gill Man). It really makes one wonder at what else lies in the deep waters of Nirvana. :)

Really, really like having these guys around.

Adam Daigle wrote:
Mikaze wrote:

Also, regarding the Fleshdregs: I have the fortune of having a group of players that is mostly familiar with Silent Hill 4. I'm going to have a lot of fun milking some creepy visuals out of these guys. :D

While I've never played Silent Hill (thus don't know the connection), I'm glad I was able to bring the creepy!

Here ya go! (relevant bit starts at 3:50-ish)

Explanatory tangent:
They're from Silent Hill 4, which may have been the odd-duck "unfavorite" of the pre-current gen console SH games, but it still had its strong points. The creatures were called Victims 07/08, manifestations of two children murdered by the serial killer behind the plot of the game.

It's the accusatory pointing around 3:55-ish that sticks with me.

Thinking about using a bit of that imagery with some of the fleshdregs: Pitiable, incomplete creatures unthinkingly and silently accusing and targeting PCs and NPCs alike more and more if they start wracking up certain sins, all staring through partial faces stolen from their composite souls... >:)

Paizo Employee Creative Director

Yeah, we gave the artist the Flatwoods Monster pictures as reference, but then basically said "go with this as a starting point but make it look realistic, so that the reference remains a drawing of a real monster made by someone who can't draw." He took it a bit further than that, I think, but what he came up with in the end was really cool so we kept it.


Just got done with my first skimread. I'm very much liking this AP - I didnt really have a handle on it until now, but it's great to see another AP broadly along the lines of RotRL - no specific "handle", just a traditional, old fashioned story of adventurers slaying monsters, finding loot and saving the world (eventually). A nice change from the previous run of more 'experimental' APs.

The upcoming instalments look good too (the synopsis of the AP is always the first thing I read when I get issue one, for some reason..) Particularly enthused to see more revelations planned regarding Kaer Maga. :)


Adam Daigle wrote:

Trivia note!

All the monsters in this issue's Bestiary, with the exception of the fleshdreg, are cryptids.

I hope to see Buggane and Cherufe in later parts of this AP series!


Mikaze wrote:
It really makes one wonder at what else lies in the deep waters of Nirvana. :)

Lets hope on the most famous left-out mythology/folklore monsters based on water, Abaia, a non-fish version of the Afanc and the Indus Worm


Demiurge 1138 wrote:
Adam Daigle wrote:
Demiurge 1138 wrote:
Adam Daigle wrote:

Trivia note!

All the monsters in this issue's Bestiary, with the exception of the fleshdreg, are cryptids.

Which delighted me. I was laughing aloud by the time I hit the wolpertinger. The Melfesh Monster is supposed to be the Flatwoods Monster, right? Flying without wings, fiery eyes and a noxious stench all seem to fit. Never seen it interpreted as a plant, which was pretty cool.
Absolutely correct!

The "pointed hood" in the description was a bit of a tell. And, unfortunately, it didn't come across in the art.

For those of you unfamiliar with this classic bug-eyed monster:
The Flatwoods Monster!
One of my favorite pieces of modern American folklore. Right up there with Mothman and the Mad Gasser of Mattoon

I was going to wait an dfinish up Skull & Shackles before tackling the new AP, but after reading this (and about the skymetal), I now officially HAVE to get this one. The Phantom of Flatwoods is here? One of the classic 50's flying saucer monsters? I've got to see this one.

Oh Phantom of Flatwoods, from near or from far,
Maybe from Earth and not from the stars...

And I agree on needing a Mad Gasser of Mattoon-type monster or character for the game. Maybe a mad alchemist with a taste for airborne toxins?


Adam Daigle wrote:

Trivia note!

All the monsters in this issue's Bestiary, with the exception of the fleshdreg, are cryptids.

Still patiently awaiting a PF version of the wampus cat. :-)

And for the record, I echo the positive comments expressed above.

Liberty's Edge

I inspected the maps in the adventure PDF (not the interactive ones) for use with a VTT. The secret door and concealed door labels are showing up on the map layer that I copy without the labels (the room numbers are gone but the secret and concealed door labels remain).

I usually prefer to snag the map graphics straight out of the adventure PDF rather than depend on the interactive map PDF, because they tend to have a larger size and hence look nicer. Having to photoshop out the unwanted labels, however, is a pain.

Providing true labelless maps in the adventure PDF despite also having the interactive map option would be a plus.

Thanks!

(It looks like in some cases I can fiddle with the interactive map display sizes and get them to match the PDF maps with no pixelization, and shut off all map tags. That's a valid option, too, as long as that works. In the case of shattered Star 1, 136% does it)

Paizo Employee Creative Director

Sincubus wrote:
Mikaze wrote:
It really makes one wonder at what else lies in the deep waters of Nirvana. :)
Lets hope on the most famous left-out mythology/folklore monsters based on water, Abaia, a non-fish version of the Afanc and the Indus Worm

Shattered Star isn't intended to be the "cryptid AP" at all. Upcoming volumes might have more cryptids... but that's not the goal.


Pygon wrote:

I inspected the maps in the adventure PDF (not the interactive ones) for use with a VTT. The secret door and concealed door labels are showing up on the map layer that I copy without the labels (the room numbers are gone but the secret and concealed door labels remain).

I usually prefer to snag the map graphics straight out of the adventure PDF rather than depend on the interactive map PDF, because they tend to have a larger size and hence look nicer. Having to photoshop out the unwanted labels, however, is a pain.

Providing true labelless maps in the adventure PDF despite also having the interactive map option would be a plus.

Thanks!

(It looks like in some cases I can fiddle with the interactive map display sizes and get them to match the PDF maps with no pixelization, and shut off all map tags. That's a valid option, too, as long as that works. In the case of shattered Star 1, 136% does it)

I see what's going on here. I'll see what I can do to get this fixed up as soon as possible.


The PDF has been updated to fix the map label issue above.


Chris, Have these PDF issues been fixed yet?

Glitches

One is the Shattered Star player's Guide, the other is the first volume in the Shattered Star AP. Both are viewed on my iPad 2 using iBooks.

Liberty's Edge

Chris Lambertz wrote:
The PDF has been updated to fix the map label issue above.

Chris,

I downloaded both the single file and one file per chapter PDFs, and viewed them used Adobe Reader 10.1.3. This is the same version of Adobe I used to inspect the maps before.

Now when I mouse into the maps, I don't get a crosshair. I get a crosshair if I hold control and move the mouse into the maps, but then clicking and copying only grabs the page border and leaves a black area in the middle when I paste.

I notice not many of the images in the PDF are selectable now, usually on the pages with a border pattern. The main NPC art on the cover is selectable as are the TOC and foreword art.


Sunderstone wrote:

Chris, Have these PDF issues been fixed yet?

Glitches

One is the Shattered Star player's Guide, the other is the first volume in the Shattered Star AP. Both are viewed on my iPad 2 using iBooks.

The Player's Guide and AP Volume have been fixed.

Pygon wrote:
Now when I mouse into the maps, I don't get a crosshair. I get a crosshair if I hold control and move the mouse into the maps, but then clicking and copying only grabs the page border and leaves a black area in the middle when I paste.

This too, has been fixed. :)

Redownloading in both cases should reflect the changes.


Thanks Chris, I'll redownload after work tonight.

Liberty's Edge

Chris Lambertz wrote:


Pygon wrote:
Now when I mouse into the maps, I don't get a crosshair. I get a crosshair if I hold control and move the mouse into the maps, but then clicking and copying only grabs the page border and leaves a black area in the middle when I paste.

This too, has been fixed. :)

Redownloading in both cases should reflect the changes.

It is indeed fixed! Thanks!

Dark Archive

GeraintElberion wrote:
magnuskn wrote:
Well, I'd love to see the developments of prior AP's in Varisia acknowledged here. Then again, I've been asking for some metaplot advancement for a long time now. Golarion is all set-up and no pay-off. ;)

I'm sure there is a group out there who:

** spoiler omitted **

Paizo can't advance the metaplot without invalidating their game, which I do not support.

Regarding your spoiler...

You found my group already, good times.


Really, REALLY dislike the new art style in the Bestiary in this one!

Really hope it returns to normal (bestiary 2/3 art style and previous AP art styles) in the next chapter, these artworks really don't go well together with the less childish and more serious artworks of the other products.

For the rest the artwork in the AP is good, only the bestiary is weird.

No offence to the artist, its just so different from the other artwork.

Silver Crusade

Pathfinder Adventure Path Subscriber

I, for one, applaud any appearances of anime/cartoon inspired art in Pathfinder products.

Silver Crusade

1 person marked this as a favorite.

Arnold Tsang for Reign of Winter's bestiary art duties!


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Please, no!

Dark Archive

Pathfinder Roleplaying Game Superscriber

My favorite artist in this book outside of WAR was J. P. Targete. I would like to see more of his art in future books.

Silver Crusade

Pathfinder Adventure Path Subscriber
Mikaze wrote:
Arnold Tsang for Reign of Winter's bestiary art duties!

\tentacle bump/

Another proof that Mikaze and I share the taste in everything.

Except for Good Orcs and Ugly Celestials, that is. :P


Gorbacz wrote:
I, for one, applaud any appearances of anime/cartoon inspired art in Pathfinder products.

You applaud everything that I dislike just for the sake of me being the one that dislikes it.

The artists who drew Jorogumo, Valkyrie, Jabberwocky, Lukwata, Maftet, Fungus Leshy & Interlocutor Kyton are really good monster artists for example.

Cartoony style can be fun, but when it comes to monsters they just won't do... its too pokemon meets blizzards warcraft...

301 to 350 of 386 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Adventure Path #61: Shards of Sin (Shattered Star 1 of 6) (PFRPG) All Messageboards

Want to post a reply? Sign in.