Known as the City of Monuments for its jaw-dropping skyline of ancient ruins, magnificent towers, and stunning sculptures, Magnimar embodies the spirit of the frontier realm of Varisia more than any other city. But life in the City of Monuments can be an adventure all its own. With strange monsters lurking amid the city’s ancient foundations, bands of thieves battling for control over the city’s alleys, and the decadent attitudes of its oldest families, Magnimar lies at a crossroads. Will it succeed despite the obstacles thrown in its path, or is the City of Monuments doomed to crumble under the pressure of its own runaway success?
Magnimar, City of Monuments provides a detailed guide to one of the most popular cities in the Pathfinder campaign setting, the perfect base between adventures or setting of an entire urban campaign. Inside this book you’ll find:
An expansive gazetteer of Magnimar’s nine districts, from the marble-lined streets of the Alabaster District to the blood-drenched alleys of Underbridge.
Notes on the plans and plots of dozens of Magnimar’s most famous and infamous movers and shakers, from heads of government to criminal masterminds.
Revelations about the city’s deadliest mysteries, insights into the cults that plot amid its shadows, reports on the monsters that hunt beneath its streets, and other secrets.
Allies and enemies for all sorts of adventures, including healers and hell-raisers suitable for any type of campaign.
Stat blocks for a wide variety of Magnimar’s denizens, whether they be citizens, angelic guardians, or gigantic monsters that haunt the city’s fears and legends.
Dozens of connections to adventures set within Varisia, such as the Rise of the Runelords and Shattered Star Adventure Paths.
Magnimar, City of Monuments is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.
By Adam Daigle and James Jacobs.
ISBN-13: 978-1-60125-446-7
DriveThruRPG: This product is available as print-on-demand from DriveThruRPG:
Jim Groves
(Contributor, RPG Superstar 2010 Top 4)
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Disclaimer: I am a freelancer for Paizo, so you could argue I have a biased opinion. If you think that calls for discounting this review, I'm okay with that. On the other hand, I paid cash money for a physical copy of this book, and I've been working with Magnimar as a GM since 2007 (Skinsaw Murders) and long before I was a freelancer. I've read this book cover to cover and more thoroughly than most recent books—so I feel comfortable reviewing it.
Briefly: this really satisfies any itch I have to know about Magnimar and gives me plenty of tools to devise and run adventures, both short and long, in this truly fascinating city.
The majority of the book is broken down into the various districts, each of which are rich with details, plothooks, and NPCs. There is a "Secrets" section in the back similar to Guide to Korvosa, but the district chapters are by no means dry, and also contain a wealth of neat ideas to be mined.
The maps are different than previous books. They're still overhead top down representations, but they're quite clean and crisp (not to imply that the city itself is). When a pointer indicates a noble family's villa, it looks like a villa, the exclusive fenced in club looks like it should—not just one random building in a congested city section. Its laid out with a nice sense of space and proportion. The text compliments the map nicely, and the two authors have spent some time considering why each district is that way it is.. be it for practical reasons or an actual history that is explained. Oh yeah, there is a map for each section of the city. There are location pointers with the tags off of the surface of the map, so you have as much of an unobstructed look at the map as possible while still having specific location pointers.
Few stones have been left uncovered by this book, from the Golemworks, to cults referenced in previous APs and modules, to the Irespan. James Jacobs can be conservative in revealing spoilers on the messageboards, but if you throw down your money on the table, he and Mr. Daigle lift up the hood and let you in on many (if not all) of the secrets of Magnimar. There is a wealth of lore and history here and it all makes easy kindling and fuel for adventures. Some of it intersects with previous products, but in those cases it enriches that content without repeating it. The 'Secrets' chapter can easily spin-off multiple extended adventure arcs for the GM to develop in their home campaigns.
All of the art is top-notch, there is no lame or shoddy illustration in the book. The layout is clean, and the sidebars are check full of interesting highlights.
I guess if I had to make one observation that doesn't try to address any one aspect of the book and just comes right from the gut: the content is meaty and rich (I almost want to say dense). Not because it's a hard or boring read, but if you just flipped through the pages quickly it might not stand out. If you sit down and read it, there's a lot of interesting detail here that you're not going to pull out from just scanning the pages. And it's not boring at all. They pack a lot of value in this book.
I loved the Guide to Korvosa, and while this book doesn't try to copy it 100% I think it is every bit as good if not better. Definitely worth the investment if you love Varisia.
Good book but would definitely benefit from a larger map - at least A3 in size. Could not a hi-res map be made available as a PDF download so that GMs could print at the size they prefer?
The map of Magnimar is a poster map in the Shattered Star map folio that's 8 panels (aka–8 11x8.5 sheets).
Similar to my thread with a Kaer Maga Index, here is an index for Magnimar City of Monuments
:
ALABASTER DISTRICT
Fort Indros 6
Kaddren Villa (founding family; magic) 7
Niroden Villa (founding family; arts) 7
Alabaster Park 7
Serpent’s Run Arena 7
Vanderale Villa (founding family; merchant’s guild) 8
Scarnetti Villa (nobles; new blood) 8
Mindurian Villa (nobles; stonemasonry) 8
Valdemar Villa (nobles; Midnight Dawn) 8
Versade Villa (nobles; parties) 8
Derexhi Villa (nobles; mercs) 9
Heidmarch Manor (Pathfinder Lodge) 9
House of Lords (noble reps hall) 9
BEACON’S POINT
The Wyrmwatch (lighthouse) 10
The Battle of Charda (monument-Attacks) 11
Outcast fishery (business) 11
Shapmaker’s Guild 12
Harbormaster 12
Jaijarko Castle (slums) 12
Lost Lane (Night Scales guild) 13
Washer’s Row (business, szcarni gang) 13
The Pig (tavern) 13
CAPITAL DISTRICT
The Irespan 14
Golemworks (business) 14
Cenotaph (monument-Fortitude) 15
Founder’s Archive Museum of Ages 16
Indros cul Vyrdrarch (monument-Damage vs aqu) 16
Pediment Building (court) 16
The Hells (prison) 16
User’s Hall (government) 17
Lord Mayor’s Menagerie (park) 17
DOCKWAY
The Old Fang (tavern) 18
Eyes of the Hawk (monument-Damage vs abb) 18
No-Horn (poor tavern) 19
Carent’s Camp (Wreckwash gang) 19
Bazaar of Sails (market) 19
Captain’s Club (great tavern) 20
Shucked Oyster (brothel) 20
Bronze House (Aspis Consortium) 20
Impound Yard (docks) 21
The Fifth Wind (monument-Survival) 21
Outcast’s Cove 21
KEYSTONE
Our Lady of Blessed Waters (monument-divine CL) 23
Deadeye Lodge (temple to Erastil) 23
Dome of the Savored Sting (temple to Calistria) 23
Founder’s Honor (monument-Diplomacy) 23
Stone of Seers (magic school) 24
Church of Pharasma 24
Aquaretum (museum) 24
The Burn (gargoyles gang) 24
Varisian Council (government) 25
Cynosure Tower (temple to Desna) 25
LOWCLEFT
Matador’s Lodge (restaurant rodeo) 26
The Fish Tank (Gallowed gang) 27
Gilded Cage (casino den) 28
The Fancy Reefclaw (brewery) 28
The Courtesan and Unicorn (harrow brothel) 28
The Dreaming Dryad (excellent inn) 29
Mapstone (monument-Will) 29
The Celwynvian Charge (monument-Reflex) 29
NAOS
Osprey Club (nobles club) 30
Cathedral of Abadar 31
Kaijitsu Villa (abandoned) 31
Deverin (nobles; owns Fancy Reefclaw) 32
House of Welcome (excellent brothel) 32
Defiant’s Garden (lord mayor’s home) 32
Arvensoar (watch tower HQ) 32
Temple to Iomedae 32
Founder’s Flame (monument-+1 DC fire) 32
The Guardians (monument-Concentration) 32
Bastion of the Nail (hellknights) 33
Boria’s (wine/poison) 33
Triodea (playhouse) 33
ORDELLIA
Seven’s Sawmill (lumber mill) 35
Red Kestrel Imports (warehouses) 36
Billivin’s Benevolent Balms and Effulgent Elixirs 36
Embassy Building 36
Rose and Rake (theatre) 37
Mistress of Angels (monument-Initiative) 37
Pug’s Contraptions (clockworks) 37
UNDERBRIDGE
The Gull (Creepers gang) 38
Friendly Merchant (poor tavern) 39
The Rat (Doolun’s gang) 39
Swift Dolphin Warehouse (Midnight Dawn) 39
The Harpy (sculptor) 40
The Shadow Clock (tower) 40
The Gecko (haunted) 41
Shrine of Sarenrae 41
again with notes to jog my GM brain thus the spoiler tag. Enjoy!
Well shoot, I was hoping for prices on dwellings such as manors, villas, and even possibly setting up businesses and the taxes that would entail. Unfortunately I can't seem to find any of that info in this book. Am I missing something or is it just not included?
Liz Courts wrote:
Romaq wrote:
Is there a chance for a second printing edition?
We don't typically reprint material outside of our Pathfinder RPG line—this is not likely to be reprinted.
Wait, isn't this part of the Pathfinder line of Paizo's products? Or are you talking about the Core Products only (which can be used for campaigns not set in Golarion)?
The RPG line are the books with the Pathfinder Roleplaying Game logo on their front covers, found here. They are considered evergreen products, which need to stay in print. Paizo also makes Campaign Setting and Player Companion lines, which have their own logos and are more tightly tied to Golarion. When a book on a particular topic is out of print, Paizo is more likely to release a new book on the subject than reprint an old one. Magnimar, City of Monuments is in the Campaign Setting line.
For the information you're looking for, have you looked at the downtime rules in Ultimate Campaign? They're not Magnimar-specific, but they give gp and labor costs for buildings and businesses. (Another perk of the RPG line is that their content is available free in the PRD.)
I know I'm super late to the party, but I can't wait to meet this "CE male Chelaxian rouge 4/wizard 3/arcane trickster 4". All kidding aside, I've never been much for the lore (I always flip through books to see what mechanical benefits they offer my characters) but I'm loving this book.