Coraith |
Recently GMed this at the local PFSOP time slot down at the local shop. I have also played this scenario.
The Good.
Role playing opportunities were great! I really like how this scenario pushed people to RP. We need more scenarios that allow people the opportunity to practice their gift of gab!
The Bad. *SPOILERS*
The last combat is by far too easy. The two sphinx shriek, then either use fly by attack or pounce for a grand total of quite easy, the end encounter just did not feel like it was worthy of being an end encounter.
Overall ide give it 4/5 stars
5 for roleplaying 2 for combats.
Chris Marsh |
2 people marked this as a favorite. |
Some things I'm doing to really make Act I more immersive:
sadie |
Can anybody help me prepare one of the puzzles?
The west puzzle, "Marid's Pool", is a retelling of the old "here's a 3-cup jug, here's a 5-cup jug, measure out 4 cups". Thing is, the gaming group I'm running the for includes a guy with a Masters in maths, a geophysicist, a self-run ISP and a trainee policeman. Any one of them is going to find that one stupidly easy.
There doesn't seem to be any story content attached to the puzzle, so I should be able to just swap it out with a different one. Alternatively I could beef up of screw with the existing puzzle.
One suggestion I've had is to keep the puzzle as is, except that the solution doesn't work because the mechanism's broken. The party have to coax the puzzle into solving with some perception and disable device rolls, and a bit of creativity.
sadie |
My players break things...
They never got as far as the Conundrum itself. The game ended with Abroziel alive and hanging from a chandelier, while Ofarah was sitting in a chair being intimidated. They decided that undermining the fairness of the auction, and thereby risking the complete elimination of her country's main income, was entirely deserving of the assassination attempt, and made her swear - in a Zone of Truth - to allow the auction proceed without interference.
:)