A Pathfinder Society Special designed for levels 1-11.
The Ruby Phoenix Tournament is nigh, and organizations and individuals throughout the Inner Sea are scrambling to secure a spot in the legendary Tian fighting competition, among them the Pathfinder Society. In an underground qualifier event overseen by an enigmatic old monk and his oni spokesman, the Pathfinders must overcome the opposition to ensure the Society can send representatives to distant Goka to compete in the Ruby Phoenix Tournament itself. Battles will rage and blood will flow under the streets of Absalom, and only the greatest combatants will emerge victorious.
Note: Blood Under Absalom is designed for play in the Pathfinder Society Roleplaying Guild. It may be run anywhere by anyone, as long as there are 5 tables playing the scenario simultaneously and are in contact with each other. To inquire about access to this scenario, refer to the Organized Play Convention Support Policy.
Product Availability
Fulfilled immediately.
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I played this special last night at my local game night. I thought it was fairly amazing story wise. It got a little tedious near the end, especially during the last encounter when-to the best of my knowledge-you had to ,as a group including every table in the room, defeat a certain amount of enemies before moving on. Aside from that and the final roll which seemed a little ridiculous to me, it was a lot of fun.
I have played this at subtier 10-11, I have not read nor GMed it.
I found the fights fun, challenging and exciting and just on the verge of overwhelming, perfect for a special.
I thought it went too fast to get in any good RPing and with rewards based on which table completed things the fastest we were basically hopeless to get anything special at our tier due to high level combats just taking longer.
The story as presented didn't quite make sense, the stage combat encounter was a poor choice to include in such a time pressured events but the combats themselves were fun and exciting.
Overall I think it would have made a adventure but there didn't seem to be any compelling reason for the multitable chaos. Also, even with trying to rush through things there were still way too many encounters for a 4hr slot.
I would give this a 2.5 stars if there was an option. I ran this a few times at small conventions, and I have to say, there were some really cool things (the final 2 battle), and really lame things, in this scenario. Being the PFSpecial, when this gets run, it will be a big deal, and should get as much focus as it can. However, there is no way this scenario can run in the allotted time slot. Both times, I ran this, it went way over. It seems too much was added to this to make it fit in a standard time slot.
At times, coordination between the overseer GM & table GMs (me and probably others) didn't go smoothly, as there is a part that is confusing on when the overseer takes over.
The sewers were cool, the bar brawl was neat (unless you were a player who died in it). The guardian was fun, and players were very creative in the solution.
At one point, a player made a comment about the stuff that their table doing meaning anything, which seemed like a bit of a downer. The final roll seemed a bit silly to me.
Product page now live! Feel free to discuss the special and review it here. It will remain exclusive to conventions and special game days until August of next year, when it will be available for general purchase. To schedule this scenario at your local Pathfinder Society event, please contact campaign management at pathfindersociety@paizo.com.
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Have there been any changes made to it since Gen Con?