Pathfinder Adventure Path #46: Wake of the Watcher (Carrion Crown 4 of 6) (PFRPG)

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Pathfinder Adventure Path #46: Wake of the Watcher (Carrion Crown 4 of 6) (PFRPG)
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Chapter 4: "Wake of the Watcher"
by Greg A. Vaughan

No one goes to Illmarsh. An ugly town, unfriendly to strangers and squatting amid the nastiest stretch of swamp in Ustalav, Illmarsh seems to breed rumor and madness, and those who speak of it always whisper of strange disappearances, misshapen shadows, and sacrifices to things terrible and forgotten. But when the trail of the death cultists known as the Whispering Way leads to Illmarsh, it’s up to the PCs to learn the secrets of the sickly village. There they’ll find a desperate people, caught in a war between beings from beneath the seas and invaders from the darkest corners of the cosmos. Can the heroes save Illmarsh from its tradition of terror? Or will they be the next victims of the horror from beyond the stars?

    This volume of Pathfinder Adventure Path continues the Carrion Crown Adventure Path and includes:
  • “Wake of the Watcher,” a Pathfinder RPG adventure for 9th-level characters, by Greg A. Vaughan
  • Blasphemous secrets of the foul faiths known collectively as the Old Cults and sanity-shattering gods such as Azathoth, Nyarlathotep, and Cthulhu, by James Jacobs
  • A giant bestiary filled with eight classic monsters inspired by the writing of H. P. Lovecraft and the tales of the Cthulhu Mythos, by James Jacobs and Greg A. Vaughan
  • Laurel Cylphra’s discovery that the dead aren’t the only dangers in Ardis in a new entry into the Pathfinder’s Journal, by F. Wesley Schneider

Each monthly full-color softcover 96-page Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

ISBN–13: 978-1-60125-311-8

Wake of the Watcher is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (561 KB zip/PDF).

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Wake of the Watcher or Look we can do Lovecraft too!

1/5

By now, it appears the writers have forgotten that they are writing a story about the Whispering Way and just want to toss any old horror setting into a book to just show they can. I’ve seen various groups playing this AP and often they don’t even remember the Whipsering Way any longer and DM’s have to constantly remind them. The Cthulhu aspect is not terribly done and enjoyable if that is the focus of the campaign or one off. But when taken with the return of the theme of the adventure it makes no sense to have it in here other than to just say “We can do Lovecraft in Pathfinder”.

The module is rather enjoyable by itself and does add in a fun creepy factor that people like with the Lovecraft theme but alienates itself completely with the Adventure Path. This departure from over all theme has been reflected in the rating. Take by itself, it’s a five but as a part of the greater whole, it’s a one.


Cthulhu Dungeon crawl

3/5

Overall an enjoyable adventure but not a strong entry in the CC AP. The adventure starts off strong with investigation and memorable setting and NPCs. However, it then quickly slips into a hackfest as the party must essentially clear out 3 locations (albeit 3 interesting and well-written locations). There are some great encounters, lovecraftian references that help mitigate this but the adventure still feels like a missed opportunity in using the mythos. Additionally, the background is a muddle and needs to be streamlined. For DMs running this as part of CC I suggest you look on providing the party more motivation to be following the Dark Rider (perhaps some more fleshed out clues as to the Raven's Head) as a DM sticking to the written content may find players wondering why they're going to all this trouble.


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Dark Archive

Pathfinder Roleplaying Game Superscriber

Already looking forward to this AP.


Note to self: Required reading (rereading in my case) before running this adventure. A Shadow over Innsmouth.

Lovecraftian awesomeness!


I love Lovecraft, I´ve read a lot of the Mythos books and played some "Call of Cthulhu" adventures, which I really enjoyed. But I´m not the biggest fan of the Mythos for Pathfinder. Nevertheless I´m sure this will be a great module. I liked all of Gregs adventures so far.


Is that the beast of Leipstadt on the mock-up cover?


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Kajehase wrote:
Is that the beast of Leipstadt on the mock-up cover?

Yeah, it's funny that they picked him to be on this mock up and not the one for number 2.

RPG Superstar 2011 Top 16

Every other module in this line mentions two support articles, and then "five new monsters in the bestiary." However, this module only seems to mention one support article (Old Ones), and then "an expanded bestiary." Is this preview incomplete, or is the bestiary in this case going to be long enough to count as the support article?

I mean, I could use a refresh on the stat block for Cthulhu. The one I have from CoC d20 is 3.0 - it's time to Pathfinderize!


Erik Freund wrote:


I mean, I could use a refresh on the stat block for Cthulhu. The one I have from CoC d20 is 3.0 - it's time to Pathfinderize!

Ye Gods!

Ia! Cthulhu!

Since James Jacobs already mentioned elsewhere that Paizo wouldn't be statting up anything Epic until they finally do some epic rules (at least a year or so, he said), I don't think we'll see any Old Ones themselves...however cool that might be. Perhaps one day...when the stars are right.


Does the structure of the APs more or less require that the books be played in sequence? That is, playing this one without the previous ones in the series won't make sense? The Haunting of Harrowstone and this one look good - #2 and #3 don't. Do I need to play #2 and #3 to have #4 make sense? To what extent could I scrub out the continuing plot arc against the Whispering Way and make these work as independent modules?

Paizo Employee Creative Director

Erik Freund wrote:

Every other module in this line mentions two support articles, and then "five new monsters in the bestiary." However, this module only seems to mention one support article (Old Ones), and then "an expanded bestiary." Is this preview incomplete, or is the bestiary in this case going to be long enough to count as the support article?

I mean, I could use a refresh on the stat block for Cthulhu. The one I have from CoC d20 is 3.0 - it's time to Pathfinderize!

The bestiary for this one (which I am writing) will be twice as big as a typical bestiary; it'll take up the normal bestiary slot and one of the support article slots. Which equates to about ten monsters, all but one of which are going to be drawn from Lovecraft's writing. (The tenth will fit right in with the rest, though—it's gonna be a new one designed specifically for the adventure.)

It will likely NOT have stats for Cthulhu, though—we don't have our epic rules worked out yet, and we'd need them to stat up something like a Great Old One. The creatures in the bestiary will be monsters—akin to the shoggoth, the gug, and the denizen of Leng (all of which we've already statted up in various books).

Paizo Employee Creative Director

Mazym wrote:
Does the structure of the APs more or less require that the books be played in sequence? That is, playing this one without the previous ones in the series won't make sense? The Haunting of Harrowstone and this one look good - #2 and #3 don't. Do I need to play #2 and #3 to have #4 make sense? To what extent could I scrub out the continuing plot arc against the Whispering Way and make these work as independent modules?

The APs are designed to be played in sequence, yes, but that doesn't mean you can't reorganize adventures to your whim. It'll just take a bit of work.

That said... if you're really intrigued by some of the adventures,you really SHOULD check out the ones that don't look as good to you, because it's really REALLY hard to do justice to the adventures in this preview text—especially since the preview text is written before the actual adventure is written.


Hello, James:

I should not have said they don't look good - they look just fine but the main subject as described doesn't look like my cup of tea. My take on the blurbs is this:
#1 ghosts
#2 frankenstein's monster
#3 werewolves
#4 shadow over innsmouth
#5 vampires
#6 fight against big bad and his cultists

Of these #1 (especially) and #4 look most like my cup of tea. The others might be great, though. I was just wondering if they only work if you play them in sequence.

Thanks for all the hard work.

Scarab Sages

James Jacobs wrote:
The creatures in the bestiary will be monsters—akin to the shoggoth, the gug, and the denizen of Leng (all of which we've already statted up in various books).

The men of Leng are in a Pathfinder product? Yes, please! What is this product, so that I can throw money at it?

Also, are there any plans for Moonbeasts?


weirmonken wrote:
James Jacobs wrote:
The creatures in the bestiary will be monsters—akin to the shoggoth, the gug, and the denizen of Leng (all of which we've already statted up in various books).

The men of Leng are in a Pathfinder product? Yes, please! What is this product, so that I can throw money at it?

Also, are there any plans for Moonbeasts?

Don't know about moon beasts, but the Denizens of Leng were first statted up (that I remember seeing) in Rise of the Runelords #6, "Spires of Xin Shalast".


Pathfinder Roleplaying Game Charter Superscriber
weirmonken wrote:
James Jacobs wrote:
The creatures in the bestiary will be monsters—akin to the shoggoth, the gug, and the denizen of Leng (all of which we've already statted up in various books).

The men of Leng are in a Pathfinder product? Yes, please! What is this product, so that I can throw money at it?

Also, are there any plans for Moonbeasts?

PF#6 has Leng stuff in it, as well as one of the Legacy of Fire AP, I think Jackal's Price, don't have it in front of me now though.

Best.

Shadow Lodge

Erik Freund wrote:
I mean, I could use a refresh on the stat block for Cthulhu. The one I have from CoC d20 is 3.0 - it's time to Pathfinderize!

There's only one stat you need to know:

Cthulhu kills you. But not before you go insane from being in his vicinity.

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

For those interested Paizo have published the following Chtonic monsters that I can remember:

PF #4 - Hounds of Tindalos
PF #6 - Denizens of Leng
PF #11 - Gugs
Bestiary - Shoggoths, possibly others

PF #10 also has a horrific beastie from beyond human ken, but I'm not sure if it's specifically something Lovecraft wrote.

Scarab Sages

Enlight_Bystand wrote:

For those interested Paizo have published the following Chtonic monsters that I can remember:

PF #4 - Hounds of Tindalos
PF #6 - Denizens of Leng
PF #11 - Gugs
Bestiary - Shoggoths, possibly others

PF #10 also has a horrific beastie from beyond human ken, but I'm not sure if it's specifically something Lovecraft wrote.

Thanks everyone for compiling this list. Too bad all of these are fairly low on my to-buy list (other than the Bestiary, which I already own), but I'll certainly pick them up at some point in the future.


James Jacobs wrote:
The creatures in the bestiary will be monsters—akin to the shoggoth, the gug, and the denizen of Leng (all of which we've already statted up in various books).

Alrighty then, where is the gug? I've got the Shoggie, Tindaloo and denizen of Leng.....but a GUG would be a nice addition to tmy Libris Horiblis

Paizo Employee Creative Director

Chris Manos wrote:
James Jacobs wrote:
The creatures in the bestiary will be monsters—akin to the shoggoth, the gug, and the denizen of Leng (all of which we've already statted up in various books).
Alrighty then, where is the gug? I've got the Shoggie, Tindaloo and denizen of Leng.....but a GUG would be a nice addition to tmy Libris Horiblis

Bestiary 2, page 151.

RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

Ooooo!

Spoiler:
Do I spy a belier devil on the cover?


Yes, but it's a mock-up. The picture appears in

Spoiler:
Curse of the Crimson Throne 6: Crown of Fangs


weirmonken wrote:
Enlight_Bystand wrote:

For those interested Paizo have published the following Chtonic monsters that I can remember:

PF #4 - Hounds of Tindalos
PF #6 - Denizens of Leng
PF #11 - Gugs
Bestiary - Shoggoths, possibly others

PF #10 also has a horrific beastie from beyond human ken, but I'm not sure if it's specifically something Lovecraft wrote.

Thanks everyone for compiling this list. Too bad all of these are fairly low on my to-buy list (other than the Bestiary, which I already own), but I'll certainly pick them up at some point in the future.

Denizen of Leng - Bestiary 2 page #82

Gug - Bestiary 2 page #151

Hound of Tindalos - Bestiary 2 page #158

Leng Spider - Bestiary 2 page #176

Serpent People - Bestiary 2 page #242

Shantak - Bestiary 2 page #244

The Qlippoth look Lovecraft inspired as well. Bestiary 2 is quite the pleaser.


FenrysStar wrote:
weirmonken wrote:
Enlight_Bystand wrote:

For those interested Paizo have published the following Chtonic monsters that I can remember:

PF #4 - Hounds of Tindalos
PF #6 - Denizens of Leng
PF #11 - Gugs
Bestiary - Shoggoths, possibly others

PF #10 also has a horrific beastie from beyond human ken, but I'm not sure if it's specifically something Lovecraft wrote.

Thanks everyone for compiling this list. Too bad all of these are fairly low on my to-buy list (other than the Bestiary, which I already own), but I'll certainly pick them up at some point in the future.

Denizen of Leng - Bestiary 2 page #82

Gug - Bestiary 2 page #151

Hound of Tindalos - Bestiary 2 page #158

Leng Spider - Bestiary 2 page #176

Serpent People - Bestiary 2 page #242

Shantak - Bestiary 2 page #244

The Qlippoth look Lovecraft inspired as well. Bestiary 2 is quite the pleaser.

It's a great list -- but no offense, weren't the Spiders of Leng basically just your everyday Colossal Monstrous Spiders?

Sovereign Court

Eric Hinkle wrote:


It's a great list -- but no offense, weren't the Spiders of Leng basically just your everyday Colossal Monstrous Spiders?

In the original fiction? Yeah.

What's your point?

Paizo Employee Creative Director

Eric Hinkle wrote:
It's a great list -- but no offense, weren't the Spiders of Leng basically just your everyday Colossal Monstrous Spiders?

Actually, in the original fiction there's very little about them at all, other than that they're big, purple, live on the plateau of Leng, and are at war with Leng's other denizens. That last bit is the key—everyday Colossal monstrous spiders, being mindless, can't go to war. That implies that the spiders of Leng are more akin to how I statted them up in the Bestiary 2 (and incidentally similar to how Chaosium presents them in their Call of Cthulhu game). Which, considering the Dreamlands already has lots of intelligent animals/vermin (like the cats of Ulthar) fits perfectly with that world.


James Jacobs wrote:
Eric Hinkle wrote:
It's a great list -- but no offense, weren't the Spiders of Leng basically just your everyday Colossal Monstrous Spiders?
Actually, in the original fiction there's very little about them at all, other than that they're big, purple, live on the plateau of Leng, and are at war with Leng's other denizens. That last bit is the key—everyday Colossal monstrous spiders, being mindless, can't go to war. That implies that the spiders of Leng are more akin to how I statted them up in the Bestiary 2 (and incidentally similar to how Chaosium presents them in their Call of Cthulhu game). Which, considering the Dreamlands already has lots of intelligent animals/vermin (like the cats of Ulthar) fits perfectly with that world.

Ah, you're right, I forgot that part. My deepest apologies.


Getting ready to pick up my second AP and was leaning towards Kingmaker. Now Carrion Crown has my attention. Really liking the Cthulu tie in stuff.

The Exchange RPG Superstar 2010 Top 32

Hope there are Mi-Go! I loves me the Mi-Go!


Ah... Cthulhu Goodness... ok this pushed me over. I'm signing up for the sub this weekend...


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Obvious_Ninja wrote:
Ah... Cthulhu Goodness... ok this pushed me over. I'm signing up for the sub this weekend...

If you want to start with Carrion Crown, you should wait until March. Otherwise your sub will start with #5 of Serpent's Skull.


I hope this will be some kind of remake of Greg A. Vaughan`s "Tammeraut´s Fate" (from Dungeon Magazine). That one was awesome!


Erik Freund wrote:

Every other module in this line mentions two support articles, and then "five new monsters in the bestiary." However, this module only seems to mention one support article (Old Ones), and then "an expanded bestiary." Is this preview incomplete, or is the bestiary in this case going to be long enough to count as the support article?

I mean, I could use a refresh on the stat block for Cthulhu. The one I have from CoC d20 is 3.0 - it's time to Pathfinderize!

I might be mistaken, but IIRC I believe James, or someone else has said that Mythos creatures like Cthulhu will never be statted out in Pathfinder because they are on Earth, though we can look forward to the ones that are a bit more extra-dimensional or otherworldy.

Owner - House of Books and Games LLC

SwnyNerdgasm wrote:
Erik Freund wrote:

Every other module in this line mentions two support articles, and then "five new monsters in the bestiary." However, this module only seems to mention one support article (Old Ones), and then "an expanded bestiary." Is this preview incomplete, or is the bestiary in this case going to be long enough to count as the support article?

I mean, I could use a refresh on the stat block for Cthulhu. The one I have from CoC d20 is 3.0 - it's time to Pathfinderize!

I might be mistaken, but IIRC I believe James, or someone else has said that Mythos creatures like Cthulhu will never be statted out in Pathfinder because they are on Earth, though we can look forward to the ones that are a bit more extra-dimensional or otherworldy.

@Erik: Not only that, it's a wimpy Cthulhu. CR 34, and just a demigod?

@SwnyNerdgasm: It's Cthulhu specifically that's he's stated is sleeping in the Pacific, but that's only at one specific point in time - and besides, many of the Great Old Ones are not as restricted by the flow of time as might be expected.

What's really got me excited was the comment by James that the support article in PF#46 will be about the Great Old Ones. And such marvelous timing for my home campaign ...

Shadow Lodge

gbonehead wrote:
@Erik: Not only that, it's a wimpy Cthulhu. CR 34, and just a demigod?

Demi-god is a perfectly acceptable classification for Cthulhu. After all, he's merely one of the Great Old Ones. The true powers of the Mythos are the Outer Gods (Azathoth, Yog-Sothoth, Shub-Niggurath, and Nyarlathotep).


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Kthulhu wrote:
gbonehead wrote:
@Erik: Not only that, it's a wimpy Cthulhu. CR 34, and just a demigod?
Demi-god is a perfectly acceptable classification for Cthulhu. After all, he's merely one of the Great Old Ones. The true powers of the Mythos are the Outer Gods (Azathoth, Yog-Sothoth, Shub-Niggurath, and Nyarlathotep).

Is Nyarlathotep actually an outer god or just some sort of minion? I always wondered what his power level is compared to the rest of the outer gods and to the great old ones.

As an aside, I hate using the term "power level" in this case. It sounds like I'm talking about a Dragonball Z character or something. I can't think a better phrase though.

Shadow Lodge

gbonehead wrote:
@SwnyNerdgasm: It's Cthulhu specifically that's he's stated is sleeping in the Pacific, but that's only at one specific point in time - and besides, many of the Great Old Ones are not as restricted by the flow of time as might be expected.

Also, who necessarily says that the "now" of Golarion is the same "now" as early 21st century Earth?


Jam412 wrote:
Kthulhu wrote:
gbonehead wrote:
@Erik: Not only that, it's a wimpy Cthulhu. CR 34, and just a demigod?
Demi-god is a perfectly acceptable classification for Cthulhu. After all, he's merely one of the Great Old Ones. The true powers of the Mythos are the Outer Gods (Azathoth, Yog-Sothoth, Shub-Niggurath, and Nyarlathotep).

Is Nyarlathotep actually an outer god or just some sort of minion? I always wondered what his power level is compared to the rest of the outer gods and to the great old ones.

As an aside, I hate using the term "power level" in this case. It sounds like I'm talking about a Dragonball Z character or something. I can't think a better phrase though.

The last sentence of The Dream-quest of Unknown Kadath, "The crawling chaos Nyarlathotep strode brooding into the onyx castle atop unkown Kadath in the cold waste, and taunted insolently the mild gods of earth whom he had snatched abruptly from their scented revels in the marvelous sunset city."

He can summon gods...

Paizo Employee Creative Director

There are two classifications of these guys, classically, and those are the two we use in Golarion as well:

Great Old Ones (powerful entities on par with demigods, aka demon lords and arch devils)
Outer Gods (actual deity-level powers)

Both categories can grant spells to clerics in Pathfinder.

Neither category will be supported by stat blocks. At least, at this time. If we ever develop rules for post-20th level play, stat blocks for demigods (and thus Great Old Ones) becomes possible. But actual deities (such as the outer gods) still won't have stat blocks.

Nyarlathotep, in any event, is an Outer God.

Owner - House of Books and Games LLC

Kthulhu wrote:
gbonehead wrote:
@Erik: Not only that, it's a wimpy Cthulhu. CR 34, and just a demigod?
Demi-god is a perfectly acceptable classification for Cthulhu. After all, he's merely one of the Great Old Ones. The true powers of the Mythos are the Outer Gods (Azathoth, Yog-Sothoth, Shub-Niggurath, and Nyarlathotep).

Teach me to write things based on memory. I was confusing quasi-deities (divine rank 0) with demigods (divine rank 1-5). Have to have at least divine rank 1 to lose the auto-fail on saves if you roll a 1.

So yes, you're absolutely right - demigod is perfect for Cthulhu.

Still doesn't change the fact that I'm waiting with great anticipation for June when I'll get PF#46. They've already run into the d20 version of Cthulhu (slightly altered, and CR35), and I have great plans ...

Paizo Employee Creative Director

gbonehead wrote:

Teach me to write things based on memory. I was confusing quasi-deities (divine rank 0) with demigods (divine rank 1-5). Have to have at least divine rank 1 to lose the auto-fail on saves if you roll a 1.

So yes, you're absolutely right - demigod is perfect for Cthulhu.

Still doesn't change the fact that I'm waiting with great anticipation for June when I'll get PF#46. They've already run into the d20 version of Cthulhu (slightly altered, and CR35), and I have great plans ...

We don't and won't use the divine rank system in Golarion, of course... but yeah.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
James Jacobs wrote:
Nyarlathotep, in any event, is an Outer God.

I do hope that someday we can see stats for an aspect/avatar of Nyarlathotep though.

Owner - House of Books and Games LLC

James Jacobs wrote:
gbonehead wrote:

Teach me to write things based on memory. I was confusing quasi-deities (divine rank 0) with demigods (divine rank 1-5). Have to have at least divine rank 1 to lose the auto-fail on saves if you roll a 1.

So yes, you're absolutely right - demigod is perfect for Cthulhu.

Still doesn't change the fact that I'm waiting with great anticipation for June when I'll get PF#46. They've already run into the d20 version of Cthulhu (slightly altered, and CR35), and I have great plans ...

We don't and won't use the divine rank system in Golarion, of course... but yeah.

(I'm with deinol on seeing an aspect of Nyarlothep and some of the other Outer Gods - I imagine an above-20 rule set would include a system for creating things such as aspects.)

*nod*

I didn't expect that Paizo would use the rank system, it seems a bit too clinical to me. Until such time as there are Pathfinder rules for beyond level 20, that and the ELH/epic SRD are what I've got to work with (along with a smattering of other stuff such as Dicefreaks, Craig Cochrane's Epic Bestiary, and Mongoose's Epic Monsters). It's unappealing to me to run a Kill the Gods style campaign, but the players do run across avatars of greater beings, from time to time.

Thankfully for them, not too often.


Zon-Kuthon... is... Nyarlathotep!

(Maybe. It was implied at one point.)

Shadow Lodge

Generic Villain wrote:

Zon-Kuthon... is... Nyarlathotep!

(Maybe. It was implied at one point.)

Nah. He just has a member of the Great Race of Yith on-board. In a few aeons, Dou-Bral will wake up and wonder what the hell happened.


Can't wait for this one.

Paizo Employee Chief Technical Officer

The product image and description have been updated to match the finished product.


Vic Wertz wrote:
The product image and description have been updated to match the finished product.

Omg omg omg... I cannot wait for this one. Looks absolutely amazing.

I wonder, will the details on Azatoth be the same as those presented in the 3.5 module "Crucible of Chaos"? One of the few times I was a player instead of a GM, my character was a cleric of Azatoth. Maybe I'll have to bring him back as an NPC for this adventure if I run it...

Dark Archive

Pathfinder Roleplaying Game Superscriber

Freaky little thing on the cover.

Paizo Employee Creative Director

Generic Villain wrote:
Vic Wertz wrote:
The product image and description have been updated to match the finished product.

Omg omg omg... I cannot wait for this one. Looks absolutely amazing.

I wonder, will the details on Azatoth be the same as those presented in the 3.5 module "Crucible of Chaos"? One of the few times I was a player instead of a GM, my character was a cleric of Azatoth. Maybe I'll have to bring him back as an NPC for this adventure if I run it...

They'll be similar. Changes to the game (Crucible of Chaos was 3.5, not Pathfinder) and changes to how we've integrated the Mythos into Golarion (Crucible of Chaos was still in the "testing folks' appetite for it stage) have seen some changes, but it's still Azathoth!


This part of Carrion crown is the one I am looking foward to the most.

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