Pathfinder Adventure Path #46: Wake of the Watcher (Carrion Crown 4 of 6) (PFRPG)

3.70/5 (based on 10 ratings)
Pathfinder Adventure Path #46: Wake of the Watcher (Carrion Crown 4 of 6) (PFRPG)

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Chapter 4: "Wake of the Watcher"
by Greg A. Vaughan

No one goes to Illmarsh. An ugly town, unfriendly to strangers and squatting amid the nastiest stretch of swamp in Ustalav, Illmarsh seems to breed rumor and madness, and those who speak of it always whisper of strange disappearances, misshapen shadows, and sacrifices to things terrible and forgotten. But when the trail of the death cultists known as the Whispering Way leads to Illmarsh, it’s up to the PCs to learn the secrets of the sickly village. There they’ll find a desperate people, caught in a war between beings from beneath the seas and invaders from the darkest corners of the cosmos. Can the heroes save Illmarsh from its tradition of terror? Or will they be the next victims of the horror from beyond the stars?

    This volume of Pathfinder Adventure Path continues the Carrion Crown Adventure Path and includes:
  • “Wake of the Watcher,” a Pathfinder RPG adventure for 9th-level characters, by Greg A. Vaughan
  • Blasphemous secrets of the foul faiths known collectively as the Old Cults and sanity-shattering gods such as Azathoth, Nyarlathotep, and Cthulhu, by James Jacobs
  • A giant bestiary filled with eight classic monsters inspired by the writing of H. P. Lovecraft and the tales of the Cthulhu Mythos, by James Jacobs and Greg A. Vaughan
  • Laurel Cylphra’s discovery that the dead aren’t the only dangers in Ardis in a new entry into the Pathfinder’s Journal, by F. Wesley Schneider

Each monthly full-color softcover 96-page Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

ISBN–13: 978-1-60125-311-8

Wake of the Watcher is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (561 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Wake of the Watcher or Look we can do Lovecraft too!

1/5

By now, it appears the writers have forgotten that they are writing a story about the Whispering Way and just want to toss any old horror setting into a book to just show they can. I’ve seen various groups playing this AP and often they don’t even remember the Whipsering Way any longer and DM’s have to constantly remind them. The Cthulhu aspect is not terribly done and enjoyable if that is the focus of the campaign or one off. But when taken with the return of the theme of the adventure it makes no sense to have it in here other than to just say “We can do Lovecraft in Pathfinder”.

The module is rather enjoyable by itself and does add in a fun creepy factor that people like with the Lovecraft theme but alienates itself completely with the Adventure Path. This departure from over all theme has been reflected in the rating. Take by itself, it’s a five but as a part of the greater whole, it’s a one.


Cthulhu Dungeon crawl

3/5

Overall an enjoyable adventure but not a strong entry in the CC AP. The adventure starts off strong with investigation and memorable setting and NPCs. However, it then quickly slips into a hackfest as the party must essentially clear out 3 locations (albeit 3 interesting and well-written locations). There are some great encounters, lovecraftian references that help mitigate this but the adventure still feels like a missed opportunity in using the mythos. Additionally, the background is a muddle and needs to be streamlined. For DMs running this as part of CC I suggest you look on providing the party more motivation to be following the Dark Rider (perhaps some more fleshed out clues as to the Raven's Head) as a DM sticking to the written content may find players wondering why they're going to all this trouble.


Very portable

5/5

Due to some player vacationing, I subjected my Serpents Skull group to this. Even though they were higher level (12-13) than the book would recommend, they still had a great time. The dungeon at the end is creepy and mind warping enough to slip in anywhere. Obviously I can't speak for the overall story plot line, but if your group enjoys some Cthulhu in its D&D, you will enjoy this book.

Spoiler:
The idol that communes with Dagon is a personal favorite, my players have carried it around for months debating whether to use it or not!


A good try but a grindy finish

3/5

Excellent and very creepy first part but once the characters go looking for the source it grinds horribly, and on top of that the writer tries to jam in as many different mythos monsters as they can to the point it feels like you are going down an index of the Necronomicon.

The optional sanity rules could use some work but overall they could add another fun dimension as a one off if you really wanted to stress the 'otherworldiness' of the things encountered... and the last one is all but guaranteed to blow someones mind.

Not bad at all but needs some re-writes.


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I don't understand how poeple can be reading this already. i'm an adventure path subscriber and this hasn't show up in my downloads page yet.

weird.

EDIT - never mind. i'm an idiot.


The picture on pg 37 just warms my gray ghoul heart.

He's like "oh hello miss, I wanted to ask you you a question"
and she's like "yeah, what do you wa..."

Spoiler:
SUPRISE!!!!!


*downloads module*
[reads PDF file]

AAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaa!
*twitch*
*gibber*

[goes insane]

wow! great stuff! I just skimmed it and...wow! i'll give it a good solid read once i'm home later tonight.

Frog God Games

The Crypt Keeper wrote:

The picture on pg 37 just warms my gray ghoul heart.

He's like "oh hello miss, I wanted to ask you you a question"
and she's like "yeah, what do you wa..."** spoiler omitted **

I like to call that picture "KaBloom!"

Frog God Games

Generic Villain wrote:

I just finished reading this last night and I love it. It's an excellent homage to Lovecraft, and also doesn't step too much on the toes of "From Shore to Sea."

I have two small quibbles though: the picture of Illmarsh's mayor, specifically the necktie. Also, were I to run this, I'd definitely skip the part with the

** spoiler omitted **

It's really more of a

Spoiler:
diving bell or as I prefer to call it - bathysphere (looks like that got changed in editing); ancient Romans experimented with them, so not as much of an anachronistic stretch as one might think, though the picture does make it look pretty modern unfortunately.

Frog God Games

Wanda V'orcus wrote:
Kthulhu wrote:

Hell, Lovecraft himself drew a quick sketch that showed the world that his artistic talents were almost entirely literary. :P

Excellent point.

Here's a link to that sketch.

Wot's this?? A sketch of Great Cthulhu taking a cyclopean dump?! =:-o

Cheers, JohnH / Wanda

And I always have such high hopes for the discussion threads about things I write...

;-)


It will be a while before I'll be able to run this with my Kingmaker/Slumbering Tsar/++ mashup being far from finished, but I'll definitely be borrowing some mythos stuff for the Yog-Sothoth worshipers in my current group.

Dark Archive

Auxmaulous wrote:
James Jacobs wrote:
Sketchpad wrote:
Soooo ... any chance we'll see something in a Nightgaunt-ish form? ;)
Chances of seeing the nightgaunt statted up in this volume's bestiary are 100% (although sans any connection to Nodens).
Always loved those guys, going back to the Grenadier CoC Creatures set.

I know you deleted this post (since I can't find it) regarding the Nightgaunt.

So it got cut from the Wake bestiary, is there any chance we will see them in Bestiary 3 or later on in the AP (something I doubt)?


So how many creatures are in the beastairy?

Liberty's Edge

Adventure Path Charter Subscriber; Pathfinder Adventure Subscriber

Great work Greg! I browsed through the PDF and look forward to getting the hardcopy to read through!


Greg A. Vaughan wrote:

And I always have such high hopes for the discussion threads about things I write...

;-)

incidentally, my players are going to be very, very afraid of this adventure path.

Paizo Employee Creative Director

Auxmaulous wrote:
Auxmaulous wrote:
James Jacobs wrote:
Sketchpad wrote:
Soooo ... any chance we'll see something in a Nightgaunt-ish form? ;)
Chances of seeing the nightgaunt statted up in this volume's bestiary are 100% (although sans any connection to Nodens).
Always loved those guys, going back to the Grenadier CoC Creatures set.

I know you deleted this post (since I can't find it) regarding the Nightgaunt.

So it got cut from the Wake bestiary, is there any chance we will see them in Bestiary 3 or later on in the AP (something I doubt)?

The nightgaunt AND the flying polyp got cut, much to my sadness and chagrin.

I'm hoping we'll be able to get them IN print in a Jade Regent installment.

Owner - House of Books and Games LLC

I am so using every single creature in this bestiary.

You see, the reference material says Cthulhu is sleeping under an ocean on a far-away planet. I beg to differ :-)

Then again, it's all a matter of time ...

Shadow Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I LOVE the bestiary and the information over the Old Cults! I have a zero experience with H.P. Lovecraft's writings and Mythos, but after reading I would love to pick up a book and give it a try!!!


The Crypt Keeper wrote:

The picture on pg 37 just warms my gray ghoul heart.

He's like "oh hello miss, I wanted to ask you you a question"
and she's like "yeah, what do you wa..."** spoiler omitted **

I was just logging on to post about the fabulous artwork on Page 37. OMG. This will mess my players up like you all just couldn't begin to understand. It's liable to end our campaign altogether. THANK YOU. LOL


Pathfinder Adventure Subscriber

Annoying copy-editing related note:

Spoiler:
There's some inconsistency as to the spelling of colour/color in the Colour-blighted simple template on page 77.

And to those who scoff and consider the Lovecraftian mythos the fictitious rantings of some mad scrivener, I had to make three attempts to write this post, the first two ending in an internet-disconnect...

Spoiler:
Explosive Runes

Shadow Lodge

Lazaro wrote:
I LOVE the bestiary and the information over the Old Cults! I have a zero experience with H.P. Lovecraft's writings and Mythos, but after reading I would love to pick up a book and give it a try!!!

I think that perhaps one of the best deals going for Lovecraft books at the moment is H.P. Lovecraft: The Complete Fiction, one of the Barnes & Noble Leatherbound Classics Series.

About the only think I could request is that they put out a companion volume that collects his juvenalia, and his 'revisions', both primary and secondary. And maybe a third volume for his collected poetry.


James Jacobs wrote:

The nightgaunt AND the flying polyp got cut, much to my sadness and chagrin.

I'm hoping we'll be able to get them IN print in a Jade Regent installment.

You mean you weren't able to manipulate the Euclidean geometry of the Adventure Path to fit them in?? :-<

I'm glad that you included the Elder Things, though! And the thought that they battled with the aboleth -- and lost -- is a kewl one.

If the polyps do make it into a future installment, is there any chance of the Great Race of Yith as well??

(BTW, am I the only one who thinks that "Pollip" would be a good gnome name??)

Cheers, JohnH / Wanda


Kthulhu wrote:
I think that perhaps one of the best deals going for Lovecraft books at the moment is H.P. Lovecraft: The Complete Fiction, one of the Barnes & Noble Leatherbound Classics Series.

It's riddled with typos, but otherwise is an eldritch bargain for what they're asking for it!

Cheers, JohnH / Wanda


BTW, isn't there a reference in The Revised Inner Sea Guide to "sentient colo(u)rs" or "radiances" prowling the Mana Wastes and/or the wastelands of Nex??

Dunno about you, but that immediately put me in mind of The Colour out of Space!

Cheers, JohnH / Wanda

Shadow Lodge

Wanda V'orcus wrote:
Kthulhu wrote:
I think that perhaps one of the best deals going for Lovecraft books at the moment is H.P. Lovecraft: The Complete Fiction, one of the Barnes & Noble Leatherbound Classics Series.

It's riddled with typos, but otherwise is an eldritch bargain for what they're asking for it!

Cheers, JohnH / Wanda

I know the original printing had a lot of typos, but from what I've read this leatherbound edition eliminated most of them.

And why is it that I always seem to be in the last batch of subscribers to get the PDF download added to my account?


Kthulhu wrote:
I know the original printing had a lot of typos, but from what I've read this leatherbound edition eliminated most of them.

I was not aware of this development -- kewl!

Kthulhu wrote:
And why is it that I always seem to be in the last batch of subscribers to get the PDF download added to my account?

The stars weren't right . . . ? ;-)

If it's any consolation, mine didn't show up until after 10:00 pm last night!

Cheers, JohnH / Wanda

Shadow Lodge

Wouldn't hurt half as much if this wasn't the Paizo product that I've had the most anticipation for since the moment I became aware it was coming.


Kthulhu wrote:
Wouldn't hurt half as much if this wasn't the Paizo product that I've had the most anticipation for since the moment I became aware it was coming.

I know the feeling, and can sympathise completely! :-/

Cheers, JohnH / Wanda

P.S.: If it's any other consolation, last night I finally got a confirmation email from Borders.com saying that my copy of Ultimate Magic was en route!


Wanda V'orcus wrote:
James Jacobs wrote:

The nightgaunt AND the flying polyp got cut, much to my sadness and chagrin.

I'm hoping we'll be able to get them IN print in a Jade Regent installment.

I'm glad that you included the Elder Things, though! And the thought that they battled with the aboleth -- and lost -- is a kewl one.

If the polyps do make it into a future installment, is there any chance of the Great Race of Yith as well??

Including the Great Race of Yith in Golarion would be really cool...seems they would fit pretty well into Sarusan and it´s "out of time"-theme!

Paizo Employee Creative Director

Albus wrote:
Wanda V'orcus wrote:
James Jacobs wrote:

The nightgaunt AND the flying polyp got cut, much to my sadness and chagrin.

I'm hoping we'll be able to get them IN print in a Jade Regent installment.

I'm glad that you included the Elder Things, though! And the thought that they battled with the aboleth -- and lost -- is a kewl one.

If the polyps do make it into a future installment, is there any chance of the Great Race of Yith as well??

Including the Great Race of Yith in Golarion would be really cool...seems they would fit pretty well into Sarusan and it´s "out of time"-theme!

The great race of Yith, unfortunately, doesn't make much sense to include in a Golarion product like an Adventure Path. Unlike the creatures in this volume's bestiary, the the Yithians themselves aren't fro outer space or from another dimension—they're natives of Earth. While the great race itself which inhabited the Yithian bodies ARE from elsewhere, I'm not all that interested in presenting stats for these monsters outside of their most iconic and famous body shapes.

A non-Golarion product, though, like a Bestiary or something like that would be a great place for them someday.


James Jacobs wrote:

The great race of Yith, unfortunately, doesn't make much sense to include in a Golarion product like an Adventure Path. Unlike the creatures in this volume's bestiary, the the Yithians themselves aren't fro outer space or from another dimension—they're natives of Earth. While the great race itself which inhabited the Yithian bodies ARE from elsewhere, I'm not all that interested in presenting stats for these monsters outside of their most iconic and famous body shapes.

A non-Golarion product, though, like a Bestiary or something like that would be a great place for them someday.

Your point is taken, sir.

However, I would add that the Pnakotic Manuscripts, which show up on Golarion in Carrion Hill, originated in the enormous library of the Great Race, located in the lost city of Pnakotus in what is now the Great Sandy Desert of Australia.

So how it did get from there to Carrion Hill, praytell?? ;-)

Cheers, JohnH / Wanda

Sovereign Court

Wanda V'orcus wrote:


However, I would add that the Pnakotic Manuscripts, which show up on Golarion in Carrion Hill, originated in the enormous library of the Great Race, located in the lost city of Pnakotus in what is now the Great Sandy Desert of Australia.

So how it did get from there to Carrion Hill, praytell?? ;-)

Elf Gate, duh.

Shadow Lodge

James Jacobs wrote:
The great race of Yith, unfortunately, doesn't make much sense to include in a Golarion product like an Adventure Path. Unlike the creatures in this volume's bestiary, the the Yithians themselves aren't fro outer space or from another dimension—they're natives of Earth. While the great race itself which inhabited the Yithian bodies ARE from elsewhere, I'm not all that interested in presenting stats for these monsters outside of their most iconic and famous body shapes.

I think the best thing for the Great Race would be to present stats for the cone race of Earth's past, the hive-minded beetle race of Earth's future, and give a variant on possession rules for them.


cappadocius wrote:
Elf Gate, duh.

Is that the same thing as a hole in the plot?? ;-)

Cheers, JohnH / Wanda

RPG Superstar 2011 Top 16

I've only begun reading this, but wow, the Adventure Background is making my head hurt. That's... a lot of stuff. I'll be interested to see how Greg presents it all to the PCs over the course of the module!

Also, it is just me, or is the ecology of the Scum presented in this module totally different than how the Scum are presented in Shore to Sea? Should we write them off as different "breeds" of Scum? Because their central shtick works very differently in each.

Paizo Employee Creative Director

Wanda V'orcus wrote:

Your point is taken, sir.

However, I would add that the Pnakotic Manuscripts, which show up on Golarion in Carrion Hill, originated in the enormous library of the Great Race, located in the lost city of Pnakotus in what is now the Great Sandy Desert of Australia.

So how it did get from there to Carrion Hill, praytell?? ;-)

Cheers, JohnH / Wanda

Magic books and eldritch tomes have a very strong tendency to enter the collections of strange and powerful spellcasters. No matter where they're written, they can be brought all over the place. The copy of the Pnakotic Manuscripts that shows up in Carrion Hill likely got there after some powerful spellcaster brought it there.

I'm okay with this kind of "bleed over" mostly because a single book CAN be transported, but an entire race is a lot harder to justify or explain shifting from one place to another. Especially since, in the case of the great race, there's a LOT of material that talks about them being native to Earth, while any information about the Pnakotic Manuscripts is pretty obscure.

Paizo Employee Creative Director

Erik Freund wrote:

I've only begun reading this, but wow, the Adventure Background is making my head hurt. That's... a lot of stuff. I'll be interested to see how Greg presents it all to the PCs over the course of the module!

Also, it is just me, or is the ecology of the Scum presented in this module totally different than how the Scum are presented in Shore to Sea? Should we write them off as different "breeds" of Scum? Because their central shtick works very differently in each.

There's plenty of reasons why the skum in this adventure and the skum in Shore to Sea are different—they're in different parts of the world, for one thing, and have different types of roles in the way they interact with their neighbors. The skum of the Darklands have even more different traits.

But yeah... just as humans who live in Varisia have differences from those living in Qadira, or just as goblins who live in the Shackles are different from those who live in Isger, regional differences do exist among skum.


Erik Freund wrote:
I've only begun reading this, but wow, the Adventure Background is making my head hurt. That's... a lot of stuff.

+1...i am on my third read in trying to make sense of it all...it's a bit convoluted. Love the Old Ones section.

Liberty's Edge

Downloaded the PDF. Very good. Can't wait for my copy to get here.

Now, how do I work the cthlulu monsters into the Concil of Theives game I am running.

They are about to go into Delvhaven. Maybe there was another reason followers of Asmodous sealed it. hehe.

Frog God Games

1 person marked this as a favorite.
Coltaine wrote:
Erik Freund wrote:
I've only begun reading this, but wow, the Adventure Background is making my head hurt. That's... a lot of stuff.
+1...i am on my third read in trying to make sense of it all...it's a bit convoluted. Love the Old Ones section.

So here's a few keys things to keep in mind to help keep it all straight, which all comes together as the plot develops...

Spoiler:

1. The relationship between the Illmarshers and the skum - the fostering pact
2. The relationship between the skum and the Whispering Way - item exchange (Seasage Effigy for Raven's Head)
3. The relationship between the mi-go and the skum - newly arrived conquerers.
4. The results of skum resistance to the mi-go - introduction of moits of Shub-Niggurath.
5. Mix together with the Whispering Way stumbling upon the secret conquest and resulting resistance, the clueless town cultists trying to figure out what's going on, the mi-go experimental agenda, add water, throw in a timely appearance of Shub-Niggurath and wala! You have happy pandemonium into which the PCs can unwittingly stumble...or at least a decent Seinfeld episode.

Frog God Games

CapeCodRPGer wrote:

Downloaded the PDF. Very good. Can't wait for my copy to get here.

Now, how do I work the cthlulu monsters into the Concil of Theives game I am running.

They are about to go into Delvhaven. Maybe there was another reason followers of Asmodous sealed it. hehe.

Through the Council of Thieves Easter egg hidden in Wake of the Watcher, of course. :-)


Greg A. Vaughan wrote:

Through the Council of Thieves Easter egg hidden in Wake of the Watcher, of course. :-)

Hmm, I missed that one. I'll have to go back throught the adventure... any chance I could get a hint?

Frog God Games

Generic Villain wrote:
Greg A. Vaughan wrote:

Through the Council of Thieves Easter egg hidden in Wake of the Watcher, of course. :-)

Hmm, I missed that one. I'll have to go back throught the adventure... any chance I could get a hint?

He sailed south where his prior experience served him well.


Ah. I won't ruin it, but, dang. And I had hoped he went on to do good.


Wanda V'orcus wrote:
Kthulhu wrote:
Wouldn't hurt half as much if this wasn't the Paizo product that I've had the most anticipation for since the moment I became aware it was coming.

I know the feeling, and can sympathise completely! :-/

Cheers, JohnH / Wanda

P.S.: If it's any other consolation, last night I finally got a confirmation email from Borders.com saying that my copy of Ultimate Magic was en route!

You lucky stiff! I'm still waiting (grrr....)

And this will also be one of my most-looked-forward to Pathfinder books in a long time. Yay for more Cthulhu Mythos in Golarion.


Eric Hinkle wrote:
You lucky stiff! I'm still waiting (grrr....)

Well, it's not supposed to show up until next week sometime (I chose the free shipping option, which gives new meaning to "snail mail"!), so until it actually arrives in my doorstep, I ain't exactly trumpeting, if you catch my drift...

Also, the last Pathfinder rulebook that I ordered through borders.com (the revised Inner Sea Guide arrived well-packaged, but the book itself was badly damaged -- the spine was cracked and torn between the front hardcover/endpaper and the first bound pages of the book!

How somebody in their shipping department didn't notice this is beyond me.

Needless to say, I immediately returned it to my local Borders for store credit (which is how refunds from online purchases are handled)...

Hopefully I have better luck with Ultimate Magic!

Cheers, JohnH / Wanda

Frog God Games

Ice Titan wrote:
Ah. I won't ruin it, but, dang. And I had hoped he went on to do good.

Rough childhood, I guess. :-)


Do monsters from the Adventure Paths usually end up in the Bestiaries?

More specifically, will the monsters in this adventure be in Bestiary 3 eventually?

Shadow Lodge

Nemo235 wrote:

Do monsters from the Adventure Paths usually end up in the Bestiaries?

More specifically, will the monsters in this adventure be in Bestiary 3 eventually?

Some do, some do not. A few may make an appearance in Bestiary 3, but I really doubt that all of them will.

Paizo Employee Creative Director

Nemo235 wrote:

Do monsters from the Adventure Paths usually end up in the Bestiaries?

More specifically, will the monsters in this adventure be in Bestiary 3 eventually?

The ones we think are cool enough do, yes.

Some of the monsters we end up not being that fond of and they don't go on to get into a Bestiary.

Others, while cool, are too world-specific to be included in a world-neutral product like a Bestiary.

There will be a not-insignificant number of Pathfinder bestiary monsters in Bestiary 3.


Noticed that a few monsters are product identity (because they were loans from Chaosium, I think). Still... was this a one off like in Second Darkness or do you guys think Chaosium would give permission to 3rd party people as well?

Grand Lodge

Jeff de luna wrote:
Noticed that a few monsters are product identity (because they were loans from Chaosium, I think). Still... was this a one off like in Second Darkness or do you guys think Chaosium would give permission to 3rd party people as well?

Is the optional San system likely to leave characters drooling and gibbering in the corners?

Paizo Employee Creative Director

Jeff de luna wrote:
Noticed that a few monsters are product identity (because they were loans from Chaosium, I think). Still... was this a one off like in Second Darkness or do you guys think Chaosium would give permission to 3rd party people as well?

They're pretty open and friendly, but you'd need both Chaosium's permission AND Paizo's permission to use one of those monsters in print. Paizo's pretty friendly too, though, as it works out.

Of course, whatever you use in your home game doesn't care about open content vs. closed content vs. product identity.


Finally had the chance to give it a thorough read, and as others have said, this adventure is Lovecraft-astic! Love the Mythos creatures. Love love love the convoluted plot. This, it seems, is why my players are trying so hard to get themselves killed in Harrowstone. :-)

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