Pathfinder Society Scenario #2-25: You Only Die Twice (PFRPG) PDF

4.10/5 (based on 14 ratings)

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A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5-6 and 8-9).

The Pathfinder Society sends you into the undead-ruled nation of Geb for an undercover mission, not disguised as undead, but temporarily transformed into a shambling, zombie version of yourself. Can you survive the ordeal to return to the land of the living, or will your final grave be among Geb’s bones?

Written by Hyrum Savage.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPSS0225E


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Average product rating:

4.10/5 (based on 14 ratings)

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Step outside your comfort zone.

5/5

Fantastic mod, and I'd say quite a bit underrated. The beauty of it is that it really tries to tell the story in a creative way, and it succeeds pretty well - players are likely to have a lot of fun with this.

It's the kind of scenario you wouldn't want a brand new player to play, but is a great change of pace for a character who has been through a few scenarios already.


Awesome villan

5/5

So, I ran this 2x at gencon and I would have to say this was the best villian I have seen in a mod so far. Very memorable.

I think I have GM'd this another 2x as well as playing it another time.

Everything is here, this allows some fun. I prefer gming the 8-9 table. But really this is a fun scenario.


Tough Scenario but fun

4/5

I ran this last weekend for our Monthly Game Day and we were play 5-6 tier. I won't go into spoilers but there were a few times the party wondered if it was going to TPK.

One of the players was almost more concerned if the disguise was permanent or not lol.

I would definitely recommend this scenario for a nice break from the normal and had a nice pulp feel to it.


I died. I lived through it. I look forward to dying again.

5/5

As I've been playing this silly game for a long time, I can get jaded when I play because I think I've seen it all before.

But I hadn't seen anything like this scenario coming. And I enjoyed the heck out of it.

I don't want to be too spoilerish, but I love the premise and loved the story. It was a lot of fun to play and I just can't wait to run it. I believe it will be one of my favorites as it's packed with flavor and interesting encounters.

As characters, my party really got into it. As players, we appreciated the concept and good execution.

Dang good scenario.

-Pain


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Contributor

Description updated!


Braiiiiiiins.


Woot! Can't wait to hear what people think of this one. :)

Silver Crusade

Hyrum Savage wrote:
Woot! Can't wait to hear what people think of this one. :)

It sounds awesome! It reminds me of an old-school adventure that did something like this, but I forget the name. Way to change things up!

Out of curiosity, how is this going to play out with Pharasmin clerics, I wonder...?


uriel222 wrote:
Out of curiosity, how is this going to play out with Pharasmin clerics, I wonder...?

You'll have to wait and find out. :)

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I've said that before, but Hyrum Savage has the best first and last name, ever.

Not even Teeuwynn Woodruff or Eric Monna come close to that.


Gorbacz wrote:

I've said that before, but Hyrum Savage has the best first and last name, ever.

Not even Teeuwynn Woodruff or Eric Monna come close to that.

I believe you spelled Arrick's name wrong.


uriel222 wrote:


It sounds awesome! It reminds me of an old-school adventure that did something like this, but I forget the name. Way to change things up!

Perhaps "Necropolis," a 2nd ed Ravenloft boxed set? In it, the lich Azalin accidentally kills every living thing in his realm (including the PCs), transforming them into undead versions of themselves.

Liberty's Edge

"Sandworms... you know I hate them!"

Dark Archive

Unavailable?


Chris Ballard wrote:
Unavailable?

It doesn't get officially released until the end of the month.


Kyle Baird wrote:
Chris Ballard wrote:
Unavailable?
It doesn't get officially released until the end of the month.

Until last night the June releases had a sale date of the 13th. Wasn't sure what happened to them either...

Paizo Employee Chief Technical Officer

Sniggevert wrote:
Kyle Baird wrote:
Chris Ballard wrote:
Unavailable?
It doesn't get officially released until the end of the month.
Until last night the June releases had a sale date of the 13th. Wasn't sure what happened to them either...

Fixed!


Thanks for the review Painlord! Looks like my bribe worked. ;)

The Exchange

Only a slight error, but on page 2 it says the mod is tier 5-7 instead of 5-6.

Shadow Lodge

Ran into a problem while running this scenario:

Spoiler:
In Act 2, if the PCs fail to use diplomacy, there doesn't seem to be anything in the book about where else they can find a lead. My players killed them off when their efforts at diplomacy failed. What are they meant to do here?

They decided to do gather info themselves and rolled reasonably enough to find some undead who pointed them in a general direction, but it was a weak band-aid solution.

Super Genius Games

Thanks for the review Avatar-1!

I don't have a copy of the adventure with me but I'll see if I can dig up an answer.

The Exchange

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Hyrum, can you please answer a question for me?
Jokton's Haunt in the 8-9 Tier

Spoiler:

What is the net effect of the Haunt? Do the PC's take 100 points of damage and then have the Heal spell cast on them as undead stopping at 1 HP? There was a lot of discussion about this Haunt during our last session.

Thank You!

Paizo Employee Director of Brand Strategy

2 people marked this as a favorite.

Heal cannot reduce an undead to fewer than 1 hp, just as harm can't do the same for someone who is alive. No PC should take more than 100 points of damage, nor should they be reduced to 0 or fewer hit points from this haunt.


That's why this haunt should have been combined with a spider swarm!

The Exchange

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Mark Moreland wrote:
Heal cannot reduce an undead to fewer than 1 hp, just as harm can't do the same for someone who is alive. No PC should take more than 100 points of damage, nor should they be reduced to 0 or fewer hit points from this haunt.

Thanks Mark!

Scarab Sages

How would a servant of Pharasma treat this scenario?

Grand Lodge

Just played this scenario today.

Spoiler:
I found it amusing that the Haunt channels "POSITIVE" energy to harm the Pharasmins. This is supposed to be a booby trap to kill them for killing him.

As it currently stands, this scenario essentially heals all 'living' creatures, which includes the Pharasmins, who are ALIVE and drops all undead by up to 100 hp. Wouldn't the Pharasmins use this to their advantage, by drawing undead into the booby trap and turning the place into a giant kill zone?

Dark Archive

I am glad that Mark clarified the

Spoiler:
haunt's Harm spell; however, I am not sure that this is a 'loud' enough clarification, as GM's are likely to miss this thread.

I am wondering if this scenario could be updated and revisioned to clarify how the Haunt is to be executed. This is not a mild typo; this lack of explanation is leading to player death which is very off-putting to players and not at all what is intended. The scenario should be updated to clearly state that the Harm based haunt effect only damages up until the final 1d4 HP of the victim.


I was running this and having a sorely needed errata for the Haunt be only posted on the Product Discussion is the last place I would look as a GM. Luckily, my local VC found this errata before the night was over and one of the deaths was retconned to a player in person and the other was told to the second death online the next day. Either way, it severely put a damper on the mood of the game.

Spoils:
While the haunt contains a phrase "as per the heal spell." This phrase is after the section about removing negative conditions. Additionally, it asks for a Fortitude save, when Heal is a Will Save. Additionally, it affects a 15' by 15' area when Heal is a single target. Finally, it is caster level 10 and Heal is a sixth level spell, thus it could not even be cast at that caster level.

As an aside for future development of scenarios, this haunt is either too deadly or pointless. If the haunt can kill, then 100 points of damage at subtier 8-9 is a save-or-die in tier or a die-or-die out of tier. If the haunt can't kill, then all it does is expend resources of the Wand of Infernal Healing or Inflict Light Wounds in a way that has absolutely no danger or relevance to the scenario. In all honesty, the haunt should be able to kill and the damage should be lowered to something reasonable and doled out over the course of a few rounds.

Lastly, how can Joktan's soul both be corrupted by the soil to create the haunt AND power the Worm that Walks, especially if you do as the scenario suggests and cleanse the haunt and free his soul?


participated as a player today and went on something weird

Spoiler:

Worms that walk:
.....Mind-affecting effects that target single creatures function normally against a worm that walks, since the creature's individual components share a hive mind.....

while the worms that walk in this scenario are immune to mind-affecting effect.

it didn't make troubles when running the scenario, but I still feel weird after story is concluded.

Grand Lodge

Pg. 9 - Corpselight stat block

Change Purchase Limit from "4,000 gp" to "5,000 gp". The hunted disadvantage only reduces base value, not purchase limit.

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