Clebsch's Reign of Winter

Game Master Clebsch RoW

Our brave adventurers are the only hope in a cold, cruel world.


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Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

I'll add it up tomorrow, but I think the +1 Composite longbow is the only magic item I have other than a couple of potions actually.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Inside is a bag, a robe, and a small iron coffer.

Inside the coffer is a wand, two feathers, and a ring (white gold with a large green sapphire).

Damiano, Erland, and Rurik settle in to study these new items; they identify most of them.

The bag is a bag of holding Type II. The bag contains the following: 1,290 gp, 2,198 sp, and 2,787 cp.

The robe is a Robe of Useful Items (with extra patches for a bag of 100 gp, three flasks of alchemist’s fire, a ladder, an open pit, a potion of cure serious wounds, a rowboat, a pair of war dogs, and a window).

One of the feathers is a feather token (bird). The other feather is likely a feather token, but it's not clear which type.

The wand has 23 charges of color spray.

The ring has a strong aura of conjuration, the exact effect is hard to determine.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

My total is 2375, wow I'm way behind.


On the way to Ivoryglass
Ingrit wrote:
My total is 2375, wow I'm way behind.

Does that include an equal share of the treasure just discovered? I think the overall worth of the items in the vault is around 20,000 gp. So depending on what items are claimed by what characters, your total wealth ought to go up by a few thousand at least.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

No that's before the stuff we just found


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

I think we're all just adding up our current wealth to see where we stand. It might be the case that after adding the new stuff, we are fine.


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

Sorry guys. Ive got a new shift at work thats 16 hours Wednesday 16 Thursday 8 friday and got kind of Shanghaid into 16 today too thats why I haven't been posting.


On the way to Ivoryglass

I've been meaning to check posts for the past few days and kept having things such as work or events or housework come up and delay me until it's been several days. I would have posted something but each new thing that came up I thought would be the last and I'd get back to posting right after that.

Anyway, someone should make the roll to shut down the portal and do any last identifying of magic items and then let me know when you are ready to hit the road to Whitethrone.

Just to give you a preview, about half of the next book is taken up with the overland trip to Whitethrone where the magic hut of Baba Yaga is supposed to be on display. You have the option of fast forwarding through some of this to get to the next important events that will involve dealing with the White Witches in Whitethrone, including Nazhena. You can also, of course, play the events as written, or I can provide a smaller number of more challenging encounters to speed things up without skipping too much. Let me know your interest.


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Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

I like the sound of a smaller number of more challenging encounters . . . gives us a feel for the journey without getting bogged down. But if people like other ideas, I'm pretty open minded.

I was getting crushed at work, I finally got done and got some sleep, so hopefully a bit more time for posting.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Definitely, don't want to completely skip over the journey, so the smaller number of more challenging encounters might be the best middle ground. Sorry, my schedule flipped to days for two weeks and is back to nights now. Been a bit overwhelmed at work as well, should be a bit better now.


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

Sounds good to me.


On the way to Ivoryglass

I'll work on it. Wrap up any unfinished business at the tower and the journey into Book 2 can begin. Congrats on successfully completing Book 1.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Back from holidays.
longer post after sleep


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

I aggree we should not skip the encounters .
Otherwise , Damiano doest not have magic items other than scrolls, potions and the attentive mirror but that's all right
In a campaign, I prefer that items go to the people who can use them the most even if they then excedd the cap


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

As an archer, there really isn't anything I can benefit from all that much. The AP seems to thing crossbows and melee are the only forms of combat worth dropping equipment for.


On the way to Ivoryglass

I'll keep that in mind as I set up the travel encounters.


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Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Just an FYI: I will be busy this weekend celebrating my son's first birthday. I'll try to post tomorrow night or Sunday, but no guarantee. Please bot as needed, thanks.


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

Well that's an exciting reason. Have fun!


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Awesome! Enjoy. Take plenty of pictures, it goes by way too fast.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

So incredible, happy birthday to your son!


On the way to Ivoryglass

Congrats.

I'll probably take the weekend (what's left of it) to work on encounters and we'll get things under way on Monday. I don't have to work Monday but I won't have access to my computer, so I'll be working from my iPad during the day.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Sounds good to me! I'm using the holiday to catch up with work, but it's definitely an easier pace than a real workday.


On the way to Ivoryglass

I'll probably be a few days working on battle maps and selecting and prepping the stats for the opponents. The first part of the second book is supposed to take characters from 4th to 5th level. Some of the encounters in the book are either repeats of similar situations (raven swarms) or with mischievous fey which you would probably handle easily.

I'm modifying the other encounters somewhat, which is what I'll be working on the next few days.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

To clarify, you listed a Belt of Constitution +2. Is that a second belt, or is it the one bought using the party's pooled resources?

Are there Oils of Magic Weapon available? I prefer that to buying a magic short sword.

Also, more alchemist's fire?


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

I would prefer that as well.


Male Human Cleric 11 | HP 80/80 | AC 25 T 12 FF 24 | Fort +10 Ref +5 Will +13 | Initiative +1 | Perception +7 | Channel 4/7 | Inspired 1/1 | Liberation 11/11 | Rebuke Death 8/8

How much holy water can I get from the temple of Pharasma?

And is the oil of protection from evil caster level 1?


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

The only thing of any real use for me would probably be the armor I suppose, though if one of our melee people wants it, it would go to better use. Buying a melee weapon, I'll practically never use doesn't make too much sense.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Is there a cleric powerful enough to Remove Curse on Khristov?


Male Human Cleric 11 | HP 80/80 | AC 25 T 12 FF 24 | Fort +10 Ref +5 Will +13 | Initiative +1 | Perception +7 | Channel 4/7 | Inspired 1/1 | Liberation 11/11 | Rebuke Death 8/8

I can't until next level, and may need several tries. :/


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

In the interim maybe I ought to pick up that shortbow and stay out of melee. That leaves Dom and Rurik on their own but I think I'd be a liability.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8
Domitian Olavsgaard wrote:


Are there Oils of Magic Weapon available? I prefer that to buying a magic short sword.

Also, more alchemist's fire?

That would be infinitely more useful for me as well, especially since I can apply it to up to 50 arrows.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |
Rurik Voralius wrote:
I can't until next level, and may need several tries. :/

Just hoping there might be such a powerful cleric in town? Alternately, a Scroll of Remove Curse is 375gp.


On the way to Ivoryglass

I did not go back to check if the party purchased any of these items earlier. If so, the item is not available now. Sorry for the confusion.

Domitian wrote:
Are there Oils of Magic Weapon available?

Regrettably, there are none in stock at the general store.

Rurik wrote:
How much holy water can I get from the temple of Pharasma?

The cleric can sell up to 13 flasks of holy water.

Rurik wrote:
And is the oil of protection from evil caster level 1?

Yes. All potions and scrolls are at the minimum caster level at which the spell can be cast.

Domitian wrote:
Is there a cleric powerful enough to Remove Curse on Khristov?

No. That will take a 5th level cleric, oracle, bard, inquisitor, witch, or shaman or a 7th level wizard or an 8th level sorcerer. The party should level up to 5th before reaching Whitethrone.

Domitian wrote:
Alternately, a Scroll of Remove Curse is 375gp.

There are 3 scrolls of remove curse (caster level 5, divine) for sale in the Sundries store.

Domitian wrote:
Also, more alchemist's fire?

There is only one more flask of Alchemists Fire for sale. Remember, you got 3 flasks from the Tower.


On the way to Ivoryglass

I should have the gameplay post up soon to start book 2. Take what time you need to decide on purchases before leaving Waldsby.


Male Human Cleric 11 | HP 80/80 | AC 25 T 12 FF 24 | Fort +10 Ref +5 Will +13 | Initiative +1 | Perception +7 | Channel 4/7 | Inspired 1/1 | Liberation 11/11 | Rebuke Death 8/8

Please forgive me for being a dummy, but are we cashing out any loot, or just keeping all our cash in a party slush-fund? I can't remember and I couldn't find it going back through several pages of the Discussion thread.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

If we need alchemical gear, feel free to get components. Erland can brew them up when we get a bit of downtime.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |
Rurik Voralius wrote:
Please forgive me for being a dummy, but are we cashing out any loot, or just keeping all our cash in a party slush-fund? I can't remember and I couldn't find it going back through several pages of the Discussion thread.

I have a mess of a loot table with stuff on my profile banner. Everything on that page has yet to be sold. Some of it has been handed out. The last time I distributed gold was Here, after I bought a Belt of Constitution +2 at a discount rate.

Speaking of which, I am just going to give that Belt of Constitution +2 for to Khristov to use. I think he needs it more right now. Khristov, please confirm you're adding it to your inventory and I'll take it off mine.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

So we have 4 flasks of alchemists fire total. Does anyone need the armor, it's pretty much the only thing of any use for me.


Male Human Cleric 11 | HP 80/80 | AC 25 T 12 FF 24 | Fort +10 Ref +5 Will +13 | Initiative +1 | Perception +7 | Channel 4/7 | Inspired 1/1 | Liberation 11/11 | Rebuke Death 8/8

Ah, last payout was just before I joined the group.

I don't think I really need anything from the list other than the bless scroll and the cloak of resistance +1, both of which I've put onto my sheet.


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

I'll take it, and add it on my alias tomorrow, when I have time to go back and do all the math again.


On the way to Ivoryglass

I'll try to post later today. The next few days will be extra busy as it is the end of my teaching term.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

The idea of standing there calming a Megaloceros is pretty damn awesome when you visualize how massive they are.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

So doesn't seem like anyone else needed the +2 studded leather armor. Ingrit would have taken her share of the liquidated loot from the tower with what she had on hand and bought that.


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

Yeah, my college had a natural history museum and they had a skull from one hanging over the door. The antlers were wider than the double doors.


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Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Remind me of one good scene from the first Jurassic Park is when they first meet the herbivores and touch them


On the way to Ivoryglass

I'll be out of town Saturday. Back to posting on Sunday. Hitting the beach!


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Enjoy!


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

not wanting to disappoint anyone , byt If I understand the rules rightly a druid must be 7th level to have a Megaleceros ( and I think it is even worse for a ranger)
That being said , I often thought that the animal companion was not a good feature and that the levels requirements were too harsh ...

An home ruling would be good enough for me


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

It would be fun to give Ingrit an animal companion that we actually met in-game.

Druids and rangers can get a Megaloceros from the beginning. It's just that they are probably not as strong as the real thing until they get an advancement at Level 7. Ingrit just hit Level 4, so she just got Hunter's Bond--I don't think she's even used the other version of the ability. And the Boon Companion feat brings the ranger companion even with the druid's . . . something to grab in the future.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

I just spent 1 hour trying to find a site explaining how animal companions work in pathfinder .
A druid can indeed have a megaloceros at level 1 but the hit dice of the megaloceros would be greatly reduced from his normal ones
For Ingrit as long as she does not have the feat , that would mean she get a young megaloceros of 2 hit dice and would need to be 13th level to have a real megaloceros of 9 hit dice .
At this point , I really struggle to see how a 9th level critter can survive long in a 13th level adventure ( a 2 HD creature in a fourth level adventure is a little better but not that much )

This is a real disavantage compared to the cohort system where at fourth level you have a level 3 cohort with class levels

I can see why most rangers don't bother except for roleplaying reasons (whi are always good reasons :) )

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