Dennis, part 3 follows the pattern. Sets up some great possibilities, but in the end it gets lost.
I'm still contemplating a comprehensive review of these three, but it's hard finding the time right now. I've played the first two, GM'd them all at least twice now.
To sum it up to anyone else reading:
I don't enjoy running them unless the players are cocky and wanting to push the limits and aren't interested in a story or role play.
These three are all difficult, but not challenging. All three depend on a single ability (different for all three). If your party can't deal with that ability, you're hosed and it's an extremely difficult mod. If they can deal with it, they're not challenging. In neither case are the encounter interesting.
I will say this though. They are not what I would consider "over powered." They just implement good tactics on well built NPCs and monsters. I want to see more well built NPCs in all tiers of PFS, and I hope the out-cry that elements of these scenarios have received don't jeopardize that.
I am looking forward to trying this scenario. I sorta wish a scenario would kill me :)(not that it is a big deal you just lose some gold.)
I find most pathfinder society modules a little weak on story and difficulty compared to Living Greyhawk. Which surprises me because the adventure paths are very good. I think the biggest limiting factor on the quality of these mods is the size. I would love to see some Adventure paths or other modules produced by paizo converted to pathfinder society.
Just as a note - there was a TPK in our game, so it would affect my opinion of this module a little, but I played and then read it,
and I can say that I don't think this module is entirely fair.
Basically I would say - avoid this scenario unless you WANT to kill your characters.
I was also in Ronano's party and it was also my first TPK/character death, and I'd have to agree with him about how unfair it ultimately felt. It was my character's first time dealing with a creature with so many gimmicks.
Now I can admit that it was our own fault that we had no answer to our fighter getting blinded, which effectively left us with a 3-person party, but I feel that ultimately it would have made very little difference against the boss monster.
Seeing Greg defend it as being for the sake a fun adventure is a pretty weak excuse for a highly lethal scenario. When asked afterwards how we were best meant to defeat the boss, our GM told us flatly that we just had to be over-prepared, which sadly we were not.
There's nothing fun about a fight where the only solution is being over-prepared.