Empyreal Bloodline For A Dwarven Sorcerers


Advice

Grand Lodge

*
*
*
*
*
*
Okay I need some advice and info.
First off what is Sacred Cistern? and how do you use it?

Does what I've typed below look correct?

I took the Wildblooded (Archetype) Empyreal, so I could switch Chr over to Wis.

Pathfinder Society Character
Race: Dwarf
Class: Sorcerer
Bloodline- Empyreal, Elemental-Earth

Ability Score:
Str:9
Dex:14
Con:16
Int:12
Wis:18
Chr:7

Traits:
Grand Lodge-
Observant: +1 on Perception and makes Perception a Class Skill.

Pathfinder Companion: Taldor, Echoes of Glory-
Survivor: +1 trait bonus to initiative and Sense Motive checks. Sense Motive is always a class skill for you.

Skills:
Spellcraft (Skill point used)
Knowledge (arcana) (Skill point used)
Perception (From Above & also skill point used)
Sense Motive(From Above & FCB point used )

FCB point in Sense Motive

Dropped Stonecunning for Stonesinger.

Feats:
1 Lvl- Point-Blank Shot

Weapons:
Short Staff
Fighting Dagger
Throwing Daggers

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Bryun Battlehammer wrote:

Okay I need some advice and info.

First off what is Sacred Cistern? and how do you use it?

Sacred Cistern allows you to Channel Energy once per day. As your effective cleric level is equal to your sorcerer level minus four, a 9th level empyreal sorcerer would channel for 3d6.


Wouldn't recommend using throwing weapons for a ranged attack if you have a negative strength modifier.

Use a crossbow like a proper dwarf! You get to ignore encumbrance penalties for the most part, so weight shouldn't be an issue.

And what the heck is a shortstaff? Give him a proper warhammer... or a battle axe!


if ya gonna play a dwarf u need to carry ale with ya all the time and you must once kill a forge fiend in your characters life also change sorcerer to bloodrager so you can put acid damage on your weapons


Yeah, might as well make use of the Dwarven weapon proficiencies, unless you're that concerned about your weight allowance.


also get a crossbow and enchant 1 bolt with returning so you don't need to keep buying more.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
TheWhiteWingFamily wrote:
also change sorcerer to bloodrager so you can put acid damage on your weapons

Doing that means you can no longer use Wis for spell casting, unless bloodrager gets access to the empyreal bloodline?

TheWhiteWingFamily wrote:
also get a crossbow and enchant 1 bolt with returning so you don't need to keep buying more.

Can't do that, mate.

Returning wrote:
This special ability can only be placed on a weapon that can be thrown.

Grand Lodge

TriOmegaZero wrote:
Bryun Battlehammer wrote:

Okay I need some advice and info.

First off what is Sacred Cistern? and how do you use it?
Sacred Cistern allows you to Channel Energy once per day. As your effective cleric level is equal to your sorcerer level minus four, a 9th level empyreal sorcerer would channel for 3d6.

Thank you for explaining that. :)

Grand Lodge

Saldiven wrote:
Yeah, might as well make use of the Dwarven weapon proficiencies, unless you're that concerned about your weight allowance.

Actually I forgot about the weight thing with the dwarves, I need to look about reworking his stats again. Thanks for pointing that out.


thanks for pointing that out TriOmegaZero i now need to yell at a drunk dwarf also can some people post advise on my thread about many much speaking axe.


You can't take Wildblooded and Crossblooded you'd have to choose one or the other in PFS.

Grand Lodge

Dread Knight wrote:
You can't take Wildblooded and Crossblooded you'd have to choose one or the other in PFS.

Wildblooded is not allowed?

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Dread Knight wrote:
You can't take Wildblooded and Crossblooded you'd have to choose one or the other in PFS.

He's not, Wild-blooded requires you to pick a base bloodline to modify.


But he has Empyreal and Earth listed as his bloodlines.
Which is illegal.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
TriOmegaZero wrote:


Doing that means you can no longer use Wis for spell casting, unless bloodrager gets access to the empyreal bloodline?

On the other hand, bloodragers don't need that much Charisma investment.


Bryun Battlehammer wrote:
Dread Knight wrote:
You can't take Wildblooded and Crossblooded you'd have to choose one or the other in PFS.
Wildblooded is not allowed?

Yes, wildblooded is allowed. However, you can't combine 2 things that modify the same thing. It has been ruled for PFS that both wildblooded and crossblooded modify the bloodline so they can't be combined in the same character.

Many people disagree with the rules interpretation that ruling is based on, but for now, that is the rule for PFS.

TriOmegaZero wrote:
Dread Knight wrote:
You can't take Wildblooded and Crossblooded you'd have to choose one or the other in PFS.
He's not, Wild-blooded requires you to pick a base bloodline to modify.

Empyreal is wildblooded off of celestial.


Nope.
Empyreal is an offshoot of Celestial.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
ElterAgo wrote:
Empyreal is wildblooded off of celestial.

Ah, right. Missed that when I was referencing it.

Grand Lodge

bigrig107 wrote:

Nope.

Empyreal is an offshoot of Celestial.

Okay, I'm totally confused now.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Bryun Battlehammer wrote:
bigrig107 wrote:

Nope.

Empyreal is an offshoot of Celestial.
Okay, I'm totally confused now.
Wildblooded archetype wrote:
When creating a wildblooded sorcerer, select an existing bloodline, then select one of the following mutated bloodlines associated with that bloodline.

Note that it mentions 'associated' bloodlines.

Empyreal wrote:

Your heavenly power derives from insight rather than force of personality.

Associated Bloodline: Celestial.

So you must take the Celestial bloodline to use the Empyreal wildblooded bloodline. Elemental is unfortunately not associated with Empyreal.

Grand Lodge

TriOmegaZero wrote:
Bryun Battlehammer wrote:
bigrig107 wrote:

Nope.

Empyreal is an offshoot of Celestial.
Okay, I'm totally confused now.
Wildblooded archetype wrote:
When creating a wildblooded sorcerer, select an existing bloodline, then select one of the following mutated bloodlines associated with that bloodline.

Note that it mentions 'associated' bloodlines.

Empyreal wrote:

Your heavenly power derives from insight rather than force of personality.

Associated Bloodline: Celestial.

So you must take the Celestial bloodline to use the Empyreal wildblooded bloodline.

Okay thanks for explaining that.

Why don't they just say that, good god.


Here is the ruling to explain things

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Bryun Battlehammer wrote:
Why don't they just say that, good god.

Yeah, tripped me up a bit too. I should roll an Empyreal sorcerer sometime myself.


Bryun Battlehammer wrote:
bigrig107 wrote:

Nope.

Empyreal is an offshoot of Celestial.
Okay, I'm totally confused now.

In ultimate magic, the section on the wildblooded arctype.

You will find the Empyreal bloodline. It is like the celestial bloodline but modifies the arcana (use wisdom) and the 9th level power (channel energy).
So empyreal modified the bloodline.

Also in ultimate magic, the section on the crossblooded archtype.
Crossblooded allows you to take 2 bloodlines giving both arcana as well as picking and choosing which powers/spells you take each time.
So Crossblooded modified both bloodlines.

Since both crossblooded and wildblooded modify the bloodline, they can not be combined.

Grand Lodge

Does this look correct now?

Pathfinder Society Character
Race: Dwarf
Class: Sorcerer
Bloodline- Empyreal,Celestial

Ability Score:
Str:9
Dex:14
Con:16
Int:12
Wis:18
Chr:7

Traits:
Grand Lodge-
Observant: +1 on Perception and makes Perception a Class Skill.

Pathfinder Companion: Taldor, Echoes of Glory-
Survivor: +1 trait bonus to initiative and Sense Motive checks. Sense Motive is always a class skill for you.

Skills:
Spellcraft (Skill point used)
Knowledge (arcana) (Skill point used)
Perception (From Above & also skill point used)
Sense Motive(From Above & FCB point used )

FCB point in Sense Motive

Dropped Stonecunning for Stonesinger.

Feats:
1 Lvl- Point-Blank Shot

Grand Lodge

ElterAgo wrote:
Bryun Battlehammer wrote:
bigrig107 wrote:

Nope.

Empyreal is an offshoot of Celestial.
Okay, I'm totally confused now.

In ultimate magic, the section on the wildblooded arctype.

You will find the Empyreal bloodline. It is like the celestial bloodline but modifies the arcana (use wisdom) and the 9th level power (channel energy).
So empyreal modified the bloodline.

Also in ultimate magic, the section on the crossblooded archtype.
Crossblooded allows you to take 2 bloodlines giving both arcana as well as picking and choosing which powers/spells you take each time.
So Crossblooded modified both bloodlines.

Since both crossblooded and wildblooded modify the bloodline, they can not be combined.

Also thank you for explaining that in a little more detail for me.

Thank you too Dread Knight!


1 person marked this as a favorite.

Personally, I do not really recommend the crossbow. At low levels acid splash has a much better chance to hit and does nearly as much damage over time. What it doesn't have is range, but that isn't usually needed in PFS. So a lot of sorcs will use a couple of prestige for a wand of magic missile for those times when range is needed.

After a few levels when acid splash is a complete waste of time (xbow would also be a complete waste of time) you almost never run out of spells anyway.

Grand Lodge

1 person marked this as a favorite.
ElterAgo wrote:

Personally, I do not really recommend the crossbow. At low levels acid splash has a much better chance to hit and does nearly as much damage over time. What it doesn't have is range, but that isn't usually needed in PFS. So a lot of sorcs will use a couple of prestige for a wand of magic missile for those times when range is needed.

After a few levels when acid splash is a complete waste of time (xbow would also be a complete waste of time) you almost never run out of spells anyway.

Yeah, that's why I'm going with what I put below, just something to be different.

Weapons:
Short Staff (pretty much longer a little longer than a cane or walking stick and thicker).
Fighting Dagger/knife
Throwing Daggers

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Empyreal Bloodline For A Dwarven Sorcerers All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice
Druid Gear