Pathfinder Society Scenario #2-03: The Rebel's Ransom (PFRPG) PDF

4.30/5 (based on 21 ratings)

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A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9).

The Ruby Prince of Osirion sends you to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What you find there may very well end the Pathfinder Society as you know it.

Written by Jason Bulmahn

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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4.30/5 (based on 21 ratings)

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Adversary dungeon crawl from the 1980's


The design of the dungeon is just to provide lethal challenges to the PCs, disregarding lore or immersion of the Egyptian Osirian tomb. The puzzle require innovativeness from the players, not the PCs.

Dungeons of these type can be done with class and style, and this lacks both.

Great Puzzles, Terrible Combats


The puzzles are fun, definatly the best part of this adventure. If you have a party with some smart characters with good skills, these puzzles will be fun and moderatly difficult. If it is full of meat-heads and charisma based characters then you will likely have some trouble.

The combats are a different matter all together. I can not really get into that without spoilers, but I will try. If it can see you, it can kill you. If you can see it, which you might not be able to, you most likely won't be able kill it. I think that sums it up a bit. Feel free to delete that bit if it is to much.

Definatly will not recomend this for 75% of players unless you have a very varried party with no overlap.

Memorable in a Bad Way


Many encounters were designed in a way that if your character/party lacks certain very specific abilities, you will be unable to contribute. Many encounters also seemed designed not with the goal of providing a challenge, but instead to prevent people from participating and kill characters. The puzzles were also annoying due to the fact that even if you could figure them out, you might still fail them due to rolling poorly on any of the secret rolls or if the puzzle itself is a trick.

A brillant dungeoning scenario


I have mastered this scenario on lower subtier. It's fun. Players have troubles because none of them speaks ancient osirion. I have given some clue to my players when the VC farewelled in that language. They pass a linguistic check but they don't catch my subtle message.

Be aware this scenario has an encounter potentially deadly. Players' bad decisions combined to fail on save-or-die effects could have bad consequences. This is specially true if you are playing at higher subtier.

In general, my players have enjoyed it. They had everything, a role-playing encounter, puzzles and hard combats. I usually don't like pure dungeoning scenarios, but I like run this one.

Entertaining story, fun puzzles


I REALLY love the story of Merchant Prince :)
Less combats than most scenarios, but most of them can be deadly(except the first one), really a great job of my Varasian Cleric, few PFS scenarios shows the importance of condition removal.

I wish the foes can be more versatile, not just mummies, maybe tranform himself into a lich? The BBEG fight just weird... come back to die lol :)

The strong plot is about puzzles, really love two of which to arrang the rods or trigger the traps.

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Sovereign Court

Joshua J. Frost wrote:

What's the correct map for the misprint on Page 5? Is the name right but the map wrong or vice-versa?

The map is right. It's flip mat desert.

Liberty's Edge

1 person marked this as a favorite.

This was my favorite of the new PFS Scenarios released at Gencon. It's an old skool dungeon with interesting puzzles and it was great fun to run. Jason Bulmahn hit all the right notes here. Recommended.

Love the mod. Lots of dungeon crawling goodness. Encounter 5 needs to have a map marker for the GM to know (not guess) where the scepter is found.


Played this as a rogue with someone who had a Multiclass Life Oracle as our healer. Had the GM not rolled low at the end, 3 party members would have died. Adventure assumes presence of full Cleric.

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