Pathfinder Society Scenario #2-03: The Rebel's Ransom (PFRPG) PDF

4.30/5 (based on 21 ratings)

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A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9).

The Ruby Prince of Osirion sends you to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What you find there may very well end the Pathfinder Society as you know it.

Written by Jason Bulmahn

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPSS0203E


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Average product rating:

4.30/5 (based on 21 ratings)

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Excellent Puzzelry

5/5

An excellent scenario, encompassing rules rarely seen. Good environment, challenging but fast fights, curses, puzzles, and a little bit of archimedes.

My party put itself out on the line for this one, and blew through half a wand and alot of heals. They found the puzzles to be puzzling, right up until they solved it. Fast to setup, medium difficulty to run with all the staves and puzzling, good rewards in lore and in loot. Chronicle sheet has a rarely seen item.

A++ Would run again.


Horror upon Horrors

5/5

This is straight out the best dungeon delve Pathfinder Society has produced thus far. This is the pinnacle of dungeon design. It deserves to be used as the highest standard to which all dungeon authors can aspire to. My players and I had a ball with it. Buy some rope, a shovel, and dare to venture into the Hall of Seven Scepters.


Really, a joy to play

5/5

There's a lot of plot in this adventure. Not just fighting, but intrigue, interesting traps, and a clear sense of what happened. the clues to the traps are subtle, but can be figured out by clever players. Great use of play aids, and a well-balanced adventure that my players loved.


Super Adrenaline Dump

5/5

Never before have I gamed so hard as I did in this scenario. This was six hours of deadly traps, deadly combat, and intense gameplay. We lost our awesome Half-Elf Bardess to one of the traps, when we decided to play up. Had we not pulled together in the last combined combat, we would have all suffered a serious TPK. Never before has the line between life and death for our characters been tip-toed so closely, and we loved every minute of it. Bring your best characters, and be ready for a wild ride.


Fantastic Scenario!

5/5

Gm'd this a couple of weeks ago. My players and I loved it. Loved everything about it. Very nice to have some decent puzzles and difficult combats all in the same scenario. Definitely in my top 2. Would love to play through it or GM again.


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Announced!

Sovereign Court

Joshua J. Frost wrote:
Announced!

What's the correct map for the misprint on Page 5? Is the name right but the map wrong or vice-versa?


The map is right. It's flip mat desert.

Liberty's Edge

1 person marked this as a favorite.

This was my favorite of the new PFS Scenarios released at Gencon. It's an old skool dungeon with interesting puzzles and it was great fun to run. Jason Bulmahn hit all the right notes here. Recommended.


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Love the mod. Lots of dungeon crawling goodness. Encounter 5 needs to have a map marker for the GM to know (not guess) where the scepter is found.

Kizan


Played this as a rogue with someone who had a Multiclass Life Oracle as our healer. Had the GM not rolled low at the end, 3 party members would have died. Adventure assumes presence of full Cleric.

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