A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).
You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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This story-arc is easily one of my favorites. Part I does a great job of making the PCs feel the hostility of their environment and lets the PCs drive the scenario's (actually logical) plot. Excellent RP opportunities with a few interesting combats. The "sneak around" mechanic is nice in getting the whole party involved, too.
I will probably edit this once I have run this as a GM.
The primary mechanic to go around town is clever, and allows for almost everyone to feel like they are carrying their weight.
Non-linear progression. Different approaches are possible for each encounter, rewarding creativity.
Definitely needs a couple read throughs for best effect, but very worth it. If you have time to spend and some imaginative players, the traveling skill checks can be very entertaining. The social encounters throughout are great, though the combats leave a little to be desired. Fights ranged from pathetic and noneffective to potentially deadly amounts of damage, but not terribly interesting or memorable. The tactics of the 'boss' in the end are an exception, but the mooks were again a let down. Still, the party had a great time and so did I as the GM.
An entertaing but tough scenario. I found this an odd scenario for two reasons. Firstly, it suggests a jungle/wilderness adventure but is in fact an urban adventure. Secondly, the major BBEG encounter is oddly placed overly weakening the party for the final scenes. Had a good time playing but is rather average.
This is an adventure that is very sandbox and allows creative people to go crazy! A great DM will have lots of fun for people playing this.
Now the idea of sneaking around a town is great! The penatly for failure and such is also awesome. The writer including new classes does a great job of not forcing them and beign creative with the encounter for them.
Running this adventure in five minutes here at Gen Con. You need flip mat water front tavern.
You will also want map pack inns, cities, waterfront, and jungle.
OMG. In addition to being one of the funniest beings on this planet, Crystal Frasier can write scenarios. Good ones. "Sandbox in Mwangi with APG content and Lizards named Omb" good.
Paizo ! Immediately redirect Crystal to scenario writing duty ! Halve the food rations ! Triple the workload ! Threaten to have Jason B eat an alive octopus in the middle of Paizo office unless more Crystal modules are written ! And if all else fails, RELEASE THE KRAKEN !