Pathfinder Society Scenario #52: The City of Strangers—Part II: The Twofold Demise (PFRPG) PDF

3.50/5 (based on 13 ratings)

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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours.

The Twofold Demise is the second and final scenario in the The City of Strangers campaign arc and is the sequel to Pathfinder Society Scenario #51: The City of Strangers—Part I: The Shadow Gambit.

Written by Joshua J. Frost

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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PZOPSS0052E


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Average product rating:

3.50/5 (based on 13 ratings)

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Also Almost Perfect

4/5

Played at mid-Tier.

An excellent follow on from the first scenario. Lots of recurring references which helped us fit back in. Not so much role play this time but we were spoilt by part 1 so can't grumble there. Part 2 is much more combat driven but like the first but again the combats did not feel deadly like normal.

Really enjoyed City of Strangers parts 1 and 2. More like this would be perfect for me.


Fun adventure; not as good as part 1.

4/5

This is an enjoyable adventure, but it doesn't really flow as well as Part 1 did. There is more of a focus on combat here, which is a shame, because that's not really what this adventure does well. If you run it after Part 1 with the same party, you can bring the first part's energy into the second part and have a grand time. The investigative portion, as in Part 1, is excellent...but it needs a bit more massaging this time around.


good scenario of dungeoning.

4/5

although I prefer first part to this one, it provides a great session full of fun. Only 3 acts, but it works fine for me. Firs part allow the players to role-play his characters while they meet again old contacts who appeared in Part I. For the other acts, which I GM'ed at subtier 3-4, combats has been dangerous for my players, hard enough to forced them to use its potions of curation.


Boom!

5/5

Okay, so listen. I just panned the first half of this storyline because it was intensely frustrating. That being said, this half--especially jumping right in to it after the frustration of the first--was good cathartic fun. Things stand up, things fall down, badda bing badda boom. Not much of an intellectual strain, but definitely fun.


Multiple play types to keep all happy

4/5

Only 3 encounters but many parts. Lots if Rpg opportunities and lots of serious combat. Downside is for tier 1-2 if you run a party of 4 chances are there will be a TPK. A solid adventure with challenge. Do not play if you do not want a character to die.

EDIT: Allow at least 5 hours to run this scenario.


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Announced! This is for Tier 1-7.

Paizo Employee Director of Narrative

On page 24, did the Taldor Faction Mission get left out? The handout makes the mission very clear, but unless I'm seeing things weird on my PDF, it looks like Taldor is missing.

This looks like a really fun scenario. I just ran the first part for my home group tonight, and I think I'm gonna have a ball with this one once I get back from GenCon.


Taldor is on the bottom of page 26.

Paizo Employee Director of Narrative

Yeah, the handout is there, I was just talking about the text that lays out what the players get the PA points for leading into the handouts.

Grand Lodge

I'm afraid that just means Taldor players receive no Prestige for this scenario.

Darn. ;)

Scarab Sages

I like this set of scenarios a lot. I have run them many times. They are very challenging and you can spend a great deal of time role-playing and it has some interesting bad guys. This is a dangerous and difficult scenario and I have had parties struggle to complete it, so take the modifications below with a grain of salt and decide for yourself if they are right for your group.

Scenario gothchas that you will want to clarify or at least be aware of and possibly spend some extra time on:

Problem #1 – Todor Spell Book

This scenario has a great opportunity to help an up and coming wizard and falls short. The evoker Todor Mozes has no spell book, not on his person nor back at the HQ. It says he is crazy, so maybe he forgot it somewhere, but that seems unlikely. That shortfall needs correction, for two reasons:

1. Todor has an arcane bond: wand, and according to the text it has not been triggered for the day. It is important to know what is in his spell book to know what options are available to help in the battle.

2. Finding the spell book gives party wizards an opportunity to learn spells for their spell book. Even if only one spell, it is important to throw the players simple, minor rewards when the opportunity presents itself.

Here are the open slots and my corrections to this problem. Feel free to make your own solution or just leave it the way it is.

What if he is captured: If captured and questioned about the spell book’s absence on his person he would reveal its location to his captors in exchange for his freedom.

Where is it and what is in it: Todor left his spell book back at the HQ (prison room #7 which is where the Shadow Lodge members have been staying) and it has the following spells in it (Modify as you deem necessary):

Tier 1-2:
0-Level

All
1st-Level
(open slot) Cause Fear
(open slot) Disguise Self
Magic Missile
(open slot) Shield
Shocking Grasp

Tier 3-4
0-Level

All
1st-Level
(open slot) Cause Fear
(open slot) Protection from Good
(open slot) Disguise Self
(open slot) Floating Disk
Magic Missile
(open slot) Shield
Shocking Grasp

Tier 6-7
0-Level

All
1st-Level
(open slot) Cause Fear
(open slot) Protection from Good
(open slot) Disguise Self
(open slot) Floating Disk
Magic Missile
(open slot) Shield
Shocking Grasp

2nd-Level
Flaming Sphere
(open slot) Gust of Wind
(open slot) Protection from Arrows
Scorching Ray

3rd-Level
Fireball
Lightning Bolt

Why not put mage armor in the book? Apparently he may not have it as he cast it from scroll before the fight. You could make the assumption that he does have it but loaded up with attack spells for the day knowing that he was going into combat. However, if that were the case I would simply have him cast that spell from the wand and not use up the scroll. Seems like a reasonable assumption if you like.

If he didn’t have mage armor, why would he have shield. He might not, it is reasonable to judge that since he doesn’t have one that he doesn’t have the other. However, I would argue that every Evoker knows the benefit of shield and would have it in their spell book. If he has shield wouldn’t he use it pre-combat? Yes he would and I have him cast it from the wand either before combat or during the surprise round.

Why not invisibility? Again, he is loaded with potions for this so it seems reasonable to assume that he may not have it.

Problem #2 – Prison Perception
The base DC for hearing combat is -10. So you will need to decide how you want to handle combat in areas 1-3. In area 3 the baddies in area 7 (Tier 1-2: +5 Perception; Tier 3-4: +7 Perception; Tier 6-7: +10 Perception) are very likely to hear any combat in this area. That being the case you are going to have to decide what would Guarin do if he detects the sounds of combat coming from the hallway or the courtyard.

When I run this scenario, it gets very nasty and deadly real quick at this point. If Guarin is alerted to enemy presence within the prison he sends Kanna to alert Kormiggon and return as quickly as possible, takes two to three rounds roughly. Once alerted Kormiggon releases the golbins from the cell block and waits behind his desk as the Tactics dictate.

Hope my experience with this scenario is helpful to you. Cheers :-)

Scarab Sages

PS I have made counters for these scenarios and am happy to post them on the SCARAB Gaming Convention Forums if you would like.

SCARAB GAMING CONVENTION

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