Far below the world of light, a cavity of unspeakable evil spreads an ancient hatred through the darkness. From their city of Zirnakaynin the dark elves rule an empire of lies and dark magic. Already their foul ambitions grasp for the world above, threatening a cataclysm beyond reckoning and the advent of a second Age of Darkness. Only by taking on the disguises of dark elves themselves and invading the capital of the drow can the PCs discover their enemies’ true faces and put an end to their world-shattering plot. But what hope for survival can natives of the surface have in a merciless realm of endless night?
This volume of Pathfinder includes:
“Endless Night,” an adventure for 9th-level characters, by F. Wesley Schneider
An exploration of Zirnakaynin, the sunless city of the drow, with revelations on its cruel residents and ruthless rulers, by F. Wesley Schneider
Secrets of the perverse drow art of fleshwarping and the terrifying abominations born of this mad science, by J.D. Wiker and Darrin Drader
Eando Kline reawakens an evil that could jeopardize all of Golarion in the Pathfinder’s Journal, by Jay Thompson
Five new monsters by Jonathan Drain and F. Wesley Schneider
For characters of 9th to 11th level.
Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.
ISBN–13: 978-1-60125-129-9
Other Resources: This product is also available on the following platforms:
GOOD:
You get to play undercover in a drow city - which is quite detailed in the article in the back and the adventure itself.
Lots of information on the drow on Golarion.
The Fleshwarp article.
The art is incredibly evocative.
$5 only!
BAD:
This is written for the 3.5 rules.
UGLY:
Still lots in stock, so buy one! ;-)
If you are looking for details on the drow, this is your book, no matter if you need them as PCs, NPCs, or enemies. Also the fact that each noble house has a different Demon Lord (which are all detailed in AP book #18) as a patron is awesome.
Zirnakaynin is a very different setting from Menzoberranzan and can´t be as detailed in a 10 page article, but it really gets the creative juices flowing.
Buy the "Second Darkness Map Folio" for $3 with this, it has a giant full color map of the drow city (which extends over 3 areas) and you are ready to go!
Apesar dos problemas e da aventura ser roteirizada como uma peça de teatro, é uma edição que vale a pena ter. É uma aventura diferente, voltada a politicagem realizada pelos personagens, algo bastante raro no mundo do D&D. Pois artigos muito bons sobre os drows de Golarion e os monstros da edição bastante variados e criativos. A set piece é um tanto genérica, mas é um bom exemplo de como usar doenças em aventuras de nível alto e até mesmo a ficção estabelece a introdução dos povo-serpente (serpent-folk) em Golarion já que não haverão Yuan-Tis. Contudo não posso deixa mais claro que isso, de todas as aventuras que fazem parte das adventure paths, essa é a que mais pode acabar se tornando injogável com um grupo que não tenha maturidade, ela provoca mesmo o ego dos jogadores e isso pode gerar muitos problemas.
I've read Rise of the Runelords, Crimson Throne, Legacy of Fire, Kingmaker, Serpent's Skull, and what's been released so far for Carrion Crown, and this book is by far the worst I've read (possibly one of the worse adventures I've read in more than 30 years of gaming) when it comes to continuity, grammar, and typography errors. Is the big bad male or female? The pictures say one thing, but the text states and implies both. What is the name if the big bad's tower? It's called one thing in the description of the estate and then referred to as something else for the rest of the adventure. Then there's poorly written sentences, jumbled words, doubled words, and by the end of it I found that I was very distracted by all the errors.
The concept is very unique and original and is a very different take on the infiltration scenario. Truly cool.
Overall, I don't see why the drow had to be changed. Much of what's been explained in PF about drow just doesn't make much sense because there's no firm framework to force it to be. This was one thing Paizo didn't need to reinvent to "own."
Another great cover. I was initially a bit unsure about the new cover artist. I still prefer wayne reynolds style but the new covers are great. Incidently in the pathfinder 13 wayne reynolds is still credited as doing the cover art.
I agree with CB. It's be a downer not to see WAR on the covers now, but the newest artist is doing pretty nice as well. (WAR being my favorite 'current' fantasy artist in all right now)
Keep up the great work guys, reading the 2nd D's first chapter now!
I have only two words to say after reading the parts that I could read (since I'm kinda playing in it, I didn't want to read the adventure part quite yet).
So I helped run Ascension of the Drow and this years GenCon and i know the stuff we did there was supposed to show up in on of the Second Darkness chapters but not sure which one. Anyone heard anything about this?
I'm putting this here simply because I can't find another relative forum thread in the messageboards.
The adventure is overall an awesome experience for both DM and players, at least from a personal take, but there is one 'mistake' with an NPC tactic.
Spoiler:
The Solacas tower is dimention locked, and yet Edrinneir's tacti c suggests he dimention doors to his sister's side (who is not even in the same plane, for that matter). At first I thought there was some way to get around the lock that I was not aware of, but after looking, I've found nothing.
On another note, this adventure is a real challenge for players not used to being told what to do by NPC's. If you want your players to learn some manners, this adventure is for you.
I just re-downloaded the PDF for Endless Night yesterday, and I found a rather odd typo on page 37. The second line of Alicavniss Vonnarc's statblock read, "Male drow wizard (conjurer) 18".
As far as I can see, all the other references (and artwork) show that Alicavniss is decidedly female.
I'm putting this here simply because I can't find another relative forum thread in the messageboards.
The adventure is overall an awesome experience for both DM and players, at least from a personal take, but there is one 'mistake' with an NPC tactic.
Spoiler:
The Solacas tower is dimention locked, and yet Edrinneir's tactic suggests he dimention doors to his sister's side (who is not even in the same plane, for that matter). At first I thought there was some way to get around the lock that I was not aware of, but after looking, I've found nothing.
Since this thread is back from the dead anyways ...
simple explanation:
An unhallow can have exactly that effect on an area - a targeted dimensional lock. Or you can assume that it's the result of a magical effect similar to a magic item, which case it's easy to craft to affect creatures based on, say, alignment.