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question concerning Quadiran faction mission (SPOILERS!):
Thank you for your time.

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Cool. It is a great adventure incidently, and I can't wait to run it. Inconsitancies like that just pop out at me since I like to have a lot of subtext. the way the original was worded hinted at some kind of teaming up of Quadira and Osirion, which could have been interesting.

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Angry rant ahead...
I quickly read the encounters, and I stopped at Act 4 to scream "NO! THEY CAN'T DO THIS!" Tell me, how do you expect six 1st level characters to win that battle? Conclusion: They can't. It's impossible. Yes, impossible. I don't even see any place giving free oils of magic weapon or any real help that would make it even possible to get past that encounter. Even a second level cleric will need to have Charisma at least 14 to have the 5% chance to affect the allip. This encounter just begs the DM to softball it so much the Allip is going to have a happy carnival mask with a flowery halo on top.
I'm expecting a revision of this. I'm willing to mark this scenario as a mere two-star in case this obnoxious encounter is left in place. A prime example of this same mistake is a Living Greyhawk metaregional scenario, ESA6-02 Gift of the Tempest (IIRC), which also featured an Allip, killing at least 60% of the parties on the lowest APL.
Incorporeals - are - not - fair. Don't use 'em on low (1-3 levels) APLs. Period. I honestly don't understand what's so great about having tons of super-deadly scenarios.

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I haven't read this scenario, but I will concur
I remember an allip encounter in the first Freeport (Green Ronin) adventure that became a TPK, the first time my group tried it.

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I haven't read this scenario, but I will concur
** spoiler omitted **
1st level:
- A cleric/druid/sorcerer/wizard who has prepared any of the following spells: Cure Light Wounds, Disrupt Undead, Hide from Undead, Magic Missile (although futile, as an Allip gets 5hp for each successful drain), Magic Stone, Magic Weapon, Shillelagh
- A cleric with improved turning and charisma 14+ rolls 22 or more.
- A character of the Osirion faction can save at least herself by using the power of Attuned to the Ancestors.
- The party consists of the olympic team of Holy Water Throwers, preferably with Blind-fight. Nevertheless the allip has 22hp, so 6 characters would deal 15 points of damage in average per round (provided they hit all the time),... to cut it short, they'd need at least 3 holy waters per character, preferably 4. That'd cost 75-100gp per character. Costly.
2nd level:
- Same as above.
- A cleric with improved turning and/or good charisma, has to roll either 19+ or 22+.
Those are really the only ones that come into my mind. Magic fang is useless since all animals will flee from the unnatural undead. Most likely the only option for non-casters is to fling holy water flasks. It's a very expensive hobby.
Furthermore, removing the ability drain is expensive. It could easily render a promising start of a cleric/druid completely useless, forcing her to pay 380gp for the Restoration spell.
Nitpicks:
On page 10 the ring of sustenance is said to be in Cassiel's fingers, although it should be Junia.
Also, am I to understand the said ring isn't actually going to be accessible in the scenario? It appears in the chronicle sheet, sure, but it is the said artifact as well (a lousy one at that).

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Deussu wrote:** spoiler omitted **Deussu,
I'm working on a fix for this issue that should be up in a day or so. Thanks for the feedback.
Excellent! Thank you! I'm running this adventure on 19th October, though for you it's closer to 18th (living in GMT+2). By then I'm sure something has been done. :) And I do feel the need to apologize for my (constantly) adrenaline-pumped text.
My favorite would be to give the players an alternative, intriguing way to deal with it. Say it was to be succumb into a pool of holy water giving a scripted death. Or somewhere beneath the necropolis is a shrine of positive energy, activated through some clever manner. Whatever the reason, it should make the players feel like they won a very powerful enemy by using their wits.

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Deussu wrote:** spoiler omitted **Deussu,
I'm working on a fix for this issue that should be up in a day or so. Thanks for the feedback.
Just wanted to mention that that fix was made last week. (We already e-mailed everybody who had purchased the scenario, but if you were waiting for the fix before you bought, wait no longer!)

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Chris Mortika wrote:I, too, purchased the scenario and received no email about a second correction.Sigh. Looks like our mail server was not on speaking terms with me at the time. I've resent it.
I just hopped on to reDL it, grumbling all the while that I just DLed and printed it out yesterday. I'm glad to see that I don't have to reprint the module after all, but the additional notice is perhaps as confusing as missing the original message was...

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Vic Wertz wrote:I just hopped on to reDL it, grumbling all the while that I just DLed and printed it out yesterday. I'm glad to see that I don't have to reprint the module after all, but the additional notice is perhaps as confusing as missing the original message was...Chris Mortika wrote:I, too, purchased the scenario and received no email about a second correction.Sigh. Looks like our mail server was not on speaking terms with me at the time. I've resent it.
Hmm. Yep—I probably should have amended the notice to say that if you've downloaded it since October 10th, you have the latest version and there's no need to download it again...

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