The starship combat dcs being wrong/being in different places really hurt starship combat.
The other issues are easily covered by errata - but the DCs for Starship combat are completely wrong. Would be really nice for people buying the core rulebook to have them right and for us to have them inherent. I'd take an update to just the online SFRD - because it annoys my OCD that all the errors and typos just got copied verbatim.
And I understand the logistics of printing a new version, but it needs to be updated eventually.
I too would vote at a later date an expansion pack of corrected cards, maybe with some cool bonus items, weapons, and monsters, if it would be feasible.
Also you better be thinking of another adventure path or even stand alone scenarios for the game. This is game is going to be played to death.
Aye me too I did the amazon thing because I am a prime member and its a good way to avoid the big shipping cost >:) but they say sept 5 .....lets hope they were just being cautious. After that I am definitely going subscription!!!
I wanted to pick up my copy at GenCon, but I can't go this year, hence I went the Amazon route too. It will show up when it shows up. I originally pre-ordered it on faith knowing that Paizo has had a great track record of making great products, but this was something new and different. But after watching a play through today with the creators, I'm really excited to play.
The basic service should be free, because why would people use something they have to pay for when they can use Tabletop Forge (like I am using right now) or Roll20 for free in a Google Hangout. What I want them to charge for and what I will happily pay is for all the gamemastery maps, bestiary tokens and adventure path modules where you get the maps and tokens to run them.
You roll as a GM anytime where you don't want the player to know whether they failed or not. For example, a rogue is looking at a locked door to see if it is trapped. You don't want the rogue to know if he fails, just succeeds. So you roll and tell him, yes the door is trapped or no, the door isn't trapped.
But in certain situations like having everyone in the group needing to roll Perception to notice an ambush, it is just easier to let everyone roll themselves.
Matthew Morris wrote:
Which is good, because that means my Osirion Necromancer who likes to summon skeletons and is most definitely not evil, nor has any intentions of even skirting that line, is legal. It isn't necessarily the spell that's evil, it is how it is used.
The scenario was pretty deadly, but we lucked out and the one 2nd level character took most of the damage at GenCon - otherwise we would have had deaths too. As a group our only real complaint was that some of the prescribed goblin tactics were illogical which helped us as a group to beat them. Particularly, the battle with the warchanter and the horse choppers. With the sewer being two squares wide and the main path covered in caltrops, any PCs that had ranged weapons just stood out of range and shot them to death. Had the sewer been only 5' wide, melee characters would have been enticed to get closer, provoke AoO from the goblins and the warchanter could have used his whips.
Of course, I greatly amused the GM because I was failing at my faction mission because I had no diplomacy skills (being a necromancer) or stealth (being a wizard), so I had the brilliant idea at the end of the scenario where you meet up with the original goblin who stole the necklace to hire her to steal the damn book I needed. For 4 vials of alchemist fire, I got my prestige point.
The Chase was really fun.
My all time favorite character was actually a d6 Star Wars character. I played a Psychopathic Rodian Bounty Hunter by the name of Meepo. Usually I over complicate my characters with inate backstories, Meepo was simple. He could do one thing, and one thing very well. Shoot a blaster rifle - usually doing called shots to the head. He also like to solve problems much to everyone's fear, with "make it better pills" which to the rest of the universe, Thermal Detonator. Also, my longest played character. 7 years off and on with two different GMs.
I have had dozens of fun DnD/Pathfinder characters, my current one for a Pathfinder Organized Play game is an Osirian Necromancer, a non-evil wizard who believes that undeath is a natural state of existence.
I thought that might be the answer. One suspects he will have to spend most of his gold on getting scrolls. Though I hope to play him at GenCon.
Of course, if I can sucker another player into my campaign - it will be a moot point anyways. Needed a character to get up to 4.
I almost feel guilty wasting time on what is going to be a simple question, but I can't find a definite answer.
I am filling out Chronicle Sheets for my first Organized Play Scenario that I ran online with friends last night and though I think I understand everything, the one thing that confuses me, is what do you put for "Scenario Chronicle #." Does the equate to the Event # I have registered or does it refer to something else?
Was looking for an answer to a different question, but this thread brought up a new one for me. I just ran my first Organized Play scenario with an NPC wizard to flush out the group to 4 players. Whether I played this wizard or not, I know as a GM I can get credit for it (XP, PP, GP). My question is this, the rule is that GM credit characters have to purchase the scroll to learn the spell, but since this character actually played the scenario does one still have to abide by this rule or can they learn spells from scrolls during the scenario?
Pathfinder is brilliant for what it wants to be, classic fantasy adventuring. Paizo really succeeded in redesigning, as well as, adding new classes that are a lot of fun to play. The addition of archetypes really enhance individuality. No longer are two fighters the same. But in my years of gaming, level based gaming has only worked for light hearted fantasy. It fails for me in all other genres. Pathfinder's strength is in its streamlineness, though as the options increase, it has begun to lose some of that. The world they created, works really, really well for the rules system.
GURPS and especially GURPS 4e is designed to fully allow your imagination to create whatever you can come up with. As someone who loves coming up with ideas and then creating a character using a system of rules, GURPS is far superior to everything else. But it is not perfect, unless you have a world book with templates, the first time you make a character, it can be overwhelming. But the complexity of GURPS is not what people think. The basic combat system, especially melee, is very easy to pick up and flows really nicely in practice. The complexity that everyone fears is 100% optional. If you want brutal realistic combat, you can get it, especially with GURPS martial arts, but if you want cinematic fantasy combat, you can have that too. GURPS' strength is in its options, but that is also its weakness. If you aren't careful, it's easy to get lost and frustrated with all the options. Still as a system that works equally well for Fantasy, Horror, Pulp, Superheros, Space and Action movies, it's brilliant. Also if you need to ease your way into GURPS - check out their Dungeon Fantasy and Action lines. Some of the complexity has been removed to mimic those styles. FYI GURPS horror is one of the best supplements ever written. Absolutely amazing.
But I love both for different reasons.
I figured they all had to be legal builds, but wasn't sure if I could have a mixed group. You could always run the scenerios unofficially of course, but I wanted to reward both myself and at least 1 or 2 other players for already being registered. But have a couple of other players that can round out a legal table, but won't be registered.
The Guide to Organized Play says a legal game consists of 4 players or 3 players with one GM run NPC.
This seems simple enough, but I can't find anything that says if those are registered players or just players. The reason I am asking this question is that I am wanting to try and put together some organized play for a local home group and may be in the situation where a couple of the players will be registered and a couple might not be.
Can I run a game with mixed registered and non-registered and the registered players still get credit for the scenario, while the others don't?