Sand Box Style Campaign?


Pathfinder First Edition General Discussion

Liberty's Edge

I have recently checked out the contents of the Ultimate Intrigue book and I have many ideas for characters. The problem I have is that there aren't any real options for playing, long term the types of characters I want to play. All the adventure paths are theme park style that follow a very scripted timeline and locations. I'd be interested in an adventure path that is more of a sand box style where the players are able to explore, interact, and progress in any order they see fit, without being railroaded by the GM.

Is there any serious discussion going on at Paizo for an Adventure Path of this nature?


Pathfinder Rulebook Subscriber

Have you checked out Kingmaker? It's the sandboxiest AP that they have, and is about as popular as Rise of the Runelords. While it is recommended that you do the things in a certain order (mostly due to level ranges), it isn't a "you must go here before you can go there" type of AP.

Liberty's Edge

Adjule wrote:
Have you checked out Kingmaker? It's the sandboxiest AP that they have, and is about as popular as Rise of the Runelords. While it is recommended that you do the things in a certain order (mostly due to level ranges), it isn't a "you must go here before you can go there" type of AP.

Yes, I've seen it, haven't yet played in it, but it's a bit of a hybrid.

I guess what I'm looking for is a setting where I can play as a con man/professional thief/assassin or guild wizard/university professor or captain of the guard/investigator. I don't want to be roped into long term adventure path deviations outside of the sandbox. The world should be dynamic and your actions should affect the world in a real way.

Am I making sense?


Yep your making total sense to me it's how I run all my games, sadly it's not really something you could put into an adventure path as there are just to meny possibilities to cover .
When I run my games I have a basic primary plot line which the players start out on , I then add a few rumours or local legends some of which are to do with the main story most are not and one or two encounters which give the players other things to think about.
Then just let them wonder where they want I probably have 3 or 4 sub plots and half a dozen side track encounters ready at any one time so no matter which way they go I've got something I can use .
And I do a lot on the fly which is very cool

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