Master Astrologer

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Pathfinder Roleplaying Game Superscriber. Organized Play Member. 1,579 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Pathfinder Roleplaying Game Superscriber

"When you Cast or Sustain a hex, your familiar can curse a creature within 15 feet of it, prolonging the duration of any negative conditions affecting it by 1 round."

Mine is a raven. And he floats around willy-nilly cursing everyone (even friends if they piss him off).


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Pathfinder Roleplaying Game Superscriber

Resentment witch enters the chat...


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Pathfinder Roleplaying Game Superscriber

I would not consider them magical for the same reason golems are not.

Finoan wrote:
I am also struggling to find a scenario where it would make a difference. They aren't spells, so you couldn't counterspell them - or even use Recognize Spell on them.

If they're magic, they can be suppressed with dispel magic or similar.


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Pathfinder Roleplaying Game Superscriber

Well, hell, I didn't even notice this!

Tech Update!

Consider my questions answered... for now. ;)


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Pathfinder Roleplaying Game Superscriber

I'm really only interested in Harrim, Octavia, and Regongar, since I play them the most in the video game version and like their mix. They provide a good cover for situations that I typically have to play anyway when we're down to only 3 players.

Harrim's story is... interesting, but I agree that you could easily tie him into the dwarf fortress in some other manner. Not necessarily in the same semi-suicidal way he's portrayed in the game. Maybe the fortress is part of his family history, retold as myths or legends that he remembers from his childhood, but the details were lost over the years. Perhaps some gear uniquely tied to his past needs to be recovered once the fortress location is known, a fabled weapon only members of his family can benefit from (well, plus something for the party, too). In a nearby burial mound, or similar.

Octavia and Regongar could take a bit of thought. I wasn't a huge fan of the Technic League angle, FWIW. I can see them as a couple of adventurous fools that set out on their own and managed to get themselves caught by some torturous tribe ready to sacrifice the two of them to some obscure demi-god. Regongar is arrogant and Octavia is reckless, both unaware of risks they face on their own.


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Pathfinder Roleplaying Game Superscriber

Mo Douqiu:
I pronounced it for my table as More Dookie. And that's the way we played him. Basically, a hedonist rolling around in his own dookie. Of course, the first barbarian up to bat got a crit, so the fight ended quickly, maybe one last... event, before heading to the Boneyard.


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Pathfinder Roleplaying Game Superscriber

I'm still trying to figure out why charisma is seen by some as the only way to role-play? I think that notion conveys a deep misunderstanding of the concept of "role-playing."

A lack of charisma only means you'll suck at charisma-based skills. Role-playing is about playing your characters the way you want to play them, nothing else. It's still role-playing when you act like the brilliant wizard or investigator (even if you personally lack in that department, hehe), the dumb-as-a-box-of-rocks fighter (in P2, they aren't really dumb, either), or the wise cleric/druid. Or any other combination of abilities in any class, whether it's charisma-based or not.

If there's any gripe I have about ability scores is their progression: most characters look the same by level 20. I'd prefer to bring back flaws, too, ones that anyone can take during character creation, but that's an easy thing to add into the game.


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Pathfinder Roleplaying Game Superscriber
shroudb wrote:


I agree that Dubious Knowledge is a terrible feat, I ban it on my tables, but allowing someone to pick it up and then straight up refuse its benefits is not what a GM should do.

I concur.

Frankly, I don't understand how this provides any meaningful benefit worthy of a feat (even if it's just a skill feat), but I can certainly see how I would loathe to figure out how to respond.


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Pathfinder Roleplaying Game Superscriber

50' per square seems to be the consensus elsewhere.


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Pathfinder Roleplaying Game Superscriber
azrazalea wrote:


It's another instance of one part of Paizo not knowing what the other part is doing(which, to be fair, communication across teams is a hard problem).

Which is exacerbated by a nearly entirely work-from-home staff, per James' comments in another thread.


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Pathfinder Roleplaying Game Superscriber

And they stuck it in Paizo: Other. Took me a while to find it. Why you do us dirty like that, Paizo? ;)


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Pathfinder Roleplaying Game Superscriber

Exactly.

Which is why I suggest using non-lethal damage. It will have the same type, and if the character keeps failing the DC 11 flat check, you can just knock him out.


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Pathfinder Roleplaying Game Superscriber

Seems wrong. I wouldn't enforce that.

However, have your rogue attack using non-lethal damage. The sneak attack would be as well.


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Pathfinder Roleplaying Game Superscriber

Return of the Runelords and Strange Aeons as a backup while one of our usual players is out of town for a few months.

Unfortunately, I have to play a PC in the latter since there are only 4 of us with the other guy out of town. SA is a tough one to do as a GMPC knowing what's coming.

I think I'm going to start Ruins of Azlant after we finish Return, unless the group settles on a 2E AP.


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Pathfinder Roleplaying Game Superscriber

Thanks, James.


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Pathfinder Roleplaying Game Superscriber

Would the pawns from this be usable with the 1E version?


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Pathfinder Roleplaying Game Superscriber
DeathlessOne wrote:


With very little hesitation. Alternatively, if a third party made a deal with Paizo to make PF1 content 'officially', I would begin to purchase PF1 content from them.

This. Given other comments regarding splitting resources, I think this would also be more viable anyway. Paizo needs to focus on their flagship for obvious reasons (for now at least), but if they could contract others to create Golarion-based content, particularly module/AP type products, I'd be happy. Clean-up in aisle 4 stuff would be nice, too, i.e., fixing broken rules (I'm looking at you, Monkey Lunge), FAQ updates.

Granted I'm subscribing to almost everything, but I don't think my current group is interested in moving to 2E. I'll likely soon be forced to stop subscribing to most products (college kid next year), but an AP per month that I might actually use would be nice.


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Pathfinder Roleplaying Game Superscriber

I think there's a FAQ on this somewhere. Basically, you get the one that was originally replaced when you would otherwise get the greater version. IOW, you push the lesser version off till later.


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Pathfinder Roleplaying Game Superscriber

Oh yeah, $181. MONSTER order... with monsters. Love ya guys, thanks!


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Pathfinder Roleplaying Game Superscriber

We finished the war last week and Kosseruk's camp yesterday. It was pretty cool. I nearly killed them with the area Q4 disciple and area Q3 phalanx troops. I played the phalanx as turning towards the party as they exited the warbeast pens, and the disciple troop closed from the other side. I nearly killed them.

Right as they finished the two troops off, Kosseruk and her guardians stepped out, gave her speech, and she began reading her scroll. This was arguably the tactic that cost her the battle (in under 2 rounds). I would rework it because she pretty much announced her intentions to a group that had just started all of their 1 min/level buffs and still had a few 1 rd/level buffs running. Her scroll of fireball was pointless. In hindsight, I'd bump it up to 10d6, or have her drop down (featherfall ring?) into battle with the priests following, maybe even reading her scroll of haste first then running down the stairs before saying anything. In general, she's in a really bad spot tactically for a group that comes up through the tunnel.

In all, it was a lot of fun, however. I really liked this book, and Siege of Stone is up next though we may not play this coming Sunday.

I have a question about the troop tactics. Do they get to do their auto-damage AND the standard action 4 line volley?


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Pathfinder Roleplaying Game Superscriber

Hey guys, I hope you're having fun. I'm catching up on your progress just now.

We'll start book 4 of Ironfang Invasion this weekend (Sunday) and we're going so fast I'm pretty sure we'll be done sometime this fall. That means I will likely get to run RoA NEXT! The other option I like is Strange Aeons, but my buddy doesn't care for Lovecraft. Either way, I'll have all of your work to look at for our next adventure (Ironfang is great, btw)! Thanks for that!

Oh, btw, Expo no longer makes chisel-tip markers. There are still multi-color 4-packs out there, but my guess is not for long. I'm going to buy a few just for the black (I use green/blue infrequently, red never).


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Pathfinder Roleplaying Game Superscriber

The first one that goes away is the catapults, but I'm going to throw in the 4 sharpshooters and have them approach the east gate picking off defenders at will. We are reasonably ranged (and the one non-ranged can fly), so this could be an interesting long-distance battle (200-300') that would likely take several rounds and burn more than a few resources. Even the alchemist can throw things 100s of feet without much of a penalty (far shot, bombchucker, bomber's eye or longshot, it gets sick), so it should be fun.

I'm also going to play at least one or two turns out over 10-15 minutes... just sitting there, quietly. Make it eery, like you describe in the book. Every once in a while I can throw in a few descriptions of what is going on. They're helpless, really, waiting on major concerns (they are the strongest people in the entire valley by this point, so taking part in the drollery of the war would be a waste).

I wonder, too, if I should have them do some %ile roles on "off" turns, for a stray arrow or something. That'll force them to do something even if it isn't life threatening, e.g., a single d8.


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Pathfinder Roleplaying Game Superscriber

Not THE big bad, the big bad's mount: Giantslayer.


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Pathfinder Roleplaying Game Superscriber

Rivers are actually probably a mile wide on the map. If they drew them to scale, they'd be a line so thin you couldn't see them. Don't complain, it's called "artistic license."


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Pathfinder Roleplaying Game Superscriber

Must post our recent foray into the Chernasardo...

I drew it up on the back of a 24" hexmap. The hexes are 4 miles each, allowing 3 or 4 hexes each day. I had the Chernasardo rangers tell them to search the forest for stragglers, then led them out into the Hollow Hills after they encountered the dwarves and the Maenad. Throw in the spider and a few of the unplaced encounters along the way and oila! They are at the ridgeline.

Regarding the Maenad: OMG! That was the closest I've come to a TPK. I killed 3 (2 dying, 1 CON dead) but the ranger and his AC (a large wolf). I didn't push them into combat immediately, rather, she attempted a charm monster first. They stood there and said "let's negotiate!" That was silly. Then she danced like never before, confusing everybody but the magus. They ended up all damaging each other, and the grenadier dropped himself and the archer, severely injuring the ranger and his AC. The magus rolled under a 7 every time except 1 for his next 10 rolls or so (the dwarves weren't a challenge) until she dropped him, too. The ranger finally attacked her and killed her, lucky that his wolf spent most of the fight licking a tree or baying at the sun.

It was epic. The magus was the only one that ended up CON dead, btw. The others were on fire, but salvageable. When the Maenad finally dropped the magus, he was at 1 HP, and she hit him for 23.


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Pathfinder Roleplaying Game Superscriber

Yeah, the product pages are mostly gone. Can't get to any of the APs, for example.


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Pathfinder Roleplaying Game Superscriber

Wooo... fancy new digs.


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Pathfinder Roleplaying Game Superscriber

I'm surprised nobody has commented yet...

My first impressions are that these all look pretty cool. In general, they are fully statted and populated establishments. There are plot hooks that make sense, and each can serve as a decent encounter/mini-adventure. They put a lot of thought into the layout of each tavern, too.

The end of the book inlcudes rules for imbibing alcohol, bar fights, drinking games, and some new feats, archetypes, etc.

I haven't given it a full read, yet, but I'll definitely be inserting these into some campaigns. Oh, I'm really digging the vineyard.


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Pathfinder Roleplaying Game Superscriber

They do care, immensely. They are simply convinced that not enough customers care. Big difference.


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Pathfinder Roleplaying Game Superscriber

This topic comes up every once in a while but never actually gets answered. In cases where a spell is on both the witch and wizard lists, but the witch level and wizard level differ, which does the hexcrafter choose? As an example, bestow curse is on the witch list at 3rd level, but the wizard list at 4th level. Which one does the hexcrafter take? Common interpretations vary. Hero Lab offers the spells at wizard level.

It is worth noting that every thread that has been marked for FAQ has also been marked as "Answered in FAQ," yet it is not. At least, if it has been answered, which FAQ? Certainly not Ultimate Magic, where the archetype is defined.


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Pathfinder Roleplaying Game Superscriber

That is what happens when things don't sell well. Then you stop making them.

I like the modules. I'm not creative enough to do my own stuff, and I don't want to use single books from APs or non-Golarion material during periods we aren't actually running an AP. The modules fill in the gaps nicely. Heck, as I've already said, I'm tying several in to our CoCT campaign, too.


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Pathfinder Roleplaying Game Superscriber

There are a few tavern/pub flipmats that might work, however. My buddy got me the bigger tavern for Christmas and I've already got the waterfront pub as well. With this, I intend to incorporate both into our CoCT campaign in some fashion.


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Pathfinder Roleplaying Game Superscriber
captain yesterday wrote:

I haven't found a down turn in quality of the pathfinder products I've gotten since the release of Starfinder.

Ruins Of Azlant is way better then i thought it would be, Potions And Poisons looks like fun, and I've already killed a character with the Traps And Treasures pawns I got for Christmas.

So, like, did you throw it at him or something? ;)


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Pathfinder Roleplaying Game Superscriber
Skeld wrote:
justaworm wrote:
Skeld wrote:
justaworm wrote:
My f2f group has average finishing an AP per 4 or so years.

So... you're saying that I'm slow?

-Skeld
Hah, I was merely stating fact. I have no idea what is slow or fast. Frankly, we are probably right on track for the number of hours we put into it. It seems to be mostly kids' soccer that's our problem... :)

We need to up our gaming to weekly. I'm sure all the wives would love that.

-Skeld

Mine tolerates it. Twice weekly, actually.


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Pathfinder Roleplaying Game Superscriber
nighttree wrote:
Shady Stranger wrote:

Feats for Reach Increase:

Lunge: As a free action(pretty much), increase reach by 5ft but you take a -2 penalty on your AC until the start of your next turn.

Combat Patrol: Full-round action to increase reach(Kinda. It's your threatened area, rather, but oh well) by 5ft per 5BAB you have. You can move up to your speed to make attacks of opportunity against anyone that provokes within the area you set up.(If I'm not entirely mistaken)

Those are the ones I know at the top of my head, at least...

O-Ya.....Lunge and Monkey Lunge are definitely worth while....thanks for that lead ;)

No on Monkey Lunge. It is a broken feat. Read it carefully. It costs a standard action and only lasts till the end of your turn. That means you can't attack. On the plus side, you don't take a penalty to your AC.


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Pathfinder Roleplaying Game Superscriber

Given the GM's other "interpretations" of the module, I'm not surprised he missed this one, too.


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Pathfinder Roleplaying Game Superscriber

Didn't D&D have a rarity/frequency entry for critters back in the day? Such an entry would be useful for this dispute, I think. Named, specific creatures are obvious, of course, but not all are.


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Pathfinder Roleplaying Game Superscriber

It does make a difference. He has GM'd, a lot, actually, just not an AP. I prefer the GM route myself. I don't have to wait for my turn... ever. ;)


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Pathfinder Roleplaying Game Superscriber

Ah, yes, dictator style! I love it! /jk

I totally agree, Adam. I put in probably a minimum of 5-10 hours per session, and each of the AP books is 6-10 8-hour sessions. For a marathon single book, 80-100 hours from the GM wouldn't surprise me, particularly given how much effort you put into it. Map drawing alone is a killer, and I'm not nearly as detailed as you are. I'm just now getting to the point where I know how to plan fights appropriately, which adds additional time.

At least one of my guys doesn't seem to understand why I do as much work as I do to prepare. To him, it should be no problem to simply scale battles for additional characters that decide they want to play. His point of comparison is "fight of the week" style gaming, which tends to be about building a couple big encounters geared toward the party you have. There's no real long-term story, and you don't have to concern yourself with any related elements. Furthermore, an 8-hour session in an AP can easily be a dozen encounters (not all involving battles) that need at least some prior consideration. The GM needs to know tactics, dialogue, and even a certain notion of how to perform an NPC's actions. We certainly would not do this if we did not love it.

Bang on, Adam and the rest of your team.


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Pathfinder Roleplaying Game Superscriber

That would certainly increase the realism. My guys are adamantly against splitting the team up, even if it means bringing someone along that might not be helpful. In fact, they'd probably find a reason to delay the mission in such a case. I can see this coming up in our upcoming Ironfang Invasion campaign because it has a similar fish out of water (no pun intended) beginning. They will similarly have a group to hang out with performing other tasks (such as crafting) as well. I suppose time will tell!


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Pathfinder Roleplaying Game Superscriber

Most of what we play are APs and I require one trait from the AP itself. As a result, players typically can't get MM campaign traits unless we are actually playing MM (we were on Saturday, until drama).

That said, slayer or ranger seems a synergistic dip.


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Pathfinder Roleplaying Game Superscriber

I really want to run this AP except for a few reasons...

First, the pawns won't be out till May, and I want these in hand before starting. Unfortunately, we'll be ready to start our next AP (my Sunday group) sometime in January.

Second, one of my players is iffy on the underwater aspect. We all enjoyed the underwater portion of Giantslayer, but not enough to do an AP that really hinges on it.

Finally, and oddly, given that we will be coming off of a heavy wilderness/large scale themed AP (Giantslayer), my players really want the even heavier wilderness/large scale themed AP. There are big similarities between GS and Ironfang Invasion which i guess they like.

All that as it is, I'm still undecided on Saturdays, so thus may get off the ground (in a manner of speaking) anyway. I hope, at least. I've read the first two books and really dig the story so far. It doesn't seem to be a railroad, and there is a nice mixture of encounter types PLUS a string role-playing element involved. I think we'll get a similar mix out of Ironfang, but this is so much different.


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Pathfinder Roleplaying Game Superscriber

Now I'm going to have to put this build together in HL to see what he can actually do.


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Pathfinder Roleplaying Game Superscriber

Or shall I say, zero resources!


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Pathfinder Roleplaying Game Superscriber

Zero feats dedicated towards anything else. The monk evades...


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Pathfinder Roleplaying Game Superscriber

Yeah, yeah, but you're penalty to hit is so high you'll never land a hit. :)


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Pathfinder Roleplaying Game Superscriber

So, you can carry everything that isn't tacked down, as well as much of the stuff that is tacked down, but what else? Can you kill anything? ;)


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Pathfinder Roleplaying Game Superscriber
Jhaeman wrote:
I'm *pretty* sure the Gaming Police will not come to your house and rip your Core Rulebook in half for deviating from the rules.

The phone police, however, now that's a different story.


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Pathfinder Roleplaying Game Superscriber
AM BARBARIAN wrote:
pauljathome wrote:
We're all aware that the best melee bulids (non Core) are some 3/4 BAB class with lots and lots of class features (Alchemist, Magus, etc etc)

AH.

HEM.

BARBARIAN CORDIALLY DISAGREE.

Does AM BARBARIAN really do anything cordially?

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