Master Astrologer

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Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber. Organized Play Member. 1,483 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber

I'm about to run a verbal duel for my group and I have a question about how the tactics work for a team duel scenario. The rules are clear that the group has a common determination pool, but how do you handle tactics? Does everyone have their own list, or do you assign based on the best overall strategy picking one PC's bonus for a given tactic?

This also brings up a question about edges. If only one PC per tactic, is there only a number of granted edges based on that sole PC's skill, or does every one of the PC's get an edge based on his own skill?


Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber

Hello, unfortunately the Villain Codex box I got is missing a page of cards. In particular, the page that starts with a Death Chanter, containing mostly Death Cult and Demon Knights pawns, is missing. I have a duplicate of the first page (the one that starts with the Corrupt Scrivener). Is there a way that I can get that page?


3 people marked this as FAQ candidate. 1 person marked this as a favorite.
Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber

This topic comes up every once in a while but never actually gets answered. In cases where a spell is on both the witch and wizard lists, but the witch level and wizard level differ, which does the hexcrafter choose? As an example, bestow curse is on the witch list at 3rd level, but the wizard list at 4th level. Which one does the hexcrafter take? Common interpretations vary. Hero Lab offers the spells at wizard level.

It is worth noting that every thread that has been marked for FAQ has also been marked as "Answered in FAQ," yet it is not. At least, if it has been answered, which FAQ? Certainly not Ultimate Magic, where the archetype is defined.


Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber

Thank you for getting my dice order out before you left for the holidays. As a result, I'll have them in hand for session 0 next Saturday, which is all I wanted.

Merry Christmas, Paizo!


Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber

Is there a way to see actual quantities of items in my sidecart? I just submitted an order for several sets of dice, and my wonderful connection broke as I hit "submit order" leaving me with just a single entry in my sidecart with no quantity. For that matter, a separate sidecart tab would be awesome.


Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber

Are there any plans to add Ironfang Invasion dice?


Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber

I'm curious how people handle economy with their campaigns. In particular, published material. I understand the stat-block limits on economy (maximum purchase, and base value) as well as previously available items. However, what do you do when they encounter items (particularly magic) that they don't need, but would rather have something different, but of equal value. Do you allow them to do an even trade if the new item is already there, e.g. say "I traded the +1 rapier for a +1 falchion" and move on? Do you make them sell it at 50% (plus whatever excise may be in play) before buying something back? What if there simply isn't something in stock?

This is particularly vexing for campaigns based in small locations with very low base values. Emerald Spire is based out of Fort Inevitable (as written) or Thornkeep, both of which have sub-2000 GP base values. That means they simply don't have +1 weapons other than what may be currently in stock. I do let my players pay to have local spellcasters enchant their weapons up to the spellcasting level limit (which limits them to +1 in both of these locations). Certainly in Emerald Spire, they'll want better than a +1 weapon by the end of the campaign (level 12 or 13).

I suppose one alternative is to just swap out the published treasure with things they will want to keep, but then I'm making decisions for them and that seems inappropriate. For our Giantslayer campaign, the amount of loot is ridiculous, and the 15th level party now has the ability to fly wherever they want (even teleport with the addition of a wizard), including big cities. For lower levels, however, I wonder if it's better to let them suffer a bit or not.

Part of my problem is that I've not experienced a ton of tabletop Pathfinder/D&D outside of our group. We always played without economy rules for our usual "fight of the week" campaigns. Now that I'm running APs and module-based campaigns, everything has suddenly changed and it has become clear that treasure unbalances the game much more than the 25-point builds we allow, but I don't know how others handle it.

Thoughts?


Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber

Can you please take the Inner Sea Pawns and Villain Codex Pawns out of my sidecart (from order 4436570)? I still want the Bestiary 5 Pawns, however.


Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber

Is someone going to start the stickies for each book? I think it's time! :)


Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber

On 3 Feb I re-subscribed to the campaign setting with a start on Lands of Conflict and ship with next subcription but it didn't get in this shipment. At one point my side cart said it was going to ship separately, but that is gone now, too. I had a stray extra order in my shopping cart that I cleared out as well. Any idea what happened?


Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber

Please cancel my campaign subscription and put the Qadira, Jewel of the East on in my sidecart (just like you did for David knott 242). I just don't need the Strange Aeons poster map folio since we aren't planning on playing it.


Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber

I'm curious if we can expect a little attention for the oracle in any upcoming releases? Looking through the last several hardbacks, oracles aren't mentioned. I haven't scanned through all of the companions and campaign settings books, but it does look like the list of curses, in particular, hasn't changed a whole lot since the class was first introduced.


Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber

For some reason when I started the module subscription it added both the mint and non-mint versions of of Down the Blighted Path. I definitely do not want to pay for two of the same thing. Can thus be changed, please?


Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber

I have a player (Wizard) that has an arcane bond with her staff. She was recently given a rod. Is there a way to use the rod and cast at the same time? I am aware of the monkey belt, but such items won't be available for a while. For now, I'm going to GM hand wave "wearing" as having the staff on her back, but I was wondering what others thought?


Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber

I have all of the PDFs so far (I signed up for the subscription on #2, so I still have to buy book 1) and I'm thinking about running a party through beginning some time after the first of the year. We were originally going to do this one a couple months ago but wound up doing Mummy's Mask instead (which I enjoy GMing, and I think my players are enjoying, too).

I'm a relative noob to the GM world though I have been playing D&D and similar since somewhere around 1980. My buddy got me into Pathfinder several years ago and we started a Kingmaker run last year around this time. Over the course of the past year I've gotten completely hooked. This one seems a bit tougher to GM than Mummy's Mask, however, given the inherent RP necessary, though I have some rather experienced players that don't mind "helping" when necessary. ;)

I'm just wondering... is it worth it? Is everyone liking this so far? What I've read really has me stoked. My MM campaign requires quite a bit of work since we started with a party of 8 (probably down to 6 now, however... phew). I plan on limiting this one to 5, so the amount of work shouldn't be too difficult to manage. I just want us to have fun... will we?

Thanks,

Mark